Oh yea I had forgotten about that, theres this:Pegghead said:I started myself off with a 4th edition (Yeah yeah yeah, sue me) starters pack that I purchased from a board-games store so that's a good start. It came with dice, tokens, a small book of monsters and character archetypes, DM manual, gameboards and all for around thirty bucks.
But most of all you NEED a good crew. I tried to get my friends into it but they weren't really interested, I resapect their taste but I just wish that I had ppeople to play with![]()
Believe it or not but there a systems supporting stuff like that. Once played a Time travelling samurai former cockroach..chef. Yea Feng Shui can get wierd.NnyTheV said:I think I would enjoy Fantasy and SciFi (Not in the same game for obv. reasons, though a blend would be pretty awesome.)
Rules Heavy games are ones which require lots of stat management, hundreds of rules for applying every situation. Really good if you want to run a game about huge focus on one area (say combat) and the rules enforce a more complete simulation of whatever your trying to do.NnyTheV said:I'm not very clear on what the differences are on rules heavy vs. light.
Dark Heresy uses a very simple character creation system. You pick your home world type, your character class, roll some stats and you get a tiny amount of xp to spend on skills. Then your done. As you play however (its a level up system in which theres not just 'levels' but instead you get experience (XP) which can be spent on new abilities or skills) you can take your character in very different directions. Once you spend a certain amount of XP you get a new 'Rank' which allows selection of a new table of different skills and talents to choose from. The game starts you very contained and lets you expand in the direction you want without overwhelming you too quickly with too many options.NnyTheV said:Thanks for the link. I wasn't sure what to get as I didn't know if it would cover character creation and rules, so that is very helpful.
Dark Heresy: More freedom in character development? such as what?
Also what games would you recommend? Thanks again.
I disagree entirely. Figuring out 3.5 is hard for an experienced rolepalyer let alone someone who has never done it before. There is hundreds of options and hundreds of rules which dont explain many terms which are innate to understanding the rules. Unless you have an existing game where you have people to teach you, I would not recommend this as your first step.versoth said:Figuring out how 3.5 works isn't hard if you just put an hour or two into reading the Player's Handbook sections where it gives a transcript of sorts; you'll figure out how a session should flow, how things are handled and what all these stats are actually used for.
And I didn't know this. I had heard a little about pathfinder but maybe it's worth looking at. I might check it out.lunax69 said:Try out pathfinder. Its essentially DnD 3.75, it has a good combat system and also great roleplay mechanincs. It really just melds together DnD 3.5 and DnD 4th ed , into one great package![]()
Yep, thats the book. Also heres the the homepage [link]http://www.fantasyflightgames.com/edge_minisite.asp?eidm=50&enmi=Dark%20Heresy[/link]NnyTheV said:Dark Heresy seems very good. Is this the book needed? http://www.barnesandnoble.com/w/dark-heresy-owen-barnes/1101960235?ean=9781589944541&itm=3&usri=dark%2bheresy%2bbook
I've heard people describe Dark Heresy as a more rules heavy CoC but I've never played CoC so I cant really judge. Any key points which rubbed you the wrong way?Riobux said:Dark Heresy, I personally found it a little rule-heavy but that's just me.
Yea thats true. Try before you buy should be the big rule of rolepalying games.Riobux said:If needed, I could go into a little more depth about any of the systems mentioned above. Personally, starting off, just try D&D. Make sure it's 3.5 or 4, doesn't matter which. If you end up enjoying the experience, then look into other rule-sets. If the whole experience was frustrating and annoying, then at least you've saved time, effort and money before buying all the rule books (and believe me, it's easy to spend £100+ on rule books after you do get into it). Good luck with enjoying it.
Also, before you buy that. Try this [link]http://www.fantasyflightgames.com/edge_news.asp?eidn=142[/link]NnyTheV said:Dark Heresy seems very good. Is this the book needed? http://www.barnesandnoble.com/w/dark-heresy-owen-barnes/1101960235?ean=9781589944541&itm=3&usri=dark%2bheresy%2bbook
It wasn't so much "more rules heavy CoC" (it really isn't personally), but rather rules-heavy generally compared to other systems I've played. I will admit, I didn't play it long since the DM only did it for about a month at most and stopped due to work. The character creation felt a little overly complicated for my liking, which I got confused a few times when doing it.kingcom said:I've heard people describe Dark Heresy as a more rules heavy CoC but I've never played CoC so I cant really judge. Any key points which rubbed you the wrong way?Riobux said:Dark Heresy, I personally found it a little rule-heavy but that's just me.