Then perhaps it'd be a good idea to not focus so much on the multiplayer side of things if it's such a financial burden. And besides, the servers will go down no matter what, since sales will drop over time no matter what.macacos2 said:It takes money to keep dedicated online servers up, which is the only thing people who buy used games from now on will miss (People with used games won't be able to access the online capabilities).Irridium said:What the hell makes games so damn special?
Why isn't Hollywood complaining about used DVD sales? Why isn't the music industry complaining about used CD sales(or, why didn't they when people still bought CD's)?
If you think for a while you'll realize that keeping dedicated servers up for a fairly long period of time (years, even) for the company is really expensive when they don't get income; which is basicaly what re-sold stuff takes away from the makers.
The Movie and the Music industry suffers less from this situation because the "price" required to set up their products (disc players, TVs, Radios) is covered by the users themselves.
If you want to have a multiplayer component but not pay so much for it, do what PC games have been doing for decades, let the gamers make and run the servers. That way you don't have to spend so much maintaining them
But of course that won't happen, since Sony/MS want to control everything. Though Sony seems to be the more lenient. Point is, there are better ways to go about this instead of just trying to kill the used market.