I'd like to see how it works in an MMO, though.burntheartist said:Actually.. The 'lame combat' that's 'slow and unresponsive' in FFXIV (IS) ATB.Nimbus said:Yawn. Call me when they make an MMO with ATB battles that take place in a persistant world. (Think Crono Trigger)
Your timer fills up and you pick your action. Depending on what that action is a global cooldown timer goes in to effect. So if you regular attack it'll take a quick (altho it seems like an eternity) 1.2 seconds for your time to fill back up. Use one of the class abilities 3 to 5 seconds. Heal or cast a spell greater than -ura 7 to 10 second timer. You can switch equipment in an old school FF manner during combat and set off a long timer because switching equipment changes your class.
It just feels dated.
There is actually a Flash MMORPG that uses a system similar to what is described above. It's called Sacred Seasons, and actually, that combat is probably its only good quality. It's an otherwise terrible game, but just for an example of how that works in an MMO, it might just barely be worth looking at.Yvl9921 said:I'd like to see how it works in an MMO, though.burntheartist said:Actually.. The 'lame combat' that's 'slow and unresponsive' in FFXIV (IS) ATB.Nimbus said:Yawn. Call me when they make an MMO with ATB battles that take place in a persistant world. (Think Crono Trigger)
Your timer fills up and you pick your action. Depending on what that action is a global cooldown timer goes in to effect. So if you regular attack it'll take a quick (altho it seems like an eternity) 1.2 seconds for your time to fill back up. Use one of the class abilities 3 to 5 seconds. Heal or cast a spell greater than -ura 7 to 10 second timer. You can switch equipment in an old school FF manner during combat and set off a long timer because switching equipment changes your class.
It just feels dated.
They've changed it. The Alpha was as you describe above. SE got complaints that it was to slow, esp. from the Japanese players apparently. Now you start with a full stamina bar and each action takes away from it as it recharges. Light slash would take away a little, heavy slash would take away more, Red Lotus Blade would take away the majority, then it charges back up.burntheartist said:Actually.. The 'lame combat' that's 'slow and unresponsive' in FFXIV (IS) ATB.
Your timer fills up and you pick your action. Depending on what that action is a global cooldown timer goes in to effect. So if you regular attack it'll take a quick (altho it seems like an eternity) 1.2 seconds for your time to fill back up. Use one of the class abilities 3 to 5 seconds. Heal or cast a spell greater than -ura 7 to 10 second timer. You can switch equipment in an old school FF manner during combat and set off a long timer because switching equipment changes your class.
It just feels dated.
I like how the foaming at the mouth rabid Square-Enix fanboi is defending the game by calling out the writer for being a "WoW fanboi". Maybe he considers it boring because it actually is? He's the one whose part of the industry, I think if I was going to take into account an opinion about the game it'd be his. By the way, your avatar gives you away.Yvl9921 said:I'm sorry, why is the extremely diehard WoW fan reviewing FFXIV? Isn't this the guy that game a WoW PATCH game of the year for 2009? Of course he's not gonna say anything nice about a different MMO. Not trying to insult you, Mr Tito, but you've already shown you can't be objective when it comes to anything related to WoW.
It also seems like he knew nothing beforehand about the game, where it's at in it's development, etc. There is a *****-ton of customization on it's way regarding classes and how you use them, so reviewing this as an almost finished product is really not so good an idea.
Hurr Durr Derp said:I never got this fascination with being able to jump that many MMO players seem to have. It's one of the complaints I've heard most often about Guild Wars (so often apparently, that the devs have made a big deal out of how you will be able to jump in the sequel). In the majority of MMOs it adds absolutely nothing significant to the gameplay apart from breaking immersion whenever you see some big scary warrior skipping by like a retarded kangaroo[/i].
This is the main reason I'm planning on getting FFXIV. FFXI is practically nostaligic to me. It was the first and only MMORPG I got into and I just want to re-vist those experiences. I know I won't play FFXIV religiously or put more than 20 hours a week into it but I'm sure I'll enjoy the experience regardless.Yosato said:FFXI was by no means the best, but was easily single game into which I've sunk the most hours thanks to its addictiveness and landing myself in a great community. I don't play it anymore, but thanks to all that I'm eagerly waiting for FFXIV and from what I've seen it looks like a vast improvement. (Just praying it comes out for 360 since I don't have a PS3 or a PC that could run it.)
This worries me too. FFXIV doesn't appear to have anything ground breaking or revolutionary in the MMO scene, so why would a large percentage of say WoW's fanbase switch over? I honestly think they game will be populated with 60% hardcore fanboys, 25% FFXI players returning as they enjoyed the first game and 15% gold sellers.Ponchponcho said:I played FFXI a lot back in 06-08 fell out with it as WoW pouched most of my friends and LSs (guilds) and groups became populate only by the super hardcore. Like this article says FFXI came out before Wow was around and now everyone and there dog knows what an MMO is and what to expect, So I think FFIV is going to be worse cause its probably going to be stocked only with FF-fanboys from the get-go.
That's pretty much been my sole criteria for judging MMOs ever since I heard about TOR.Grey_Focks said:An MMORPG that isn't called "The Old Republic"?
D_987 said:Sounds like pretty much every other Square-Enix game created recently; great art with no substance. Don't get me wrong, I enjoy playing their games, but the gameplay never matches to the high quality the visuals set.
They seem to focus entirely on rewarding the player; but without the player doing anything difficult to gain that reward it just feels cheap and meaningless (see The Last Remnant in which players were basically transported to and from quests - this game appears to hold a similar system).