TheNecroswanson said:
Chibz said:
TheNecroswanson said:
Chibz said:
You're confusing roll playing with role playing.
Right there. Right there is where the distinction between D&D and role playing games is drawn.
The mechanics for role playing in D&D are SO BAD, that you have to go outside of them, determine and agree upon what is doable, rational, and what is illogical, and implement it yourself without having a power curve that puts wizards to shame*.
This, is 3.x. D&D, is not a role playing game. It's certainly a game where you can role play, but the actual role playing element in 3.x, is one you have to create yourself.
*I once diplomacy...ed the Tarrasque into joining us. That takes a very expensive rod, and knowing whatever language a terrasque might speak. But because of hand;e animal, I made it into a pet. That's roll playing, but because I was using a rod and handle animal, that was 3.x's idea of role playing.
Actually, no. Diplomacy doesn't work on beings with animal intelligence. Also, the Tarrasque doesn't HAVE a language.
1. Handle animal does not work on magical beasts'. Also, it involves rearing it (at least in 3.5E. I doubt you found a "baby Tarrasque".
2. That's your idea of role playing, not 3.x's
3. Not the game's fault your DM was inept.
So you're response was, "Nuh-uh, that's your problem". Are you going to make an actual case or are we done here?
Actually, he did. He told you that by the rules in 3.5, there is no way you could have done what you said you did without a homemade rule.
Granted, had you played with me, we could have worked out how you did that, but only if you actually role-played out the encounter. I tend to use less dice and more talky-talky. Dice are only there if there is a situation which:
1. Has doubt to the outcome. It adds some random element to the game, but I never let a random die roll kill anyone. Players die if they do something dumb or if the situation was epic. No need for senseless player character death.*
2. The player does not possess any real knowledge of how to go about doing something. Like a lot of players I know don't know a damn thing about diplomacy and how to conduct a negotiation. So they roll their skill/stat. But they still try to describe how they want to accomplish it, the desired outcome and their character's stance/attitude.
Again,
nilcypher said:
As several people have said before, if you don't like 4e, don't play it. This obsession some people have with making others dislike something just as much as they do, something that I will freely admit that I'm guilty of at times, just ends in redundant, circular arguments.
Not every game is going to be suitable for or even appeal to every person. My group, for example, is going to love 4e, because we're a 'beer and pretzels' kind of group that likes dungeon bashes and epic loot (they like more than I do, but that's a different story). Will they care that you can only use Brute Strike once a day? Probably not.
And that's the point at which I was getting at. I love 3.5, and am meh at 4e. But I still play 4e with a group because they like to play 4e because they like boardgames. I like boardgames, too, and I can tolerate it because I view it as a boardgame with a hint of role-playing introduced in there. I understand the people who like 4e, and I can't begrudge them that.
But as someone who has played as many editions of D&D as I have, and as many different RPGs as I have, I can honestly say what I like about my favorites and what I don't like about my least favorites. And 4e is not my least favorite RPG, btw - the new World of Darkness is. And 3.5 D&D is not my favorite - Spycraft Second Edition is.
I still like to tease the kids who like 4e, though, and tell them when they grow up, they can join us at the adult table playing another, real RPG.
* I remember at one point in the 80's where apparently, it was the DM's job to kill as many PCs as possible in one sitting. There's even a game called
Paranoia created to parody that entire period of D&D where die-rolls are the ultimate, end-all when determining success or failure. And since Paranoia is (was, since the newest edition has different modes now) full of PCs with lower than average stats and worthless skills, they are almost always going to die a senseless, squishy death. And the DM (or Computer) is supposed to kill them as many times as possible during the game. But I'm beyond that petty stage in gaming now. Everyone wins when everyone has a good time - not if everyone survives or dies. No win conditions in true RPGs, really.