Here's the problem. It's not that games are too hard to learn. It's that certain developers design games in a way that because too obtuse to learn well. Games like Portal or Kirby thrive so well because they aren't complicated in their mechanics. They are very simple ideas that are incredibly easy to learn very quickly. But as the game goes on, the core ideas are stretched to extremes and pushed to limits. But when you have with multiple different mechanics and features, it DOES become harder to learn because you are throwing all that to the players expecting them to understand the new information, objective, or mechanic with little information. Or, worse, you're making a poor tutorial to explain all this stuff.
But, again, this is EA. What the hell do they know about good game design?
But, again, this is EA. What the hell do they know about good game design?