Dual Wielding

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the monopoly guy

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basicaly, wheither dual weilding is good or not boils down to the type of game, in a game liek Call of Duty 4 it just seems out of place, in a game like R:FoM where realism has long since ben trown out the window its perfectly fine and when your face is gettin eaten by an alien I don;t think its the time to be complaining about being able to dual weild
 

PedroSteckecilo

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Feb 7, 2008
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I generally like Dual Wielding when it is thematically appropriate, like in Halos 2/3 where getting Dual Needlers, charging into a room full of foes and letting loose felt SOOOO good. Same thing with the Time Splitters games, where dual SG's where the ultimate way to go.
 

PedroSteckecilo

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nilpferdkoenig said:
PedroSteckecilo said:
I generally like Dual Wielding when it is thematically appropriate, like in Halos 2/3 where getting Dual Needlers, charging into a room full of foes and letting loose felt SOOOO good. Same thing with the Time Splitters games, where dual SG's where the ultimate way to go.
Halo 3 with dual needlers?
What hacked version are you playing, I already though that 1 needler was over powered in Halo 3.

Oops, my bad, I must have erased that from my memory due to the crushind disapointment when I realised I couldn't.
 

shadow skill

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What about handling reloading while dual wielding like the old man did in Boondock Saints? He carried like twelve pitols amd just threw them down as needed.
 

Jenny Creed

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You don't need hands for reloading in a videogame. See Perfect Dark.

Also, you don't need two mice to independently aim dual guns, you just need target locking. See Devil May Cry 3.
 

shadow skill

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Jenny Creed said:
You don't need hands for reloading in a videogame. See Perfect Dark.

Also, you don't need two mice to independently aim dual guns, you just need target locking. See Devil May Cry 3.
What if you A. Felt like worrying about how to handle reloading? (or not.) B. Wanted to give the player total control over where each gun is aimed? Advent Rising used a targeting system that tried to let you target two seperate enemies and failed. If you wanted to target two distinct objects it would be hard as hell to do it with a targeting system that was not absolutely perfect. Lots of things are not needed for a videogame but you might want to try them jjust the same.
 

Mark B

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Nov 5, 2007
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I'm waiting for another Light gun game which I can Dual wield.
That's far far more bad ass, though you do look like a dick from a third person.
 

TJ rock 101

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May 20, 2008
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Anarchemitis said:
Dual weild:

knives: I guess these work.
Pistols: requires you to be ambidextrous. Otherwise, I guess this is reasonable.
Swords: Awesome
Rifles or Machine guns: No way.
Desert Eagles: What are they doing in games anyways? Dualies of those would just be retarded.
Vulcan Miniguns: Either I just came up with a horrible idea for the next Halo wannabe, or a sweet power-up for Brutal Legend.
i is ambidextrous.... i must rock
 

tiredinnuendo

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Using two acetylene torches would be a waste. You have to focus the flame on a single point and, likewise, you often need your other hand to steady it.

....what?

Oh. Nevermind.

- J
 

Anton P. Nym

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Sep 18, 2007
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Dual-wielded sawn-off double-barrelled shotguns FTW. (Marathon 2: Durandal's WSTE-M, *gushing sigh*)

-- Steve
 
Feb 14, 2008
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Hmm... I think dual weilding with dual aim would be possible with three analogs... (index and pinky control sticks, the two in between controls fireing)
 

ke7eha

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Anton P. Nym said:
Dual-wielded sawn-off double-barrelled shotguns FTW. (Marathon 2: Durandal's WSTE-M, *gushing sigh*)

-- Steve
The WSTE-M combat shotgun... your primitive mind could never grasp its complex nature.

and If I Had a Rocket Launcher, I'd Make Somebody Pay ;)

One of the first FPS games I played was Marathon 2, was a lot of fun, and had dual wielding. Perhaps Bungie should do something akin to what id did with Doom, and remake the old Marathon games with new graphics, new engines, but the same kickin' storyline
 

shadow skill

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Khell_Sennet said:
shadow skill said:
What about handling reloading while dual wielding like the old man did in Boondock Saints? He carried like twelve pitols amd just threw them down as needed.
That is a total waste. Too heavy, expensive, and you'd never drop a gun you killed a guy with, it's like handing your wallet to the cops with a picture of you shooting someone tacked to it.

Jenny Creed said:
Also, you don't need two mice to independently aim dual guns, you just need target locking. See Devil May Cry 3.
Please, PLEASE don't mention such a bad game. I'd rather have single-cursor aiming for dual wield than take anything from DMC.
Yes you would drop the guns as they emptied as it would be faster than actually reloading them, besides after the killing is done I could always pick up the guns I dropped or just take the ones off the dead guys I leave in my wake.
 

Kayevcee

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I've always wanted to try dual-wielding in something like House of the Dead in the arcade, but I could never bring myself to chuck away £2 on what might turn out to be 120 seconds of embarrassment.

-Nick