EA: The Business of Telling People What They Want

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Emiscary

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Sep 7, 2008
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No idea how many of you are old enough to remember retro Simpsons quotes, but here goes. Remember Homer's half brother Herb? The one who owned an automotive company? At one point he found himself yelling at his engineers:

"YA HEAR THAT YOU DUNDER HEADS!? YOU'RE NOT LISTENING TO WHAT PEOPLE WANT, YOU'RE *TELLING* 'EM WHAT THEY WANT!"

And the topic came up when Homer was trying to describe the kind of car he'd like to drive, and every time he described a feature he wanted the engineers shot in down. IE:

Homer: I'd like a big car.
Engineer: We don't have big cars.
Homer: Well why not?
Engineer: Because Americans don't want big cars.
Homer: Oh...

And it reminds me ever so much of EA, because they love to pitch lines like that. They barge in on IPs, gut them for parts, and then re-purpose them into grey washed samey crap packed full of micro-transactions. And then when people complain they just up and shut them down, or ignore them completely.

Maxis Customer: I'd like an elaborate, transcendental life simulator please.
EA: Gamers don't want complexity. They want simplicity.
Maxis Customer: Oh...

Bioware Customer: I'd like a complex, choice and characterization driven story please.
EA: Gamers don't want story. They want cover based shooting.
Bioware Customer: Oh...

Sane Gamer: I'd like tasteful marketing campaigns that represent my tastes and sensibilities please.
EA: Gamer's don't want class. They want obnoxiousness. (IE: http://www.youtube.com/watch?v=nKkPFDEiC6Q , http://www.joystiq.com/2009/07/26/dantes-inferno-team-apologizes-for-sin-to-win-booth-babe-cont/ , and a few other godawful examples I can't recall off the top of my head...)
Sane Gamer: Oh...

Informed Gamer: Wow, it's really not surprising you guys won an award for shoddy business practices.
EA: We will continue to make games beloved by all and free of flaws.
Informed Gamer: ... I'm gonna go to the publishers across the hall now. Y'all take care.
 

Emiscary

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Chairman Miaow said:
And the discussion would be about....?
... airplanes. Oh yeah, all that stuff mentioned above about gaming and EA and whatnot? Red Herring.

I wanna talk about airplanes. Please, share with me your knowledge of aviation technology.
 

Chairman Miaow

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Nov 18, 2009
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Emiscary said:
Chairman Miaow said:
And the discussion would be about....?
... airplanes. Oh yeah, all that stuff mentioned above about gaming and EA and whatnot? Red Herring.

I wanna talk about airplanes. Please, share with me your knowledge of aviation technology.
I would love to know how planes work. It's crazy. I love flying. I can see why man had dreamt of it for so long. Damn, now I want to go to space.

OT: My point is, what is anybody meant to say to that, It's just you complaining. It's not got any real discussion value.

Edit: This image may interest you
 

Dryk

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Dec 4, 2011
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More accurate it would be the business of "Telling People Want They Want and Getting Angry When They Disagree"
 

spartandude

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Nov 24, 2009
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they lets us develope along the paths they desire, and when we achieve the level they want they harvest our wallets
 

Hal10k

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How is what you've described any different from any developer/publisher? Games are designed with how people interact with them in mind, and as such the developer has to anticipate what people may or may not enjoy about a game. If a developer or publisher thinks that the vast majority of their target audience might not like a feature, then it only makes sense that they remove it. Every developer does this, assuming they're not just randomly generating code. You can argue that they prune to an excessive degree, or that their motivations are suspect, or that they usually aim for an excessively broad target audience, but as a whole you've just described something done by everybody in every industry ever.
 

ThriKreen

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It's called focus testing.

Of course, design something by committee and it always sucks, as it attempts to cater to all demographics and never really excels at any one feature/genre/whatever.

But then if the developer designs how they want, you get the gamers who go "ZOMG I wanted a RTS game, why did you make it a FPS game?!?!"

Damned if you do, damned if you don't.
 

xDarc

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Feb 19, 2009
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Chairman Miaow said:
And the discussion would be about....?
I'm not sure, but I think it would be about, "The Business of Telling People What They Want." Posts don't need a poll or one-liner dummy question at the end to have a discussion. The OP has presented an opinion, read it, agree or disagree, state why.

It seems like threads on the escapist can't get off the ground unless someone is holding the poster's hand.

So the OP seems to think that the people who make the games don't listen to us. I'll say that happens to an extent, but only with the companies who are the McDonalds of Video Games. If you go with big box companies, expect mediocrity. Products from big publishers with big budgets need to have a very narrow focus to sell enough copies to justify their existence.

Anything with broad appeal will very likely be watered down simply because so many people like it. It's not a game with a soul that a developer lovingly created out of their unique vision, it's a product contrived by marketing experts to have the right formula to sell a billion copies. This garbage is not going away.

Back in the 90's, games took a long time to sell a few million copies, sometimes years. The reason for this is not everyone was a gamer. Games were children's toys and they stopped being cool when you got to jr. high. Gamers were children and nerds in the 90's. The market wasn't so polluted and it was easier to pick out the voices of your customers.

The problem is that gamers who got used to this still look to see their values reflected on games on a shelf in a store. Sorry Charlie, but it's not our market anymore. Today, games are marketed to everyone. Facebook and smart phones are going after parents and senior citizens. Consoles are staying relevant with young males well into their 30s as titles feel more "adult" than they used to.

It's not that I think they are telling people what they want, it's that they just don't care to please every subset, even if you were the customer that nursed them until they were old enough to walk, talk, go to board meetings, decide you weren't worth their time anymore and started pursuing the "broader market."
 

Vegosiux

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ThriKreen said:
But then if the developer designs how they want, you get the gamers who go "ZOMG I wanted a RTS game, why did you make it a FPS game?!?!"

Damned if you do, damned if you don't.
I don't think people complain they wanted a RTS and got a FPS if they were told from the beginning that it's going to be, indeed, a FPS. Now if they were told it was going to be a RTS, then I'd agree with them when they complain about it being a FPS, really.

And again, people who take their attitudes too far do not invalidate the complaints that are legitimate, say, "Hey, devs. This is kind of exactly what you specifically promised us it wasn't going to be."
 

porpoise hork

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Dec 26, 2008
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Chairman Miaow said:
Emiscary said:
Chairman Miaow said:
And the discussion would be about....?
... airplanes. Oh yeah, all that stuff mentioned above about gaming and EA and whatnot? Red Herring.

I wanna talk about airplanes. Please, share with me your knowledge of aviation technology.
I would love to know how planes work. It's crazy. I love flying. I can see why man had dreamt of it for so long. Damn, now I want to go to space.

OT: My point is, what is anybody meant to say to that, It's just you complaining. It's not got any real discussion value.

Edit: This image may interest you

Yup, that's pretty much EA for you. Milk a dev company for all its worth then kill it.
 

electronicgoat

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Feb 20, 2011
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Good lord. Just because a company or game isn't catering to your niche/taste/sensibilities, that does not mean they have no idea what they are doing. They are directing their product at someone outside your demographic; whether that be teenagers, casual gamers, it doesn't matter.

If indeed EA's marketing is always completely in the wrong, then why the fuck do they still get more than a million sales? There are people who enjoy these games, whether you like it or not, and they are either easier to make games for, have a larger population and spending money, or both.
 

Loop Stricken

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Jun 17, 2009
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Emiscary said:
And the topic came up when Homer was trying to describe the kind of car he'd like to drive, and every time he described a feature he wanted the engineers shot in down. IE:

Homer: I'd like a big car.
Engineer: We don't have big cars.
Homer: Well why not?
Engineer: Because Americans don't want big cars.
Homer: Oh...

And it reminds me ever so much of EA...
As much as it pains me to say something which might be misconstrued as a defence of EA, but...
The car Homer designed was a hideous monstrosity that ruined Herb's company.
 

Twilight_guy

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Nov 24, 2008
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Do you remember how that episode of the Simpsons ended? Homer wound up building a poorly designed monstrosity that destroyed the whole company. In a similar way, customers don't know what in the fucking hell they want and left alone will create an abomination (see the lowest depth of fanfic). I support a company's right to make what game it wants free of the pressures of an over-barring publisher but I do not support for one second the idea of having the general public design games.
 

archvile93

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Loop Stricken said:
Emiscary said:
And the topic came up when Homer was trying to describe the kind of car he'd like to drive, and every time he described a feature he wanted the engineers shot in down. IE:

Homer: I'd like a big car.
Engineer: We don't have big cars.
Homer: Well why not?
Engineer: Because Americans don't want big cars.
Homer: Oh...

And it reminds me ever so much of EA...
As much as it pains me to say something which might be misconstrued as a defence of EA, but...
The car Homer designed was a hideous monstrosity that ruined Herb's company.
Well to be fair, Homer wasn't really designing a car the people wanted. It was a car he, and only he, wanted.

OT: This does seem to be a problem with EA (among many others). It's not that they dumb their games to appeal to a mass audience, it's that they tend to try to get them to do too many things to appeal to a mass audience (like multiplayer in a game that had an audience of people who didn't care about it.) This means the resources are to greatly divided and you get watered down gameplay since none of the mechanics got the attention they needed. As a result, instead of making a game that does a few things well, you get a game that does many things poorly.
 

burningdragoon

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Jul 27, 2009
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So, we are still supposed to have an unquenchable rage at EA? Apologies for not being able to muster up so much anger.

Loop Stricken said:
As much as it pains me to say something which might be misconstrued as a defence of EA, but...
The car Homer designed was a hideous monstrosity that ruined Herb's company.
Twilight_guy said:
Do you remember how that episode of the Simpsons ended? Homer wound up building a poorly designed monstrosity that destroyed the whole company. In a similar way, customers don't know what in the fucking hell they want and left alone will create an abomination (see the lowest depth of fanfic). I support a company's right to make what game it wants free of the pressures of an over-barring publisher but I do not support for one second the idea of having the general public design games.
You two! Quit being so smart.
 

wooty

Vi Britannia
Aug 1, 2009
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Just keep it the way it is because if you did a mass poll on what people want, you'd more than likely end up with a huge mess. The same thing can be applied to anything, sports teams, pizza toppings, drinks, movies.

Just let the professionals do their job, if you dont like the product then sadly its boo to you. Theres been plenty of things I've been less than satisfied with over the years, but you just have to realise that most of it means fuck all in the long run and carry with your life.
 

Loop Stricken

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Jun 17, 2009
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burningdragoon said:
So, we are still supposed to have an unquenchable rage at EA? Apologies for not being able to muster up so much anger.

Loop Stricken said:
As much as it pains me to say something which might be misconstrued as a defence of EA, but...
The car Homer designed was a hideous monstrosity that ruined Herb's company.
Twilight_guy said:
Do you remember how that episode of the Simpsons ended? Homer wound up building a poorly designed monstrosity that destroyed the whole company. In a similar way, customers don't know what in the fucking hell they want and left alone will create an abomination (see the lowest depth of fanfic). I support a company's right to make what game it wants free of the pressures of an over-barring publisher but I do not support for one second the idea of having the general public design games.
You two! Quit being so smart.
I ran out of alcohol! I can't help it!