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RedEyesBlackGamer

The Killjoy Detective returns!
Jan 23, 2011
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Sober Thal said:
Cobster said:
Terminate421 said:
I wish Bungie was on the Fearsome four......
Yeah but Halo isn't that great.
Have you ever even played the Halo games? Your XBLA profile says no, so no need to call out a guy who likes them.

Sheesh, you could be doing something better with your time, like playing Yu-Gi-Oh! 5D's , or Modern Warfare® 2, no?

EDIT: Banana Is NOT Ok
Watch it now. Tag Force 5 is awesome.
OP: It is just a popularity contest. Does it really matter who wins?
 

WolfEdge

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Oct 22, 2008
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TiefBlau said:
Freechoice said:
Why is March Mayhem even a vote? It's a popularity contest that has produced pretty much the same results as last year. Mojang just happened to usurp another developer because Minecrack is a skinner box, but it's indie!
Okay, that is not the right usage of the term "Skinner box".

Being able to sink time in an activity doesn't make it a Skinner box, by any loose definition of the term. WoW is a Skinner box. The crate system in TF2 is a Skinner box. Minecraft is not a fucking Skinner box.

What makes a Skinner box? Operant conditioning. Look it up.
THANK YOU!

... I... I really haven't thought of anything else to say...
 

Spygon

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May 16, 2009
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If Mojang beats valv i am giving up as i am okay with how far it got now as it hasnt really came up against that much competition sorry but nintendo hasnt brought out a good game at least for the last year.

But now it getting serious and if i see a indie developer that has it game still in beta beat the best developer in the buisiness i will just not pay any attention to this next year
 

Couch Radish

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Mar 28, 2011
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The Apothecarry said:
Terminate421 said:
I wish Bungie was on the Fearsome four......
Indeed, sir! I get more entertainment from Halo that I do from Warcraft, Minecraft, Mass Effect 2, or Left 4 Dead combined. You just can't top death from a teleporting Ghost while you are piloting it. Ever.

Call of Duty is far too schewed from spawn traps (regardless of if they were fixed, you make sure that can't happen BEFORE you ship a title) and perk combos.
The biggest problem in Halo is that it's too meh. It's an okay shooter.

And frankly, I get much more enjoyment out of Minecraft than Halo Reach.

And besides, Half Life > Halo anyway.
 

maddawg IAJI

I prefer the term "Zomguard"
Feb 12, 2009
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Snowalker said:
Umm... I'm not following, Bioware is going against Blizzard... why mention Mojang?

on top of that, valve still stand a big chance of winning.
Because they're probably gonna face in the final round.
 

Griffstar

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Mar 3, 2011
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Trolldor said:
Minecraft was released several years ago and still isn't even finished.
And people are voting mojang up for that?

Oh dear.
Several years? You mean last Augest?
 

Freechoice

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Dec 6, 2010
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TiefBlau said:
Freechoice said:
TiefBlau said:
I would be more inclined to have a logical debate if you weren't trying so hard to display your anger over the internet. Your rage does not make your argument more compelling.
Or in other words, tl;dr.

The presence of the word "fucking" and well-mannered behavior aren't mutually exclusive. I happen to use italics to, you know, create emphasis, and find it humorous to imagine hammering points onto the blank slate of perpetual ignorance.

But that's not really important, is it? No, you just don't want to argue with me because that would mean admitting that you made an honest mistake. GOD FORBID.
On your first point, I cite the fact that I had to have at least read some of it to pick up the profanity and the italics. And yes, you adding "fucking" for emphasis does nothing to endear the argument through humor. It comes off as opinionated and conceited. Also, what's the purpose behind saying "GOD FORBID" as you did? You're passively making attacks against my character.

And I was trying to get an ad hominem response for an easy victory, but I'll continue the point.


As I understand it, a skinner box used in games will create the illusion of amusement by predicating a system of rewards and using that system to keep players within the world as the primary motivation to continue playing.


Nick Yee [http://www.nickyee.com/eqt/skinner.html] will help prove my point.

"The rewards cycle in EverQuest begins with instant gratifications. When you start a new character, everything you need to do is close by - finding the guildmaster; finding mobs to kill. The first few mobs you attack die in several swings and you make level 2 in about 5 kills. By the time you make level 3 half an hour later, you are more aware of the underlying skill points, the accumulation of money, and gain a desire to get better equipment. Gradually, it takes longer and longer to get to the next level. The simple tasks that you did to improve trade skills have become trivial, but the rewards you get - the blue skill points and the metal bits - drive you to perform tasks more elaborate than before because trivial tasks are no longer rewarded. The one-click reward disappears, and is gradually replaced by rewards that take more and more clicks to get. And suddenly, some of us find ourselves clicking away for hours in front of a forge or jewellery kit."

Now let's transpose a few words.

The rewards cycle in Minecraft begins with instant gratifications. When you start a new character, everything you need to do is close by - finding some wood; finding mobs to kill. The first few mobs you attack die in several swings and you make your first tools in about 5 minutes. By the time you make iron tools half an hour later, you are more aware of the underlying skill points, the accumulation of material, and gain a desire to get better equipment. Gradually, it takes longer and longer to get to the next level. The simple tasks that you did to improve your tools have become trivial, but the rewards you get - the windows and doors - drive you to perform tasks more elaborate than before because trivial tasks are no longer rewarded. The one-click reward disappears, and is gradually replaced by rewards that take more and more clicks to get. And suddenly, some of us find ourselves clicking away for hours in front of a furnace or crafting table.

Now the most obvious differences between the two is the visibility of randomness. You will get something with enough effort in Minecraft. But then it becomes more like a fixed schedule. It's less effective, but still a tactic. I believe it is countered slightly by the degree of control you can exert over the world, but I cannot say for sure.

As a response to the definition of a Skinner Box:
"It is in the same way that EverQuest shapes players to pursue more and more elaborate blacksmithing or tailoring combinations. Moreover, EverQuest players continue to attempt elaborate combinations in the face of many costly failures."

You might be holding some of your most valuable equipment, but fall into lava and die whilst searching for gold for golden apples.
 

bader0

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Dec 7, 2010
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PlasmaFrog said:
Valve should win. It shouldn't even be a contest if they're included.
pretty sure diablo 2 is one of the greatest games ever made kthxbai
 

TiefBlau

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Freechoice said:
On your first point, I cite the fact that I had to have at least read some of it to pick up the profanity and the italics. And yes, you adding "fucking" for emphasis does nothing to endear the argument through humor. It comes off as opinionated and conceited. Also, what's the purpose behind saying "GOD FORBID" as you did? You're passively making attacks against my character.
OH DEAR WILL SOMEONE PLEASE THINK OF THE CHILDREN.

Did I hurt your feelings by being sarcastic and ruin your precious sensibilities with profanity? Do you have the thinnest skin ever?
Freechoice said:
And I was trying to get an ad hominem response for an easy victory, but I'll continue the point.
"Easy victory"? What the fuck do you think this is? Did you get your knowledge of civilized discussion from the O'Reily Factor?

I'm here to discuss stuff. That means admitting the truth when you think you're wrong and helping others understand why you think you're right. I'm not here to argue my case like I'm some kind of lawyer ardently defending my honor. That would be retarded. You don't "win" discussions any more than you "win" at doing laundry or reading a book.
Freechoice said:
As I understand it, a skinner box used in games will create the illusion of amusement by predicating a system of rewards and using that system to keep players within the world as the primary motivation to continue playing.
Not incorrect.
Freechoice said:
Nick Yee [http://www.nickyee.com/eqt/skinner.html] will help prove my point.

"The rewards cycle in EverQuest begins with instant gratifications. When you start a new character, everything you need to do is close by - finding the guildmaster; finding mobs to kill. The first few mobs you attack die in several swings and you make level 2 in about 5 kills. By the time you make level 3 half an hour later, you are more aware of the underlying skill points, the accumulation of money, and gain a desire to get better equipment. Gradually, it takes longer and longer to get to the next level. The simple tasks that you did to improve trade skills have become trivial, but the rewards you get - the blue skill points and the metal bits - drive you to perform tasks more elaborate than before because trivial tasks are no longer rewarded. The one-click reward disappears, and is gradually replaced by rewards that take more and more clicks to get. And suddenly, some of us find ourselves clicking away for hours in front of a forge or jewellery kit."
Yep.
Freechoice said:
Now let's transpose a few words.

The rewards cycle in Minecraft begins with instant gratifications. When you start a new character, everything you need to do is close by - finding some wood; finding mobs to kill. The first few mobs you attack die in several swings and you make your first tools in about 5 minutes. By the time you make iron tools half an hour later, you are more aware of the underlying skill points, the accumulation of material, and gain a desire to get better equipment. Gradually, it takes longer and longer to get to the next level. The simple tasks that you did to improve your tools have become trivial, but the rewards you get - the windows and doors - drive you to perform tasks more elaborate than before because trivial tasks are no longer rewarded. The one-click reward disappears, and is gradually replaced by rewards that take more and more clicks to get. And suddenly, some of us find ourselves clicking away for hours in front of a furnace or crafting table.
Ooh, let me try.

The rewards cycle in The Legend of Zelda: Ocarina of Time begins with instant gratifications. When you start a new character, everything you need to do is close by - finding some rupees; finding mobs to kill. The first few mobs you attack die in several slashes and you find your first sword and shield in about 5 minutes. By the time you find the slingshot half an hour later, you are more aware of the underlying skill points, the accumulation of material, and gain a desire to get better equipment. Gradually, it takes longer and longer to get to the next level. The simple tasks that you did to acquire your tools have become trivial, but the rewards you get - the windows and doors - drive you to perform tasks more elaborate than before because trivial tasks are no longer rewarded. The one-click reward disappears, and is gradually replaced by rewards that take more and more clicks to get. And suddenly, some of us find ourselves clicking away for hours in front of a a horse or that god damn water temple.

The existence of a learning curve does not a Skinner box make.

In fact, I might even argue the opposite. If Everquest's gaming posed an actual challenge, you would probably be playing the game for fun as opposed to simply being shaped by operant conditioning. It's because Everquest is boring and tedious that you really begin to see why people are really playing the game-that is, for a fleeting arbitrary awards system.

To build something in Minecraft takes real ambition and foresight. It's like building with Legos or a jigsaw puzzle, an analogy which you curiously left ignored.
Freechoice said:
Now the most obvious differences between the two is the visibility of randomness. You will get something with enough effort in Minecraft. But then it becomes more like a fixed schedule. It's less effective, but still a tactic. I believe it is countered slightly by the degree of control you can exert over the world, but I cannot say for sure.

As a response to the definition of a Skinner Box:
"It is in the same way that EverQuest shapes players to pursue more and more elaborate blacksmithing or tailoring combinations. Moreover, EverQuest players continue to attempt elaborate combinations in the face of many costly failures."

You might be holding some of your most valuable equipment, but fall into lava and die whilst searching for gold for golden apples.
Okay, you still don't quite seem to grasp the difference between Skinner box tactics and normal hobbies and activities.

There's one very simple concept: Intrinsic motivation. That means doing something for the sake of doing something. You eat because you're hungry. You sleep because you're tired. You play games because it's fun.

It's a Skinner box tactic when it tries to motivate you through other means. You don't want to leave Farmville because your crops will die and that would be a waste. You can't stop playing at the slots because the very next one just might be a winner. When the Escapist does March Mayhem and says one lucky contestant will get free Alienware swag, that's a Skinner box tactic because it's trying to get people who otherwise wouldn't vote.

Minecraft is not a skinner box because the only reason you would play it is if you want to build stuff. This is intrinsic motivation. Without a doubt, it's what you bought the game to do.

And, AGAIN,
A) If you give yourself admin status you can do literally anything so any "risk" involved is only of your own devices.
B) It's absolutely no different from Legos.
C) It's absolutely no different from any other video game out there.
 

DigitalAtlas

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Mar 31, 2011
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Well, I guess people can view it as their proud of Bioware. Or, they're trying to grab as many votes as they can so they brag even more about Bioware.

Go Valve!
 

RowdyRodimus

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Apr 24, 2010
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After releasing the new PGA game that will end up costing almost $150 to play the full career mode (16 courses are on disc, the other 20 are DLC at $4-$7 EACH, when you get to that course in your career it says you need to buy it separately) anything associated with EA needs to go down in flames. Even if it is to Mojang and that crap beta Minecraft (I really don't like it).
 

drbarno

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Nov 18, 2009
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Terminate421 said:
I wish Bungie was on the Fearsome four......
Same here. at least my bracket would be perfect at this point then.

I had Bioware losin g to bungie at round 3, as soon as we finished the first round of voting I realised my mistake.
 

Xannieros

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Jul 29, 2008
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John Marcone said:
Sorry bioware. You have lost every bit of faith I had in you when you churned out ME2 and DA2. I will stick with Blizzard. They may take forever but I can not remember the last time they put out a truly bad game.
Besides, using twitter to rally fans for such a thing is just fucking tacky.
I feel the exact opposite way. At least at their recent games, and ones in development.

My opinion of ME2&DA2&Bioware
I loved Mass Effect 2: Everything about that game was an improvement over Mass Effect 1 (EXCEPT for the planet scanning, which was flat out awful. And you don't get a lot of equipment.)

Loved Dragon Age 2: Better overall with a few flaws. Two examples were half the equipment you got was useless to everyone because they couldn't equip anything. Few unique areas, you return the the same area so many times it's ridiculous.

If theres one flaw I can find with the company is that they release too much DLC... Or at least overcharge.

For example:
Mass Effect campaign lasts about 35 hours if you complete it all.
Arrival DLC campaign lasts about 1-2 hours.

Mass Effect costs: $50.00 at release. Around $20 now.
Arrival DLC costs: $6.50

Do you see how much they overcharge?
My opinion of Blizzard's recent games:
World of Warcraft (Lich King and Cataclysm): I don't know where they are going with this game anymore. So many unbalances between classes (I know its difficult to fix these issues), but to have your class changed every week. Focusing from a casual player-base to a more "hardcore" one in terms of content. To get anywhere you have to pretty much spend every day grinding out repeated quests, and dungeons. Just doesn't feel like a game anymore, more of a chore.

Starcraft 2: No issues with the campaign except they split it into 3 games. The game was a huge disappointment in what you can do online. The AI is the same, gives you 5 minutes then rushes, can almost time it. Custom created games don't have the same appeal as the first one did. Maybe give it time for people to make maps? On top of that you have to log in to play so if you are without internet, you're out of luck.

Diablo 3: (Not released yet) Class Demon Hunter was a disappoint, but other than that classes look solid. A few screenshots showed a change from a more grim look to a slightly brighter one. Looked fine before now it just doesn't feel the same. But we'll see what they do with it.
 

supermariner

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Aug 27, 2010
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Freechoice said:
Why is March Mayhem even a vote? It's a popularity contest that has produced pretty much the same results as last year. Mojang just happened to usurp another developer because Minecrack is a skinner box, but it's indie!
I really cannot see how it is in any way like a Skinner box at all
but i basically agree with you, Mojang are being credited for coming up with half a game as though they're the second coming just because it's a half original concept
 

Kortney

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Nov 2, 2009
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BanthaFodder said:
Valve deserves to win.
I'm curious as to why you think this. Is it opinion or do you think that in a more objective sense?

I'm just totally stumped as to how everyone is voting.