Chibz said:
Nigh Invulnerable said:
The Shade said:
Wow. That was one of the better reviews of a tabletop game I've ever read. Kudos are in order.
I was actually debating whether or not to make the shift to v4 while I was in the comic book store the other day. (I was there looking for the next in the Y: The Last Man Series - I don't make a habit of loitering in those sorts of places.) I glanced the v4 core rule book box set. After some digging I found out it supposedly "simplified" the game.
I was intrigued, as I've often thought aspects of v3 were needlessly complicated. But, after your review, it seems that I'd be best sticking with v3. (I'm not springing for v3.5, either. I just homebrewize the house rules until they make sense, like v3.5 was supposed to do.)
Maybe I should just roll a d20 to decide, but my instincts are to stick with what I know. To hell with it. I'm DMing. As long as I know the full rules*, the players probably don't need to. Probably.
*By full rules, I mean everything except Mounted Combat. I'll never understand how the hell that's supposed to run.
Yeah, that's one bit my parties rarely bother with. Usually they all get some crazy speed enhancements and can easily outrun their horse/tiger/pony/giant frog anyway. I suppose if I ever decided to run a "knights" campaign I'd read up on mounted combat, but until then (or a meteor crashes through the roof and smashes the laptop, which is more likely) I'll just not bother with it.
I, personally, use the mounted combat system. The only class who, without magic items, can outrun someone on a warhorse would be the monk.
At low levels mounted combat makes the lance much more viable weapon.
Scouts can outrun a horse, no problem. I was referring more to my group's tendency to try and get/make items that eventually increase their speed to the point where having a horse slows them down.
Indeed, the lance can be a formidable weapon in the right situations, but I find that a standard dungeon crawl basically makes the fighter who chose to go the mounted combat route feel like he's wasted a feat or three. Most of my games are not really the type where men on horses charge across the plains.
Finally, a party of warforged make horses utterly pointless. They have no need to eat, sleep, or otherwise rest because they never become fatigued, so they can continue nonstop until they reach their destination.