shootthebandit said:
this is a phrase i see alot on the escapist but what exactly does it mean, i think as a console gamer its a misrepresentation, the majority of console gamers are mature but there is a loud majority that gives us a bad name.
i can understand that keyboard and mouse is more accurate and your average PC can process alot more than a console which is fair enough but when you say "dumbed down for console audience" its implying that they will simplify the gameplay to suit us and suggests that we are not as mature
so i want to know why this phrase is used, i can accept if it relates to the control scheme or the processing power but its misrepresenting to say that its because we are dumb
EDIT: its good to see that people are taking this well and not resulting to blind fanboyism
i am sure console gamers want to deny the facts and call the people as "elitist" or "pricks", but there is a truth in this subject.
1- console controllers and pc mouse+keyboard has huge difference between them. it seems easier to use a gamepad for actions games, a joystick or a gamepad with sticks for race games, but keyboard+mouse combination gives the user more functions.
2- because of the above situation, pc games always had more complex games like the flight simulation games. in some of those games, you have to memorize and use all the 101 keys of the keyboard to control the plane, you may even use the mouse.
3- other than the control complexity, pc games had also gameplay complexity. games like civilization or total war series requires patience, well organized plan and managing your armies. in adventure or puzzle games, you need to think really hard in front of your computer, and you can not just flick your gamepad quickly to beat the game.
4- some (or most) console games target an audience that want to play a game with his friend for a rapid and loud night. that's why console games are prepared to regard speed instead of thinking.
5- console games are developed for the gamepad and according to their buttons. when you try to transfer this controlling style "exactly", it becomes a very stupid gameplay for the pc gamers. why should i press two button at the same time and scroll down to change my weapons instead of just press 1-2-3-4-5-6... buttons? console emulated gamestyle is a problematic issue for the pc gamers.
console gamers can call pc gamers whatever they want but these are the reasons.
for example:
- morrowind vs oblivion. morrowind was a good successor for daggerfall game. you have lots of quests, lots of sandboxing, lots of exploring in the game. these aspects add complexity to the game. however oblivion lightened the aspects of morrowind for an "easier" gameplay. it even add a weird "level scaling system" to help the player not to plan their levels according to different difficulty of dungeons and zones. you just have same difficulty in every place.
- jedi knight vs force unleashed. force unleashed have lots of jumping scenes, fast combat, overpowered force powers, etc. it even has "simon says" sequences to defeat the bosses/mini-bosses. however the game lacks a deep and solid story instead it has "boy loves girl, boy becomes hero, hero saves the girl" type of story.
- baldur's gate vs dark alliance. one is a strategical "traditional" role playing game, other is an action role playing game.
- system shock vs bioshock. although bioshock is a good game, it didn't have the deepness of system shock series.
these don't make console games bad or console gamers stupid. they are just different type of genres.
i also have consoles in my home, not just pc, and play games on them. sega saturn, super nintendo, psx, ps2, ps3... for example darkness was really a good game. it contains a deep story, a complex gameplay. or metal gear solid 4, it is nothing less than a good pc game. fascinating story, world, gameplay...
the complaints i (we, as pc gamers) do is becaused of the enfeebled/weakened computer games just to please the console gamers and suit their style.
no doubt there are great console or multiplatform adaptions like grand theft auto 4 and mission packs. however even good adaptions like mass effect and dragon age seems "lite" compared to planescape torment or vampire: the masquerade redemption. and that's the problem for us.
Pingieking said:
It's not dumbed down for the console gamer. It's dumbed down for the console. There is a huge difference.
It's not fair to blame the user for the shortcomings of the system, which in this case is the lack of several dozen buttons and a mouse. The users have no say in how the developers want to make their game. If the devs really wanted to put mouse and keyboard into their console games, they probably could (not sure about X360, but PS3 has keyboard and mouse support).
EightGaugeHippo said:
Its about the console itself. If your porting a PC game to a console, you have less buttons or visual threshold ect. So you have to make the game simpler so that the console will support it. Face it, no console will ever support as much stuff as a gaming Rig.
Robyrt said:
There are different kinds of dumbing down:
1. Designing the menus and UI for analog stick navigation, not mouse navigation. This is very common and part of many bad PC ports.
2. Simplifying the story and mechanics to "appeal to the console market." In truth, this isn't consoles' fault, it's pure economics: the market for late 90s style PC games hasn't expanded, but the cost of development has skyrocketed, so it's no longer worth the money to make that kind of game unless you turn it into a shooter or third-person brawler and put it on the Xbox. (See: Bioshock, Fallout, Deus Ex.)
3. Lowering the difficulty level and adding a level grind to appeal to 12-year-olds screaming into their headphones. This is the exact opposite of the real reason: the aging of the game-buying demographic. Most people spending $60 on a game are in their 20s and 30s, and simply don't have the time to spend 50 hours on a video game in ten 5-hour chunks. They have a few hours a week, and they want to see visible progress towards the end of the game every time they turn on the Xbox.
agree...
Serenegoose said:
Well, usually the controls are a pretty big distinction. As you've noticed, keyboard and mouse is generally a lot more precise and has a lot more buttons than a controller, which means games invariably end up 'streamlined' (euphemism for 'stuff taken out', it's not always bad, but the term has been coloured by it being used to describe the exorcism of generally a lot of good features.)
This means what you get on a PC game is usually a port of the more profitable console version, this often means a: the graphics are worse and b: the controls are WAY worse, because they're optimised for an analogue stick and other controller features which can take an unnecessarily long time to navigate with a mouse.
See, another reason for this is that the rise of consoles has kinda directly correlated with the fall of really hardcore PC titles. For example, take the RPG. The main example - the 'bioware RPG' as a kind of subgenre.
The bioware RPG used to be praised for its attention to detail, long and engaging stories, and complex gameplay - epitomised by the game 'Baldur's Gate' When consoles became more prominent, Bioware moved to a more KOTOR style - a lot of graphical flourish and voice acting, but still pretty solid gameplay mechanics, a complex plot, etc. Everyone (obv not EVERYONE but still) regarded this as a great step forward. Then along comes Mass Effect. Mass Effect is the dividing line. Obviously designed for both consoles and PC, Mass Effect rips out the complex combat mechanics of preceding bioware games and replaces them with point and click shooter mechanics and a very very simple conversation wheel with obvious, literally highlighted 'best options' in the form of renegade and paragon options.
The sound of a thousand hardcore RPG fans screaming out and being suddenly silenced can be heard about this point.
Before the persuade mechanic was a matter of luck and skill - a gamble that could pay off, or backfire, and this made it interesting. Paragon and Renegade are however 'win conversation free' buttons. It's a great game, but it's also a watermark title. EVERYONE (and again, not really everyone obv) jumps on the 'simplification' train to Mass Effectsville, and why? Because it worked for the console gamers. They lapped it up. Whereas the dry style of a Baldur's Gate or a Planescape torment is not something you'd ever see on a console, Mass Effect manifestly is. This means anybody who wants to make money had better cut out the idea of an old school RPG or be prepared to fling Bioware levels of money at it to 'triple A' it in other areas. See Dragon Age - Whilst a very engaging RPG with a huge plot, solid dialogue and expansive conversation arcs, interesting characters (matter of taste I guess, but this is personal opinion) and all sorts of other tropes the hardcore RPG fans identify as their own, one of the biggest problems people had with dragon age is that it takes a 'consoleish' approach to spells. A fireball is a fireball is a fireball. How much damage does it do? Not telling. This hex, what does it do? Well it decreases resistance. By how much? Not telling. Well that's gone down like a lead Hindenburg with the hardcore RPG crowd who once more see a truly promising RPG watered down to the simple standards the console crowd demand. Whether or not that's anything to do with the game being out on console has become irrelevant - the very act of 'not telling' is seen to be associated with the 'streamlined' nature of consoles, and so the blame lies at their feet.
Anyway, this rage reached apoplectic levels when DA2 was announced with the following news: More streamlining. Instead of those brilliant origins, they're gone, leaving you with Boring Mchuman-Chinpants III (or his invariably better voice-acted female counterpart who bioware won't acknowledge) So features = removed. What of the combat? Ah, well they seen how well ME2 done, and so now they'll be changing the combat to be more 'action oriented'. Features = removed. Instead of a branching, complex conversation tree, we're being given the fully misleading and voice acted wheel, where you have to hope for the best that what you click is actually what you end up saying. Feaures = removed. By this point, 'dumbed down for the consoles' has become the scapegoat of choice. every time a developer has noticed console games seem quite profitable, a complex game vanishes to be replaced with a point and click blast/gorefest.
And there you have it. A short story, incoherently told, through the medium of a single developers game creation process, of why we call console games dumbed down.
great post. thanks.