My opinion, which has been solidified by the Windows Vista debacle, is that either side, the end users and the corporate industry, will abuse whatever loopholes they can exploit. Ironclad copy protection? Expect increased prices linked to popular franchises, lax quality control, artificial monopolies, price fixing and and so on. No copy protection? Expect entire piracy industries to sprout up and mercilessly undercut the legitimate market, usually starting in countries other than the intended market.
It's already been covered on this thread that the real "threat to the industry" (read: threat to the profits of the manufacturers and distributors, not so much a threat to the pittance received by the actual developers) is in the secondary market, not in the pirate community. Game piracy, while, yes, a menace, is minor compared to the legitimate practice of obtaining a played, uninstalled and used copy of a game without any additional profits going to the production company. And the present controversy around DRM tactics in use mostly stems from the fact that they are intended to slow down the secondary market (which they do) not pirates (which they don't).
My tactic has been, thus, to obtain legit rights to a game, and then obtaining a DRM-hacked copy of the game, so I am not limited to the number of installs, nor do I have to phone home when I do: my ability to enjoy a game or use a piece of software, should not depend on the well being of the company from which it originated. If Microsoft bought out EA tomorrow, turned them into a parking lot and then refused to honor EA licenses (all of which they can do), a lot of Spore and Bioshock players would be just screwed. I will not.
consider:
~ Entire regions of landfill are built entirely on dead DivX players and discs, despite permanent licenses to titles that remain legit, yet do not transfer to DVD or any other medium.
~ I'm staring right now at a 30GB Rocbox .mp3 player that does not work since Microsoft changed their audio media DRM schema and chose arbitrarily to cease support of this player.
~ Countless media files owned worldwide are useless despite the validity of their DRM licenses, just because Microsoft decided to stop honoring them in favor of newer tech. Again, the legitimacy of the license doesn't transfer to ownership of any other version.
~ Most copies of Windows XP Home will become useless about a year after the release of Windows 7, since Microsoft will cease to support activation, through WGA or otherwise. Corporate copies of XP pro that don't require activation will still install, but the countless updates will not be available on the Microsoft site.
~ Sony (the creators of SecuROM) has demonstrated a complete lack of qualm or scruple about installing dangerous rootkits without consent in order to protect their DR, much to the expense of many an end-user's time, energy and vital data. SecurROM 7.0 itself installs without permission, without EULA and operates at a higher privilege level than the user itself. And SecurROM refuses to support a clean uninstallation, just to make sure it can keep count of your runs for limited-run software. It also locks out legitimate superuser utilities that are used for reasons other than piracy (such as, say, coding or debugging). According to Sony, it has more rights to your computer's operation than you do.
~ The entire DVD industry banks on taking "extra bites of the apple", releasing multiple versions of popular movies with increasing amounts of quality or additional content. In these accounts, you own the medium, not the license, hence have to pay anew every time. But once you want to transfer a copy to your wife's .mp3 player, it becomes a one-user license, and you're expected to buy her a copy as well.
~ And I don't even need to elucidate on the RIAA lawsuits and those of whom they chose to make harsh examples.
If it really were about rampant piracy, where more than half of us owned illegitimate copies of games, and were the DRM to actually do something to slow this significantly, then maybe yes, we brought it on ourselves. But in reality, piracy is not what DRM stops or is trying to stop: it really is control legitimate end users, and how long and how much they get to play the game they bought.
If anything, DRM is going to ENCOURAGE more EUs to engage in piracy, not the other way around.
Derek.
It's already been covered on this thread that the real "threat to the industry" (read: threat to the profits of the manufacturers and distributors, not so much a threat to the pittance received by the actual developers) is in the secondary market, not in the pirate community. Game piracy, while, yes, a menace, is minor compared to the legitimate practice of obtaining a played, uninstalled and used copy of a game without any additional profits going to the production company. And the present controversy around DRM tactics in use mostly stems from the fact that they are intended to slow down the secondary market (which they do) not pirates (which they don't).
My tactic has been, thus, to obtain legit rights to a game, and then obtaining a DRM-hacked copy of the game, so I am not limited to the number of installs, nor do I have to phone home when I do: my ability to enjoy a game or use a piece of software, should not depend on the well being of the company from which it originated. If Microsoft bought out EA tomorrow, turned them into a parking lot and then refused to honor EA licenses (all of which they can do), a lot of Spore and Bioshock players would be just screwed. I will not.
consider:
~ Entire regions of landfill are built entirely on dead DivX players and discs, despite permanent licenses to titles that remain legit, yet do not transfer to DVD or any other medium.
~ I'm staring right now at a 30GB Rocbox .mp3 player that does not work since Microsoft changed their audio media DRM schema and chose arbitrarily to cease support of this player.
~ Countless media files owned worldwide are useless despite the validity of their DRM licenses, just because Microsoft decided to stop honoring them in favor of newer tech. Again, the legitimacy of the license doesn't transfer to ownership of any other version.
~ Most copies of Windows XP Home will become useless about a year after the release of Windows 7, since Microsoft will cease to support activation, through WGA or otherwise. Corporate copies of XP pro that don't require activation will still install, but the countless updates will not be available on the Microsoft site.
~ Sony (the creators of SecuROM) has demonstrated a complete lack of qualm or scruple about installing dangerous rootkits without consent in order to protect their DR, much to the expense of many an end-user's time, energy and vital data. SecurROM 7.0 itself installs without permission, without EULA and operates at a higher privilege level than the user itself. And SecurROM refuses to support a clean uninstallation, just to make sure it can keep count of your runs for limited-run software. It also locks out legitimate superuser utilities that are used for reasons other than piracy (such as, say, coding or debugging). According to Sony, it has more rights to your computer's operation than you do.
~ The entire DVD industry banks on taking "extra bites of the apple", releasing multiple versions of popular movies with increasing amounts of quality or additional content. In these accounts, you own the medium, not the license, hence have to pay anew every time. But once you want to transfer a copy to your wife's .mp3 player, it becomes a one-user license, and you're expected to buy her a copy as well.
~ And I don't even need to elucidate on the RIAA lawsuits and those of whom they chose to make harsh examples.
If it really were about rampant piracy, where more than half of us owned illegitimate copies of games, and were the DRM to actually do something to slow this significantly, then maybe yes, we brought it on ourselves. But in reality, piracy is not what DRM stops or is trying to stop: it really is control legitimate end users, and how long and how much they get to play the game they bought.
If anything, DRM is going to ENCOURAGE more EUs to engage in piracy, not the other way around.
Derek.