I'm not a fan of 'level balancing' as you put it, Swanson. I think the classes in previous editions each had their role and it worked just great for my group. The 4e trend of making everyone able to attack and do essentially the same things has really turned me off, plus I really dislike the whole encounter/daily powers thing because many of them just don't have the right feel to me.
Everyone complains about Codzilla (in 3.x edition), and wizards being able to mop the floor with fighters at higher levels, but they're forgetting that the wizard is supposed to be blasting the dragon, not the fighter. The party is comprised of a variety of classes because they all have abilities that can complement each other nicely to achieve some epic goal or another. My admittedly limited experience with 4e has shown that a party can literally consist of one or two classes and still function about as well as a nice mixed party in the previous edition. There's a lot of things I could go on about, but really the main thing I dislike about 4e is how they changed the feel of things. The flavor has gone from intriguingly sweet and tangy to bland and cardboardy.
Everyone complains about Codzilla (in 3.x edition), and wizards being able to mop the floor with fighters at higher levels, but they're forgetting that the wizard is supposed to be blasting the dragon, not the fighter. The party is comprised of a variety of classes because they all have abilities that can complement each other nicely to achieve some epic goal or another. My admittedly limited experience with 4e has shown that a party can literally consist of one or two classes and still function about as well as a nice mixed party in the previous edition. There's a lot of things I could go on about, but really the main thing I dislike about 4e is how they changed the feel of things. The flavor has gone from intriguingly sweet and tangy to bland and cardboardy.