Wow... just wow.
For a couple of reasons: 2 hours to learn to play a game is not much. Anyone who thinks taking two hours to learn a game is looking at it completely wrong. They don't mean 2 hours to learn WASD and left mouse to click... they mean two hours to become proficient at the game. I can safely say that I got better throughout my entire experience of Shadows of Mordor. I was much much better with the controls and combat at the end than I ever was at 2 hours. But if a lot of people are some kinds of savant and mastered the game 10 minutes in, then why the hell do you even play games.
Social features in everything. Go for it but I have never ever ever ever used a social feature of a game. I don't post my scores to websites and I certainly could not care less about comparing myself to other players. I also don't don't feel an overwhelming need to have RPG elements in everything. Some games it's great I supposed. But a lot of games are fine without them. Many they do not fit in. And it depends on what kind of RPG elements we are talking about. EA's shitty weapon unlocks per level they do in BF games is so old and dated and annoying. Nothing is worse than having to grind to a gun you like to use.
I don't pay much attention to anything executives say though. They are not concerned with the actual games, only the money they lead to. I'm sure these are the same types of guys who came up with that horrendous Dungeon Keeper mobile game.
For a couple of reasons: 2 hours to learn to play a game is not much. Anyone who thinks taking two hours to learn a game is looking at it completely wrong. They don't mean 2 hours to learn WASD and left mouse to click... they mean two hours to become proficient at the game. I can safely say that I got better throughout my entire experience of Shadows of Mordor. I was much much better with the controls and combat at the end than I ever was at 2 hours. But if a lot of people are some kinds of savant and mastered the game 10 minutes in, then why the hell do you even play games.
Social features in everything. Go for it but I have never ever ever ever used a social feature of a game. I don't post my scores to websites and I certainly could not care less about comparing myself to other players. I also don't don't feel an overwhelming need to have RPG elements in everything. Some games it's great I supposed. But a lot of games are fine without them. Many they do not fit in. And it depends on what kind of RPG elements we are talking about. EA's shitty weapon unlocks per level they do in BF games is so old and dated and annoying. Nothing is worse than having to grind to a gun you like to use.
I don't pay much attention to anything executives say though. They are not concerned with the actual games, only the money they lead to. I'm sure these are the same types of guys who came up with that horrendous Dungeon Keeper mobile game.