pwnsore said:
I'll keep my faith to religion, thank you very much, I'm not part of The Church Of Bioware.
rsvp42 said:
I'd say just play it, if you get the chance or they have a trial. Combat is in the traditional MMO style (similar to games like EQ, WoW, AoC, LotRO, Rift etc.), but I noticed a distinct difference in how I approached fights. Whereas modern WoW is basically a kill ,rinse, repeat sort of game for most of its combat, TOR was significantly more challenging and required players to be on their toes with how they used abilities. It's not a revolution, but it was satisfying. I've played so-called "action" combat that was visually flashier, but tactically shallower.
Could it be that the feel of the combat being "challenging" stemmed from the fact that its the first time you had exposure to the game-mechanics and game yourself? I.e. the skills etc are unfamiliar. I found the combat of WoW quite challenging the first time i played it (and that was 2006 when BC launched) because of "wtf i have a cooldown on potions" for example. Today i breeze any new content in WoW because i know the mechanics. Its only when Blizz changes the mechanics significantly it becomes "hard/challenging" for a little while (like with Cata some of the core stats/Spells for Mages got changed and i needed to get used to the fact that my elitistjerks knowledge needed to be re-learned).
I also remember that one video at a gameshow (wasnt it GDC?) where first the devs played a 10-man raid and said its one of the hardest contents in the game, and then let some people from the audience play it in which they breezed through it like it was WotLK Patchwerk...
rsvp42 said:
They won't need WoW's number of subscribers to survive. They've stated that 500,000 is enough to turn a profit, and they apparently have well over a million signed up for testing. Based on what I've seen and played, I think they could easily maintain at least a million and be very profitable.
Wasn't that debunked as spin for the shareholders by an analyst?
I know most of the time "common sense" is placed badly if speculating about profitability of MMOs but looking at TOR and the content it presents im VERY skeptical that 500.000 subs are all they need.
Of course i will take the 300M$ estimate by EALouse as bunk but i dont see how the development could have cost anything less than 100M$ with the voice-acting, promised content, license and development time (just an educated guess from me as a designer close to game development). Im emphasizing here that this is an estimate based on -promised- content and -promised- quality (if the promised quality lacks at release we will understand the 500k subs statement)
I think that 500.000 subs would get them their money back only if they pump in cash from other projects initially and letting it run for 10 years (which was their assumption in that statement afaik) then they might start turning a profit (at year 11).
In general i see it like this, to deliver a quality gaming experience you have to invest a certain amount of money, thats why korean f2p mmos are dime a dozen and are "profitable". They take copy-paste MMO concepts and release them with additional black hair-dye for 10$ in their stores, ie. their development cost is minimal, they can turn a profit on 50.000 subs just fine because of that.
Where is the difference between Runes Of Magic and World of Warcraft and why can one be f2p and the other one p2p? And theres hundreds of those all with a "gimmick" to not seem like they are ripping WoW off too much.
How does TOR stand out in that crowd in any way?
As much as I hate playing EVE Online and think that someone needs to be a masochist to fully enjoy it, I have a fond RESPECT for it. EVE did something new and exciting in the midst of mediocrity. For all the shitty decisions that made Darkfall Online a failure, I also respect it, at least they tried. I am skeptical about TSW too, it sounds too good to be true, but they are also trying.
I think its largely well-known on these forums how I feel towards TOR.
I want it to fail.
No, I'm not apologetic about it in any shape or form.
I want it to fail as a warning to other developers/publishers/gamers that its -NOT OK- to develop mediocre, uninspired, cardboard-cutout, clone-MMOs propped up by a gimmick and a bloated dying IP.
[sub]Disclaimer: In no way shape or form do i deny others enjoyment, excitement or anticipation for the title. Neither do i say that someone is stupid for liking the game or that the game is or will be --inherently-- bad.[/sub]