Dumdest A.I in a video game

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Gormers1

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Apr 9, 2008
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Ghost Recon Adwanced Warfighter. I remember standing behind cover in the campaign and picking up enemies running straigh at my face in the exact same pattern. It was like they were waiting in line to get headshotted.
 

Da_Schwartz

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Jul 15, 2008
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Amarok said:
Lemmings.
HAHA Brilliant.

Oh and im sick of people trashing sheva in re5. Shes obvious AI but all and all it's not THAT bad. She heals automatically gives u ammo that u need that she doesn't. Finds itmes, smashes crates, doors, levers, actually hits things. You can set her to a turret and feel somewhat safe. etc etc etc. it's really not that bad. And if you use her as an extra backpack aka. just throw her a stunrod and take away everything. You have AMPLE supply of everything in about two levels, and u have no room to store it till u can swap out between stages. So don't gimme this "she wastes all my ammo nonsense" As far as previous RE games go theres more then enuff to go around in re5.
 

Tacoguy

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Mar 29, 2009
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The germans in the origional meadel of honor,i once thew a grenade at one of them and they kicked it into a wall and the grenade hit them and they blew up.
 

James Cassidy

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Halo's AI is surprising better than most AI I saw. It is only when you have a HUGE group of marines do they truly start to "slag." If you have a small group of marines, they are smart enough to sneak up on enemies, throw grenades, turn off their flashlights when needed and they were even able to kick ass that I couldn't. They were no super soldier, but they did their part.

The only thing about the Halo AI is the driving which absolutely sucked in Halo 2. They would get stuck every time on the same location. Though this was fixed in Halo 3 somewhat, the AI driving is not so good. I believe that it was the first game to ever let the AI drive by will instead of scripted driving. So yeah I will let it pass for that. It was a good try, but it needs to be better.

Dead Rising the same with the prisoners. I found them to be better with swords, than guns though. Odd.

L4D. Mostly because I am tired of them jumping in my line of fire. You know how I got that achievement "Safety First"? I didn't fire a single bullet or throw any grenades.
 

Da_Schwartz

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Oh btw anyone notice that dumbest is spelled wrong on the title of this thread?? I'm no spelling nazi cause i know i make hella type-o's. But i do love me some irony.
 

BLOONINJA 503

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Da_Schwartz said:
Oh btw anyone notice that dumbest is spelled wrong on the title of this thread?? I'm no spelling nazi cause i know i make hella type-o's. But i do love me some irony.
ha! just saw it!
 

The Noble Shade

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Dec 24, 2008
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Generally with all of the Call of Duty games, the game is not content with having enemies do more damage and have higher intelligence when you turn up the difficulty, it feels compelled to blast your allies with nuclear radiation, rendering them completely braindead.

But if want to know one that is truly insufferable, it would be Sheva for Resident Evil 5. You better treasure your first playthrough with this woman, because the instant you select "New Game+" she will have developed so much sexual tension with Chris that she will have forgotten to help you properly. When you are DYING she decides to take 5 seconds to see if you're really on deaths' door before maybe pressing that invisible "B" button to revive you. Or if you're if you under attack by an enemy (HELP status) she will stand there and just aim her pistol (instead of a more useful weapon she has more ammo for) as if she wanted to say "I don't think you really need my help."
I've been hearing people complain that she is too quick to heal you, and I envy those people. I'd rather have her blow all my healing items on the slightest booboos if it meant that she would HELP or revive me RIGHT WHEN I NEED IT.
To all Sheva fans out there, I complement the fact that she doesn't waste ammo, and that she actually aims at the right enemies instead of lesser threats, but this is unacceptable.
 

CompanionCube

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Your Tribal people in Spore really sticks out. It takes them literally 40 seconds to get into a formation for their stupid song dance.
 

Nigh Invulnerable

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The friendly AI in Oblivion was pretty bad. I can't recall how many times I'd be hacking away at some beastie only to suddenly have the back of a soldier's head in front of me. Of course I'd hit him and he'd turn around to fight me because suddenly I'm the hostile. It didn't help that I hadn't figured out how to yield and get him to calm down. So many dead soldiers...

The AI in most RPGs get frustrating because they'll buff when they could just cast an offensive spell and end the encounter in one turn, but instead they walk around glowing blue or red for the next five minutes because I killed the monster with my character. Of course the buffs always wear off before the next encounter.

Finally, I don't know that the marines' AI in Halo is really all that bad, though the guy manning the gun on the 'hog tends to be a moron, but I think the problem is that they're made of glass.
 

JC175

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Psychosocial said:
JC175 said:
Big Rigs: Over the Road Racing

(there isn't any, the opponents don't move)
Have you actually PLAYED the game? It's only on one level that it's like that.

The survivors in Dead Rising are pretty damn pathetic.
I have it proudly installed, sitting on my desktop. And before you actually install the first patch, there is no AI. After the patch, they simply follow pre-set routes to the finish line, but stop before they get there.

But that's all good, you can easily beat them there in reverse ;)
 

cainx10a

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irishstormtrooper said:
It's all of the A.I.'s in Mercenaries 2. They are pathetically mentally challenged.
I am never going to attempt to lead these fools in capturing an enemy base, they just tend to stay at the helipad, waiting for Santa to fly by. I have even seen a few trying desperately trying to find the stairs only to fall down, although unfortunately, they survived.