Sargonas42 said:
Sonic Doctor said:
This is probably the best worded and most clearly explained position on this topic I have ever seen. If I could give you karma for this I would. I'll probably be often citing this post in the future.
Thanks. I do my best to be as clear as possible, thought it is one of the reasons I try not comment as much as I want to.
I tend to tell myself that I'm going to make a quick and concise comment, but then it ends up being twenty or so minutes later before I post.
BloatedGuppy said:
You do that. It's a heap of nonsense.
There's a country mile between "perfection" and "remotely functional". If you think the state of the game right now is acceptable for an online product at launch, then you might as well be an alien selling me moon rocks, because we do not inhabit the same reality.
http://www.rockpapershotgun.com/2013/03/07/simcity-vs-the-people-why-apologies-arent-enough/
http://www.forbes.com/sites/davidthier/2013/03/07/amazon-pulls-digital-edition-of-simcity-as-ea-struggles-to-fix-servers/
http://news.cnet.com/8301-17938_105-57573053-1/simcity-launch-a-complete-disaster/
http://techcrunch.com/2013/03/07/we-built-this-simcity-on-a-shaky-foundation-of-drm/
You can wax poetic and pontificate on consumer awareness and the legitimacy of always online all you want. If you ship a product and sell it to consumers, you have an obligation to meet certain minimal quality standards. The situation with this game is WAY past the point of acceptable/understandable start up issues.
You can point out "articles" like those all you want, which some have already been pointed out in this thread(and other similar rage and news threads.
I still stand by what I said concerning consumer rights and responsibilities. I didn't say those things without full knowledge of whats going on.
I've had plenty of experience with new online launches, and even with all that has happened, I still see a typical online launch with expected out of nowhere problems. I've seen people play the game with no problems and others that did have problems, typical hit and miss online launch problems. With millions of people playing, it is expected you will have large amounts of both types of encounters with the game.
You can test and tweak a game and the servers all you want but you are never going to get a launch where every person can play and is happy.
I consider, if it works for some, as minimal quality standards. With the complexity and temperamental nature of online gaming technology, especially using such a new technology with Cloud storage and processing to run the game, your minimal quality standards for release can't be that the game is outright playable for everybody on the start. That is the reason I say people are looking for perfection, because in order for the game to be at that playability level, it has to be functionally perfect.
If you want
online games to be released with that level of playability, developers would have to work on such games for around as long as Duke Nukem Forever's development time(and we all know how that turned out), but then the developer would be faced with the other edge of the proverbial sword with the problem that when they finally release their perfect functioning game, it will be out of date for the times and probably again face functionality problems because it took them so long to tweak the game that it isn't compatible with what technology has progressed to.
At this point, an online game not working for everybody on launch is expected. It is something we have to live with if we want the games we have an invested interest in to come out within a reasonable time.
If I had gotten SimCity on launch and I was one of the ones effected, yes I would be a little annoyed, but I would spend the maintenance time playing one of the other hundreds PC or Console games I have at my finger tips in my room.
With online games, if I can't play on launch because of problems(doesn't matter how much I paid), my first response will never be that I want refund.
Besides, I guarantee that the reason this little problem is getting this kind of attention, is because it is EA.
EA....The company that people love to hate because it is EA. They could give money to help feed starving orphans and people would still find something wrong with what they did. I would at least expect a stupid comment like, "Stupid EA! Orphans can't eat money!"
I'll end by saying:
I'll never be a part of the
Rabble Rabble Refund Gang. Patience is a virtue. With calls for refunds only a day or two after an online launch, it's pretty sad how many people aren't virtuous.