"Our games are actually still too hard to learn," Hilleman said during during an on-stage interview at the DICE Summit in Las Vegas. "The average player probably spends two hours to learn how to play the most basic game."
2 hours. ha. For games i usually play 2 hours does not even get you the basics let alone the indepth game mechanic questions. you study it for days. and thats how we like it.
For EA games though, got to be braindead to spend 2 hours learning to how to play them. Unless they mean understanding the game mechanics rather than controls. in which case 95% of your audience does not care about them to begin with.
Again, while most of us gaming enthusiasts would not be fazed by a two-hour long tutorial, Hilleman explains that "asking for two hours of somebody's time--most of our customers, between their normal family lives...to find two contiguous hours to concentrate on learning how to play a video game is a big ask."
Yeah, if you cant spend 2 hours for a game perhaps you shouldnt be gaming. or maybe you should be using mobile games designed to game in short bursts. If i dont have more than an hour i wont even bother turning the game on.
Asuterisuku said:
Longer than that. Super Mario Bros. World 1 says hi.
Lack of tutorial is not equivalent of good tutorial and is most certainly not applicable to most genres.
CrystalShadow said:
But if you are expected to jump in the deep end right from the start, you may look at it and end up going "This is too hard, I give up" And go do something else instead...
And good ridance. If you are so unwilling to invest effort and actually, gasp, use your brain when trying to start a new hobby you should probably pick one of those that dont require thinking.
mjharper said:
I'm so fed up with the idea that "progression and levels and XP" make an RPG. They don't. Role-playing makes an RPG. And please don't tell me we're role-playing cops and robbers in Battlefield: Hardline. There's more role-playing in your average dating sim.
Technically, EVERY game is role playing, with exception of perhas some VR games.
Nor are progression and XP something new or newly popular.
P.S. Its quite amazing how so many people defend such utter stupidity. Here are two flaws in your arguments though:
1. The CEO is talking about average player, not a new player. so you can stop spamming that "but muh new players" bullshit because thats not even the topic.
2. If a new player is unwilling to spend any effort in learning how to control the game - good ridance.
Here is one of the example arguments:
sneakypenguin said:
Agree games are too hard for new players. Even things like dual thumbsticks for movement can literally stop someone from progressing in even the simplest game.
My wife watched me play mass effect 2 for a while seemed interested so I let her go through an intro with a created character it was brutal to watch and even on easy she was struggling with even looking at the enemies much less using powers or switching guns.
Not everyone has a history of gaming to where they know Y is switch left trigger is ADS or block A jumps X reloads or interacts Bumper is ALt attack D pad switches between weapons/utilities Sprint/melee in the thumbsticks etc etc.
What is stupidly easy for us becomes super hard for newbies. Where we might in an intro take cover ADS and headshot some enemies and be sprinting to next section a new person might be struggling to move right doesn't recognize cover and how to use it doesn't know you can ADS and is probably dying because even the slowest AI will eventually get you if your standing in the open and struggling to aim. Its amazing how complex games actually are we have the advantage of growing up with them so it seems basic though.
EA not talking about new players. if dual thumbsticks for movement stops somone from playing a game id suggest looking for learning dissability, because either he did not want to play the game to begin with or is not fully mentally developed.
ME games have quite shitty control scheme and to be fair controls are much less responsive in third person games due to the way camera is in the "Wrong" position in relation to what your trying to accomplish. bad game to start teaching somone in games. first person mode is best for learning to look around because then the location you are tring to look at and the camera are aligned. That being said, struggling is
not a bad thing. thats how we learn.
As far as your tirade about buttons, all of those could be learnt by pressing the buttons or, gasp, looking at control menu. you know, actually trying to learn instead of sitting and wiating for game to somehow beam the knowledge into your brain.
or, you know, if the game was properly designed a person could learn and experiment enough to feel confident to meet the tutorial AI. not to mention that said person needs to do it ONCE in thier lifetime as controls of most games are very similar. once again, put some effort into a new hobby, apperently thats too hard for humans.