"dumbed down for the console gamer"

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Ranorak

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Vuljatar said:
Baby Tea said:
Bullshit yourself! (look, I can use italics and bold too!)
First of all, with Morrowind and Oblivion: how the heck is Oblivion dumbed down for consoles?
You surely can't be talking about gameplay, because all of that is developer choice, not console limitations.
So you must be talking about graphical or procedural differences! Well I'll point to the example I used in the blog post I made: Dragon Age. Dragon Age is very very different on the PC as it is on the console. The PC version gets higher resolution graphics, a totally different camera angle, and a completely different control scheme. The console version gets lower resolution graphics, and a controller-friendly control scheme. Both parties get what they want and get to play the same game.

That's proper multiplatform development.

If vanilla Oblivion looks like balls on the PC because of multiplatform development, then that's the developer's fault. I'm not saying PC's can't use higher-resolutions then consoles, or that consoles are just as powerful as high-end PCs. I'm saying that if a developer cheaps on the PC version of a multiplatform game, that's the developer's fault, not the consoles.

As for Supreme Commander, the gameplay changes are the developer's choice. Blame them, not the console. I'll be the first to say that some genres aren't quite suited to certain platforms. I wouldn't play a fighting or most racing games on the PC, and I wouldn't play an RTS (Except Endwar) or flight-sim on a console. If a developer is trying to 'cash in' and screws up a game by trying to pan it across too wide an audience, that's the developer's fault. That's how it works!

Don't blame the platform. That's retarded.
I'm sure as hell not talking about graphics. Oblivion was a beautiful game, but it had no depth. Compared to Morrowind, it's dumbed down in the extreme. Of course that was Bethesda's decision, and of course they made that decision because >50% of their target market was console-based.

Same with SupCom2. Like Oblivion, it's predecessor was ported to consoles and was successful, so they decided to develop the next game with console technology and the console audience in mind. What resulted was a castrated version of the predecessor's gameplay, with faster resource gain, cheaper, weaker units, and a completely shit interface.

Why shouldn't I blame the platform when it's the primary reason why the developers make the decisions that they do?
Really?
Because everyone with a console doesn't get a complex game?

Maybe, just maybe, it's not about the console, but more to do with the current day market. Be those console players or Pc players.
 

Anti Nudist Cupcake

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I thought that it means that the graphics for a game have been shrunk down for the consoles, then ported for pc and looking just as bad. Or maybe that was the controls, or both.
I dunno.

I don't have anything against consoles but I do have something against the people who just port things from the console to the pc and just leaving it with a very low quality port.
 

Badabukavich

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It seems that the basis behinds most of the arguments is sequels. People have mentioned Fallout, Mass Effect, the next Dragon Age, Elder Scrolls, Supreme Commander etc. and it just looks like people moaning about how the developers will remove or change certain aspects from the first game. To me this just seems like its between game developers and their audiences. If an initial game sold really well for either PC or consoles then most likely a sequel will be made. The developers can assume (usually) that the people who bought the first game will buy the second one but with the rising cost of making games that might not be enough. This means they will have to expand from their original market, games that were solely PC will most likely be also sold for consoles to increase profit. That means developers might have to change certain features to accommodate for consoles' limited hardware and controller scheme. Sometimes it can be done fairly well, as other have pointed out with Dragon Age, and others they might cut/add a lot of features that change the game, see Mass Effect 1 and 2. But to wrap up in the end its all about $$$$$ and if a developer thinks a game might have to be made a certain way to make the maximum profit they will. You might not like it but if initial projections show 2 people might consider buying a game because of the changes versus 1 person who thinks otherwise what do you think is ganna happen?
 

JeanLuc761

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Okysho said:
This thread intrigues me, because I always thought games were dumbed down for the Personal Computer (I say that because I'm a Mac user and YES I HAVE GAMES ON MY MAC). When I look at other game reviews which get computer ports, they tend to be lower than the console ratings. Also, graphics seem to be dumbed down for the most part (unless your computer is brand-fucking-new) and there's always at least ONE issue with the functionality of the game (lower framerate, choopy because of max graphics, etc) Being a Wii owner (AND PROUD OF IT DAMNIT!) I don't normally get play the console versions of most games (halo 1 and 2, Call of duty 4, saints row 2 etc) and it seems like the ports we do get for the Wii are also dumbed down. (CoD 4) Gaming consoles are for gaming! Their technology should be the epitome of affordable gaming technology am I wrong?
While the idea that "gaming consoles should be the epitome of gaming technology" makes sense in theory, it's impossible to make happen. By virtue of the fact that computers can be upgraded at any time and will out-perform any console on the market (for a fairly reasonable price), consoles will always lag behind.
 

Eumersian

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I'm pretty sure it's all those stupid punks on Xbox live.

I don't play PC games that much. I dabble in a few, mostly strategy games because I see absolutely no way for a strategy game like StarCraft or Civilization being played on a console, simply because of the control system. I mostly play console games. Certain types of games, especially shooters, I find much easier to play on a console. If that point alone is enough to call me stupid, then fine.

It's what I like to call the "Rush Limbaugh Effect". There are many people I know of who identify themselves as republicans. This may be fiscal in nature, or a belief in less government regulation, or what have you. These people are typically very normal. They have normal lives, they respect other peoples' differences, and all that good stuff. Then there's Rush Limbaugh, who is exactly the kind of person most of those aforementioned people wouldn't like to associate with. Unfortunately, since Rush has his radio show and is really loud and whatnot, people often see him as "The Republican", and use him as the example.

Sorry to turn the thread pseudo-political. What were we talking about?

So the phrase "dumbed down for the console gamer" is the kind of phrase I understand. I still don't especially care for it though. Whether it be the "simpler" control style that emerges from joystick controllers or the jerks that call you a fag every time they kill your character, that still isn't enough reason to call console gamers stupid. Though it is enough to call the stupid console gamers stupid.
 

Bonecrusher

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shootthebandit said:
this is a phrase i see alot on the escapist but what exactly does it mean, i think as a console gamer its a misrepresentation, the majority of console gamers are mature but there is a loud majority that gives us a bad name.

i can understand that keyboard and mouse is more accurate and your average PC can process alot more than a console which is fair enough but when you say "dumbed down for console audience" its implying that they will simplify the gameplay to suit us and suggests that we are not as mature

so i want to know why this phrase is used, i can accept if it relates to the control scheme or the processing power but its misrepresenting to say that its because we are dumb

EDIT: its good to see that people are taking this well and not resulting to blind fanboyism
i am sure console gamers want to deny the facts and call the people as "elitist" or "pricks", but there is a truth in this subject.

1- console controllers and pc mouse+keyboard has huge difference between them. it seems easier to use a gamepad for actions games, a joystick or a gamepad with sticks for race games, but keyboard+mouse combination gives the user more functions.
2- because of the above situation, pc games always had more complex games like the flight simulation games. in some of those games, you have to memorize and use all the 101 keys of the keyboard to control the plane, you may even use the mouse.
3- other than the control complexity, pc games had also gameplay complexity. games like civilization or total war series requires patience, well organized plan and managing your armies. in adventure or puzzle games, you need to think really hard in front of your computer, and you can not just flick your gamepad quickly to beat the game.
4- some (or most) console games target an audience that want to play a game with his friend for a rapid and loud night. that's why console games are prepared to regard speed instead of thinking.
5- console games are developed for the gamepad and according to their buttons. when you try to transfer this controlling style "exactly", it becomes a very stupid gameplay for the pc gamers. why should i press two button at the same time and scroll down to change my weapons instead of just press 1-2-3-4-5-6... buttons? console emulated gamestyle is a problematic issue for the pc gamers.

console gamers can call pc gamers whatever they want but these are the reasons.

for example:
- morrowind vs oblivion. morrowind was a good successor for daggerfall game. you have lots of quests, lots of sandboxing, lots of exploring in the game. these aspects add complexity to the game. however oblivion lightened the aspects of morrowind for an "easier" gameplay. it even add a weird "level scaling system" to help the player not to plan their levels according to different difficulty of dungeons and zones. you just have same difficulty in every place.
- jedi knight vs force unleashed. force unleashed have lots of jumping scenes, fast combat, overpowered force powers, etc. it even has "simon says" sequences to defeat the bosses/mini-bosses. however the game lacks a deep and solid story instead it has "boy loves girl, boy becomes hero, hero saves the girl" type of story.
- baldur's gate vs dark alliance. one is a strategical "traditional" role playing game, other is an action role playing game.
- system shock vs bioshock. although bioshock is a good game, it didn't have the deepness of system shock series.

these don't make console games bad or console gamers stupid. they are just different type of genres.
i also have consoles in my home, not just pc, and play games on them. sega saturn, super nintendo, psx, ps2, ps3... for example darkness was really a good game. it contains a deep story, a complex gameplay. or metal gear solid 4, it is nothing less than a good pc game. fascinating story, world, gameplay...

the complaints i (we, as pc gamers) do is becaused of the enfeebled/weakened computer games just to please the console gamers and suit their style.
no doubt there are great console or multiplatform adaptions like grand theft auto 4 and mission packs. however even good adaptions like mass effect and dragon age seems "lite" compared to planescape torment or vampire: the masquerade redemption. and that's the problem for us.

Pingieking said:
It's not dumbed down for the console gamer. It's dumbed down for the console. There is a huge difference.
It's not fair to blame the user for the shortcomings of the system, which in this case is the lack of several dozen buttons and a mouse. The users have no say in how the developers want to make their game. If the devs really wanted to put mouse and keyboard into their console games, they probably could (not sure about X360, but PS3 has keyboard and mouse support).
EightGaugeHippo said:
Its about the console itself. If your porting a PC game to a console, you have less buttons or visual threshold ect. So you have to make the game simpler so that the console will support it. Face it, no console will ever support as much stuff as a gaming Rig.
Robyrt said:
There are different kinds of dumbing down:

1. Designing the menus and UI for analog stick navigation, not mouse navigation. This is very common and part of many bad PC ports.

2. Simplifying the story and mechanics to "appeal to the console market." In truth, this isn't consoles' fault, it's pure economics: the market for late 90s style PC games hasn't expanded, but the cost of development has skyrocketed, so it's no longer worth the money to make that kind of game unless you turn it into a shooter or third-person brawler and put it on the Xbox. (See: Bioshock, Fallout, Deus Ex.)

3. Lowering the difficulty level and adding a level grind to appeal to 12-year-olds screaming into their headphones. This is the exact opposite of the real reason: the aging of the game-buying demographic. Most people spending $60 on a game are in their 20s and 30s, and simply don't have the time to spend 50 hours on a video game in ten 5-hour chunks. They have a few hours a week, and they want to see visible progress towards the end of the game every time they turn on the Xbox.
agree...

Serenegoose said:
Well, usually the controls are a pretty big distinction. As you've noticed, keyboard and mouse is generally a lot more precise and has a lot more buttons than a controller, which means games invariably end up 'streamlined' (euphemism for 'stuff taken out', it's not always bad, but the term has been coloured by it being used to describe the exorcism of generally a lot of good features.)

This means what you get on a PC game is usually a port of the more profitable console version, this often means a: the graphics are worse and b: the controls are WAY worse, because they're optimised for an analogue stick and other controller features which can take an unnecessarily long time to navigate with a mouse.

See, another reason for this is that the rise of consoles has kinda directly correlated with the fall of really hardcore PC titles. For example, take the RPG. The main example - the 'bioware RPG' as a kind of subgenre.

The bioware RPG used to be praised for its attention to detail, long and engaging stories, and complex gameplay - epitomised by the game 'Baldur's Gate' When consoles became more prominent, Bioware moved to a more KOTOR style - a lot of graphical flourish and voice acting, but still pretty solid gameplay mechanics, a complex plot, etc. Everyone (obv not EVERYONE but still) regarded this as a great step forward. Then along comes Mass Effect. Mass Effect is the dividing line. Obviously designed for both consoles and PC, Mass Effect rips out the complex combat mechanics of preceding bioware games and replaces them with point and click shooter mechanics and a very very simple conversation wheel with obvious, literally highlighted 'best options' in the form of renegade and paragon options.

The sound of a thousand hardcore RPG fans screaming out and being suddenly silenced can be heard about this point.

Before the persuade mechanic was a matter of luck and skill - a gamble that could pay off, or backfire, and this made it interesting. Paragon and Renegade are however 'win conversation free' buttons. It's a great game, but it's also a watermark title. EVERYONE (and again, not really everyone obv) jumps on the 'simplification' train to Mass Effectsville, and why? Because it worked for the console gamers. They lapped it up. Whereas the dry style of a Baldur's Gate or a Planescape torment is not something you'd ever see on a console, Mass Effect manifestly is. This means anybody who wants to make money had better cut out the idea of an old school RPG or be prepared to fling Bioware levels of money at it to 'triple A' it in other areas. See Dragon Age - Whilst a very engaging RPG with a huge plot, solid dialogue and expansive conversation arcs, interesting characters (matter of taste I guess, but this is personal opinion) and all sorts of other tropes the hardcore RPG fans identify as their own, one of the biggest problems people had with dragon age is that it takes a 'consoleish' approach to spells. A fireball is a fireball is a fireball. How much damage does it do? Not telling. This hex, what does it do? Well it decreases resistance. By how much? Not telling. Well that's gone down like a lead Hindenburg with the hardcore RPG crowd who once more see a truly promising RPG watered down to the simple standards the console crowd demand. Whether or not that's anything to do with the game being out on console has become irrelevant - the very act of 'not telling' is seen to be associated with the 'streamlined' nature of consoles, and so the blame lies at their feet.

Anyway, this rage reached apoplectic levels when DA2 was announced with the following news: More streamlining. Instead of those brilliant origins, they're gone, leaving you with Boring Mchuman-Chinpants III (or his invariably better voice-acted female counterpart who bioware won't acknowledge) So features = removed. What of the combat? Ah, well they seen how well ME2 done, and so now they'll be changing the combat to be more 'action oriented'. Features = removed. Instead of a branching, complex conversation tree, we're being given the fully misleading and voice acted wheel, where you have to hope for the best that what you click is actually what you end up saying. Feaures = removed. By this point, 'dumbed down for the consoles' has become the scapegoat of choice. every time a developer has noticed console games seem quite profitable, a complex game vanishes to be replaced with a point and click blast/gorefest.

And there you have it. A short story, incoherently told, through the medium of a single developers game creation process, of why we call console games dumbed down.
great post. thanks.
 

Keava

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Apart from technical limitations that come with pads and consoles themselves, there is a difference in target market as well. For quite some time consoles have been a spiritual successor to the arcade machines. Action games, fighter games, beat em ups, hack and slash, all the genre that base on pressing few buttons to make shiny yet somewhat repetitive moves.
Over the time it has become a synonymous with what console gamers actually want to play, and thus these days you rarely have such games being produced for PC and even if they are they are in many cases just straight ports that are nearly unplayable without a pad plugged to your PC.
Let's not fool ourselves, those games are very simplistic in terms of controls and the variety comes from sequence of pressed buttons rather than separate skills/attacks.

On the other hand you had PC crowd, raised with the access to all the goodness of keyboard + mouse, with games fully using that fact. Be it isometric cRPGs, RTSes, MMOs, etc that give ability for quick access to every part of the interface without forcing a player to scroll through series of tiered menus.

ryo02 said:
2 trigger buttons
2 shoulder buttons
start and select
4 regular buttons
8 way d-pad
2 analogue sticks ... that are also buttons

seriously how many buttons do you need before you say it isnt dumbed down?
LMB, RMB, MMB, scroll up/down, 1-0, alt+1-0, ctrl+1-0, shift+1-0,F1-F4, WASDQEZXCRFVTGB, alt + QEZXCRFVTGB, space, ~, additional mouse buttons... that's what i used playing WoW.
 

monkey_man

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yellers give gamers a bad name.. there was a movie from this guy (plz see "this guy" as a hotlink)
[link]http://www.escapistmagazine.com/videos/view/extra-credits/2005-Gamer[/link]
 

Daverson

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A lot of people misunderstand this statement. Unfortunately, they're the people who keep propagating the argument...

Before console gaming became anything more than "Sonic the Hedgehog", PC games were *preeeeeeeeeeeetty* complex. I don't mean that in the way of "they had lots of storylines and difficulties and shit", but the control schemes and graphics settings, particularly stuff like inventory management was more dependant on having a mouse and keyboard. For a perfect example, look at how inventory management changed between Deus Ex (which was designed primarily for the PC) and Deus Ex 2 (which was designed for both PC and Console).

I'm not saying you can't have a game with a good controls that'll work just as well on a console as it will on a PC (look at something like Oblivion), but it's caused a good bit of resentment when devs who've primarily catered to PC gamers in the past start removing features from the PC versions of games just because it's unworkable on consoles. I mean, you console folks wouldn't like it was suddenly declared the next Call of Duty would be a PC exclusive, would you?

Personally though, I don't really believe this sort of stuff anymore. If Devs aren't willing to work properly on cross platform development then they aren't good devs! Blaming other gamers is just childish.
 

Unknower

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I don't think console gamers are "inferior" compared to PC gamers, but you can sometimes see multiplatform game suffer from console's limitations.

For example, Thief: Deadly Shadows had much smaller maps than I and II, most likely because the game was made for Xbox too. Morrowind's user interface was easy and fast to use. Oblivion's UI on the other hand, because consoles don't have mouses and the TV screen is farther away than computer screen, was slow and complicated and required scrolling, scrolling and scrolling a bit more to find/do something.

A simple solution for problems like the console UI being a steaming pile of shit on PC and vice versa would be to make the PC version and console versions different. Of course, that's just too simple.
 

Flamezdudes

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Hashime said:
GiantRedButton said:
shootthebandit said:
this is a phrase i see alot on the escapist but what exactly does it mean, i think as a console gamer its a misrepresentation, the majority of console gamers are mature but there is a loud majority that gives us a bad name.

i can understand that keyboard and mouse is more accurate and your average PC can process alot more than a console which is fair enough but when you say "dumbed down for console audience" its implying that they will simplify the gameplay to suit us and suggests that we are not as mature

so i want to know why this phrase is used, i can accept if it relates to the control scheme or the processing power but its misrepresenting to say that its because we are dumb
Examples: Oblivion only uses 1-8 as hotkeys because hotkeys on console are on the dpad, and that only has 8 directions. So the ui was designed for that. Same with borderlands that only allowed for 4 weapons unlike hl2 etc which all had a shitload^^
The worst I've seen is ME2's "consoleified" UI and control scheme.
Mass Effect was and is meant for the console market. Shooters sell well and so they changed the game a bit in ME2 because of the market.
 

Deleted

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The major flaw in a Pc gamer's line of thinking when they say that is that they believe better controls = better game.

Of course the stereotype of PC gamers is that they're elitist anyways so maybe its just that.

You'd hear a lot of arguments about how PC is the "master race" and the biggest argument is how the controls are better. Sure they're better for genres created on the PC, but what about adventure games, or fighting games, or racing games? Arguing which controls scheme is better is pointless anyways because you're not going to play against someone with a different setup.

As for which platform has better games, its all opinion. but I'll leave you with this, the console has a wider variety of games due to its massive library of all consoles combined, but the PC can also emulate many of these games. So take that how you will.
 

Korey Von Doom

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It's always like this, the loud section of a fandom makes everyone look bad.

Personally I play PS3 and PC.
 

Fusionxl

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I once saw a graphics comparison of Bioshock on both PC and XBox and while, no, I'm not saying that graphics have anything to do with dumbing down, I will say that I honestly had a pretty good laugh because of the gameplay. The creator of the video fought a Big Daddy in the exact same spot in both versions of the game and the XBox one looked hilariously clumsy and...forgiving...

In the PC version the player had to maneuver, take cover and use the environment to his advantage. Every rivet hit was devastating.

In the XBox version the character soaked bullets like a sponge water. True, the player still visibly made an effort, but the combat wasn't nearly as finely tuned and complex.

So that's what I generally understand by "getting dumbed down for the console crowd". Making gameplay easier because of...hardware limitations...
 

GotMalkAvian

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The main reason that games have to be "dumbed down" for cosoles is interface issues. A PC keyboard just has way more accessible buttone than a console gamepad. The accuracy of a mouse vs. an analog stick doesn't even enter into it.
In order to truly understand the difference in feel between some games on a console and the same games on a PC, you need to play an RPG like Dragon Age or an RTS like Command & Conquer.
I love the fact that everyone seems to think that the "dumbing down" comment is a shot at console gamers themselves. I've been both a PC and console gamer for years, and I, unfortunately, have to agree that a lot of game interfaces have to be watered-down to work on a console.
 

The Lunatic

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Zachary Amaranth said:
That has little to do with "dumbing down for consoles," though. It's more "dumbing down for casual fans who want too much RPG in their RPG."
What's the difference?
 

TPiddy

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To be honest, PC Gamers have no one to blame but themselves. Their constant complaints about the price of games / expansions / dlc, the rampant piracy, the graphics whores... they are what lead gaming companies to realize that the console market is where they can make their money, and as such, have targeted it as a platform.

If game developers could target PC only and still be profitable, like StarCraft II (and yes you PC elitists had to ***** about THAT too) then gaming companies would target PC only. You reap what you sow PC gamers, and your flat out refusal to financially support your game developers mean that they are seeking greener pastures elsewhere and you are left with the resulting lip service.