Correct me if I'm wrong, but don't devs devote entire years of their lives, gamble millions of dollars, and place the future of their company on a single game? Then they're expected to split their attention between multiple platforms which all require individual attention, yes?Baby Tea said:*sigh*Midnight Crossroads said:Am I supposed to believe that developers are lazy because you said so? Where's your proof?
At the risk of sounding redundant, my example of Dragon Age is a fantastic example of multiplatform development. The console version gets the game suited to the console, and the PC version gets a version suited to that platform (Higher resolution textures, completely different control scheme, different UI, different camera angle). That is a great multiplatform release.
Developers need to take the time to realize what they are developing for. Now whether it's laziness, pressure from publishers, or budget issues, some simply don't. And that's the developer's fault/problem, not the console's fault.
That's my over-all point here: Consoles aren't responsible for crappy PC ports. Developers are.
If this is true, it sounds less like the devs are doing it to spite the PC, and more because they need to be sure they have a job at the end of the year. Meaning they don't actually have much of a choice in the matter.
I don't know much about the development of games, so I may be completely wrong here.