Of course EA isn't evil, but they certainly aren't a very good publisher either.
thebobmaster said:
I love this one. Apparently, EA is a vampire that sucks great studios dry, and casts their corpses aside in search for new blood. This ignores a few things. First, how can EA buy a studio that doesn't want the help? They can't.
How does this change the fact that they destroy game studios for profit? Signing a deal with the Devil because you need help has the exact same outcome as signing one for kicks.
thebobmaster said:
Why would a studio be willing to be bought out if they were successful on their own? They wouldn't.
Yes they would. OSI was an extremely profitable studio. To go by your examples the games OSI published right prior to being acquired by EA were the extremely profitable and acclaimed Ultima 7 and the extremely profitable and acclaimed Ultima Underworld: The Stygian Abyss. The prior being the pinnacle of the Ultima series, the latter being listed as an inspiration for Bethesda, Valve and games such as Deus Ex and Bioshock(if wikipedia is to be believed.)
They signed on because they wanted to make the first MMO and it was on a scale they couldn't do alone. They were perfectly profitable on their own, but they had a very costly dream and so they sold themselves to EA on the stipulation that EA would make UO possible. 15 years later, Richard Garriot no longer works there, all their core employees quit, and Ultima now has Ninjas/Samurai and for some reason Blackthorne has a robotic arm.
thebobmaster said:
http://www.mobygames.com/game/tube
Sounds like a random project a few of their programmers did in their spare time, they didn't even bother to release it as anything but freeware. Meanwhile a game they actually published that year is an expansion to Syndicate which is a game everyone loves and made good money for bullfrog.
thebobmaster said:
As for the idea that games produced after EA acquires them being of lower quality, let me point out a few things.
Mass Effect: Metacritic score of 94
Mass Effect 2: Metacritic score of 96
Metacritic is basically a function of 'how much money do you give to game reviewers'+'how well known is your companies name.' You can't use it as an argument of quality.
Also that statement ignores EA's business MO. You can argue that they actually do some good before they go into destruction mode. But who cares, we're talking about why people don't like them.
Step 1: Wait for well known studio to either need financial help to survive or to accomplish their dreams of a greater product.
Step 2: Fund them tons of money and throw a giant ad campaign out there. Let them make a few extremely expensive but popular games that make moderate profits.
Step 3: Start firing/laying off people, reduce funding, leave advertisement money the same, and require faster release schedules.
Step 4: People continue to buy the next few games from the studio despite a heavily increasing decline in quality, because they still remember the studios reputation prior to being bought, and the few games they really loved right after being bought.
Step 5: After people catch on that they are purposefully producing hastily made garbage games they gut the studio because people stop buying the games.
This is a highly profitable business practice, but its destructive to the industry and to the hard working programmers and writers who get chewed up, overworked, underpaid and then fired. It is by no mean's EAs business practice alone, they simply do it better than everyone else.
Rooster Cogburn said:
That may not be a great example considering how bad Mass Effect 2 was compared to the first. There was a very jarring change in direction, and not a good one.
Mass Effect 2 was far superior to Mass Effect 1. The graphics were improved. The cutscene interrupts were cool. The gameplay was changed from 'bland I want to strangle myself' to 'some of the best RPG gameplay around.' With a wide variety of play-styles and replayability. Inventory system was boiled down to what was important rather than just having a billion items so that I have to dig through them all to find the one that doesn't suck. Side missions were fleshed out and made unique rather than land on the same looking planet and proceed to the exact same prefab structure(which would actually be realistic for space travel, who wants to make a custom base each time on backwater planets, prefabs are way cheaper. But realistic does not fun equal.)
There are three things that ME did better and the benefits of ME2 outweigh them. 1) Cohesive central plot. ME 2 was more like a series of side missions, but who cares they were awesome side missions. And up until the reaper abortion scene the main plot wasn't that bad, just less cohesively bound together than ME1's. 2) During threatening cutscenes in ME1, biotics(who weren't Commander "I don't care that I have an assault rifle I'm drawing my pistol anyways" Shepard) would glow blue, which was kind of cool and added a bit of visible depth to the universe. 3) Skin tight light armor. It made more sense to me for biotics to wear a light skin-tight armor than for then to wear the bulky futuristic version of platemail. Also femsheps butt.