Stabby Joe said:
I want a PC only gamer to play through Demon's Souls or Megaman 9.
PSN is Travajador. I don't use the PS3 anymore, but if it's online at any time you can look up my trophies from beating Demon's Souls to hell. My brother who plays Fifa and Metal Gear Solid 4 are the only other games on that PS3 I think. And I agree with the statement that developers frequently remove what I see as vital components to games.
Fallout 2 -> Fallout 3 might not be the best example to use because I really liked 3, but it simply doesn't compare to 2 because it was "dumbed down" enough. It wasn't an RPG anymore; here's my reason why:
I played Fallout 3 on my first file without ever raising the Melee Weapons skill (Small Guns/Repair win). At the end of the game, I used the Shishkebab schematic (GREAT fucking weapon btw) for kicks with under 20 Melee Weapons skill. Know what happened? I easily slaughtered countless enemies, including top-tier ones (at the time, I never played any DLCs on the PS3). This, again, happened with a new game level of skill. The point of an RPG, to me, is that it's not supposed to be the player's skill, or not just the player's skill, that defines what the *character* in the game can do. The player builds the character and is confined within the game to that character's limits. It's about making choices and seeing them play out. For Fallout 3, that gets thrown out the window in favor of FPS-style gameplay.
Rewind to Fallout 2. Endgame, just like 3. I do not have beginner levels of Melee Weapons or Unarmed because frankly I usually die alot if I don't raise it at least through the first couple of hours on Rough/Hard difficult. Still, it's primarily a ranged character. So I pick up a Mega Power Fist, the most powerful Unarmed weapon in the game. And what's this now? I get my ass handed to me because my character's chances to hit are all-too-low for these Power Armored Enclave Bastards. And even without that handicap, it's hard in Fallout 2. The Enclave packs the best weapons, and they put them to much better use in FO2 than in FO3. It's actually realistic for them to kick your ass in a straight-up fight, assuming they have you outnumbered or you're low on stimpaks/ammo, because the game rolls by the numbers. It gives the game a level of equality that Fallout 3 can't give us because the player becomes too much of a variable.
Demon Soul's rocked, by the way. Those people playing it online are crazy. For some of them in the mid 100-200s, it's all I can do to survive for more than a few blows.