Sorry I never actually finished my first post I was at a store and had to go. Next on my list of complaints against 4.0 is the fact that every ability has a name, this isn't a cheesy martial arts film I don't need to call out my attack let alone have anything with which I might be tempted to call out at the top of my lungs, this is fantasy. Then there is the serious lack of noncombat uses for spells, charm person used to be one of the most useful spells ever concieved, now what does it do, it allows the caster to take control of the target and make them move and/or attack nothing else...that's it! I can't make a guard give me his keys I can't force someone who is annoying me to shut up or do a lovely dance number for my amusement anymore. There are no spells which can alter rocks so I can't partake in my favorite pass time of making giant statues of myself in every location with more than 2 buildings. The fact that EVERYTHING you can do is combat-oriented is exactly like WoW, I can feel my character's pixels. Then there is what they did with magic weapons. Holy cow are they bland, while I do appreciate them being in the player's hand book (and the DMG a waste of money in one fell swoop although I have more than one bone to pick about the DMG) they are unimpressive especially given that they don't do anything, a +5 flaming Bohemian Ear Spoon used to deal it's normal damage (whatever that may be)+5 and 1d6 of fire, now it does its normal damage +5 and ON CRIT's it does it's modifier (in this case +5) in D2s/3s/4s/6s/8s/etc.(s) to which I immediately called foul on because a normal magic weapon does the same bloody thing, only difference is the type instead of those additional dice being magic a flaming one does fire damage, it gets worse when you realize the "special ability" it DOES have takes away from YOUR DAILY ABILTIES, even in WoW I've never seen a weapon which is potentially crippling to the wielder, but every magic weapon in 4.0 has this.
Even the character creation system has an audible clunk to it, especially when you realize that anyone with more than a total modifier of +8 is classified as an unplayable character and anyone with less than a +4 total modifier is in the same boat. Then there is picking abilities, I typically play non-casters because I don't want to have to select what powers my character uses at any given time, it takes too long and making EVERY class function like that is time-consuming, irritating, and ultimately unnecessary.
Realistically I could call this thing out all over the place but I don't really want to, all I can say is that what Paizo did is a lot better.
Even the character creation system has an audible clunk to it, especially when you realize that anyone with more than a total modifier of +8 is classified as an unplayable character and anyone with less than a +4 total modifier is in the same boat. Then there is picking abilities, I typically play non-casters because I don't want to have to select what powers my character uses at any given time, it takes too long and making EVERY class function like that is time-consuming, irritating, and ultimately unnecessary.
Realistically I could call this thing out all over the place but I don't really want to, all I can say is that what Paizo did is a lot better.