[Edit] Sony Plans to Make Used-Game Buyers Purchase Online Functionality

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Asuka Soryu

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Hm, let's see. I don't have wi-fi and I don't have a usb cable that's long enough.

This effects me in no way, Sony! Haha~
 

Darwins_Folly

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Mouse_Crouse said:
Darwins_Folly said:
Why should someplace like gamestop get the money from a game instead of the people who made it? If companies don't make money on games, they wont make games, its as simple as that. I gladly pay the extra five bucks for a new game because I'd rather support the industry than a game store.
I never understood this thought. The developers have gotten money for EVERY used game in a game store. They all had to be purchased new the first time. What I don't get is why they should get paid for the same game more then once.
I don't know why this idea is so hard to get. A used game sale takes the place of a new game sale. If a game is resold three times, the publisher makes money from the first sale, and misses out on three potential new game sales. They make a quarter of the money they would on four new game sales. Less profit for the game makers = less games made and less willingness to take a risk on projects.
 

Wintermoot

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that sounds like a terrible decision not all gamers have the money to buy games new.
 

Reyalsfeihc

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cursedseishi said:
Reyalsfeihc said:
It doesn't say you'll have to buy the game again, but hey good job with stretching the truth, with some practice you might land a job at Fox News.

Its pretty much the same thing as the "Kombat Pass" or whatever they want to call them with other games, get the code free when bought new, or pay $5-10 bucks to enable online functionality.

It sucks, sure, but considering I buy games I know I'll be playing online new anyways, doesn't really bother me.
In some instances you would be practically repurchasing the game if you bought the multiplayer for the same price as you paid for the retail game. Very few games already implement this system besides Mortal Kombat and a few others, and quite frankly I think it's a great idea, I wasn't trying to stretch the truth.

Maybe the idea of purchasing multiplayer could be implemented in the future so if you simply wish to buy the singleplayer portion of a game you wouldn't have to pay a full 60 dollars.
 

boyvirgo666

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nohorsetown said:
Bleh. I don't like this One-Full-Price-New-Purchase/One-Person-Admitted crap, but whatcha gonna do? We "gamers" always roll over for the next price hike or draconian control system. Before too long there won't be a used market, and we won't be able to lend games to our friends.. and we'll still be so damn proud that we spent, oh, let's say, 80 bucks to "support" Team Sony on our fresh new copy of Resistance 5, which we'll play for about a month before we jump to the next shooter. "Thank you sir, may I have another?"

Meanwhile, I just finished reading another book from the library! For free! Yaaaaay, I'm destroying capitalism!
considering he way used games sales work and how much developers are being ripped off i think your arguement is flawed, they arent raising prices, they are ensuring that they get some money when the games are sold used. frankly i enjoy this system since i rarely ever play multiplayer online because i hate other people in games when i cant reach over and slap them when they curse in the same way i breath.
 

Stammer

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William MacKay said:
so, basically, what Extra Credits said companies should do? glad to see theyre teaching companies well.
lol yeah. I'm also amazed at the sudden boost to decently-made tutorial sections in games. Maybe it's just a coincidence, though. The guys down at Maxis look like they followed them to a tee when they made Darkspore.
 

Reyalsfeihc

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Stammer said:
William MacKay said:
so, basically, what Extra Credits said companies should do? glad to see theyre teaching companies well.
lol yeah. I'm also amazed at the sudden boost to decently-made tutorial sections in games. Maybe it's just a coincidence, though. The guys down at Maxis look like they followed them to a tee when they made Darkspore.
I don't know, The Escapist does have quite the effect on the game industry though so I'm sure Yahtzee's critiques, Extra Credits' ideas, and other things have had a useful impact on their mindset.
 

GrizzlerBorno

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So PS3 players will now have to pay Sony, to play Sony games, as opposed to paying some random third party (gamestop) that has nothing to do with Sony, to play Sony games?

I literally cannot see a problem with that.
 

Frotality

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well its nice to see how readily people bend themselves over the barrel for sony...is it any wonder they do this crap? this aint the 90s, and developers arent scrounging for food stamps because their poor little publishers arent making enough money. sony and others are seeing what they can get away with given the expanding profit margins of the industry, both in how they screw over us and their developers. that aint an insult, their a business, thats what they do, but what so few people seem to realize is the ONLY thing that keeps a modicum of quality in any product released by big companies like sony is customers maintaining a standard of our own for how shitty something can be before we refuse to buy it. if we pay every little nickel-&-dime scheme they come up with, why the hell would they ever stop coming up with them?

an increase in sales by these kinds of methods doesnt result in better products in the future; it results in CoD sequels and the 2nd transformers movie. sony didnt come up with its orwellian security methods because it was a poor, struggling publisher...remember that. better games are made because you demand better games, not because you paid an extra 10$.
 

Jiachi

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I think everyone's missing another point here. Does this mean that RPGs and such that lack an online component, or one of significance, will be cheaper new by whatever amount this voucher would cost?
 

unit5016

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Sadly no, Mass Effect 2 had a pass called the cerberus network and from what I remember prevented the person from getting any dlc unless they payed for the pass.
 

unit5016

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Jiachi said:
I think everyone's missing another point here. Does this mean that RPGs and such that lack an online component, or one of significance, will be cheaper new by whatever amount this voucher would cost?
Sorry messed up the quote
Read my previous post ;)
 

G-Force

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Irridium said:
Then perhaps it'd be a good idea to not focus so much on the multiplayer side of things if it's such a financial burden. And besides, the servers will go down no matter what, since sales will drop over time no matter what.

If you want to have a multiplayer component but not pay so much for it, do what PC games have been doing for decades, let the gamers make and run the servers. That way you don't have to spend so much maintaining them

But of course that won't happen, since Sony/MS want to control everything. Though Sony seems to be the more lenient. Point is, there are better ways to go about this instead of just trying to kill the used market.
The reason why the game industry is so uptight about piracy is that the only way for games to make revenue is through game sales.

Movies make money with DVD releases and theater screenings
Music has CD sales, itunes and concert tickets
Car companies have their own used car dealerships

Unless you have a super huge series like Gears of War where you can sell toys and books then only way you get money from a game is if people buy it.
 
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G-Force said:
Irridium said:
Then perhaps it'd be a good idea to not focus so much on the multiplayer side of things if it's such a financial burden. And besides, the servers will go down no matter what, since sales will drop over time no matter what.

If you want to have a multiplayer component but not pay so much for it, do what PC games have been doing for decades, let the gamers make and run the servers. That way you don't have to spend so much maintaining them

But of course that won't happen, since Sony/MS want to control everything. Though Sony seems to be the more lenient. Point is, there are better ways to go about this instead of just trying to kill the used market.
The reason why the game industry is so uptight about piracy is that the only way for games to make revenue is through game sales.

Movies make money with DVD releases and theater screenings
Music has CD sales, itunes and concert tickets
Car companies have their own used car dealerships

Unless you have a super huge series like Gears of War where you can sell toys and books then only way you get money from a game is if people buy it.
Know what else also only makes money through sales? Every other god damn product. Know who else is complaining about used sales? Nobody else.

And car companies have their own used dealerships? Then why don't games have their own used game stores? They might not be able to have physical stores, but do you know a platform that does not have a used market? PC.

PC doesn't have used sales. What if, say, EA implimented a used-sale system into Origin? Where you buy a game, play it a bit, then re-sell when your done with it for, say, half the price. You get credit to buy a new game, and you'll be less stingy with your spending since you know if you don't like something you can re-sell it, and EA can take those re-sells, and sell them as "used" copies for, say, $10 less than the new copies. That way they'd get all the sales, and all the money. And it may even help against piracy. People will be more willing to buy if the game is cheaper, and if they know that they can re-sell it.

And besides, used sales is one of the few consumer rights gamers still have left. When you read something like this [http://www.gamersbillofrights.org/], it proves how shitty the industry(well, the PC industry, but it seems consoles are heading that way as well) is.

In any other industry that list would be the most basic level of customer service and human decency. But in the games industry? It's more like a "wow, look at that list. Whoever wrote it must be some kind of loose cannon!" And it was Stardock that wrote it, in case you were wondering.

Just god damn unbelievable.
 

Epona

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kebab4you said:
Can't blame them, developers and publishers do need there money, not like gamestop or stores like it are willing to give any of what they make back to them...
Can't blame bank robbers, they do need the banks money.

That's what you're saying. The game companies are entitled to NONE of the money from used sales. They sold the game new and then it became the customers game and when the customer sold it to their game store, it became the game stores game and when the game store sold it to someone else. it became their game.

My god people, the reason EA and Sony even think they can get away with crap like this is because there are so many gamers who say "well, the game company should get money from used sales". No, they shouldn't! Stop encouraging this behavior.

Before anyone says "but this is online support", because the game disc has to be in the drive to start the game at all, then there is still only one copy of the game per person playing online. They aren't loosing money because the person who bought it new sold it to Gamestop and another person bought it and is playing it online. The first person can no longer play online, it's 1:1.
 

k7avenger

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Its like Crono says, the companies are just squeezing the extra penny out of you. If server support costs are so damn expensive, they should figure that cost into the game when they sell it the first time and not when its used. Or just do what the MMO's do and set up subscriptions, but not this. This is going too far.
 

G-Force

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Irridium said:
[
Know what else also only makes money through sales? Every other god damn product. Know who else is complaining about used sales? Nobody else.

And car companies have their own used dealerships? Then why don't games have their own used game stores? They might not be able to have physical stores, but do you know a platform that does not have a used market? PC.

PC doesn't have used sales. What if, say, EA implimented a used-sale system into Origin? Where you buy a game, play it a bit, then re-sell when your done with it for, say, half the price. You get credit to buy a new game, and you'll be less stingy with your spending since you know if you don't like something you can re-sell it, and EA can take those re-sells, and sell them as "used" copies for, say, $10 less than the new copies. That way they'd get all the sales, and all the money. And it may even help against piracy. People will be more willing to buy if the game is cheaper, and if they know that they can re-sell it.

And besides, used sales is one of the few consumer rights gamers still have left. When you read something like this [http://www.gamersbillofrights.org/], it proves how shitty the industry(well, the PC industry, but it seems consoles are heading that way as well) is.

In any other industry that list would be the most basic level of customer service and human decency. But in the games industry? It's more like a "wow, look at that list. Whoever wrote it must be some kind of loose cannon!" And it was Stardock that wrote it, in case you were wondering.

Just god damn unbelievable.
PC gamers aren't worried about used game sales as much as that industry is going the way of digital distribution. When you eliminate the physical copy then you eliminate used game sales. Steam sales are borderline ridiculous with the savings they give players and no one is morning the loss of discs when you can be playing awesome games for less than 10 bucks.

Sure you're right other companies only make money off of product sales but the used item market for them is so small that it barely makes an impact. Do you think over a million people buy used George Foreman Grills or any other high profile items? The reason why game companies don't have their own used game dealership is that they would be competing against Gamestop which is not feasible. Gamestop has the used game market on lock down and competing against them is financial suicide.