ccdohl said:
That was my quote. You're right. I guess I was a little loose with the word fact, but that is my understanding of the situation is that female protagonists supposedly decrease sales. It's from the talk about Remember Me, Tomb Raider, and the cover of Bioshock Infinite from last year.
Our market studies would agree with you on that. Generally, having a sole female playable character would appear to have a negative knock-on effect to sales. Conversely in the right-here-and-now, adding a female lead to a game is either a break-even scenario for smaller studios or even a slight loss. I am not for a minute suggesting that this is a desirable state of affairs, but that's how the accountants see it. For the larger studios this shouldn't even be a discussion - take the small hit and build up a loyal base of fans who appreciate your inclusivity. You won't see the results this year, or maybe even next year, but build it up.
That is my purely commercial argument for inclusiveness, and not based on any socio-political view. The social argument is perhaps the stronger one but that one does seem to get hijacked for the sake of a good sound-bite or quote in the media these days.
What saddens me is that there are some great games out there that would have benefited from giving the player the option to have a female lead. There are so many fascinating inter-personal things that happen which would translate well to gaming, but it comes at a cost.
For example, next time you're at a bar, pub or club, restaurant, whatever, watch the interactions. Men walk differently when they perceive they're being judged by other men, their body language changes when they talk to women, or male friends. Women do exactly the same thing which is why we always have the appropriate other actor on the mo-cap stage when we run a capture sequence. Unconsciously, behaviour and motion change. When you get it right in a game, it 'clicks' with the player as being correct. When it's wrong, it jars, and breaks the immersion. This is expensive to do. The dialogue could be so much more interesting if it wasn't the same old stereotypes talking to the same old stereotypes.
At the end of the day, though, we want you to enjoy your experience. If you do, you'll buy more of our stuff, so we can make more stuff you like. Pretty simple, huh?!
If you feel uncomfortable playing generic-white-30s-male-hero you won't, which is why we should give you as many options *as we realistically can*. We can't cover all of the bases out there. Sorry. But we can give you a lead character who is male or female, of any skin colour, with identical dialogue and of any sexual orientation you like to imagine. We might not be able to script the world around your own unique preferences, but we can get a good way there. Use your imagination to get the last 5%.
In our profession we make things that are not real. There may never have been a female Apollo astronaut, but that doesn't mean we couldn't give you the opportunity to play one if we made 'Call of Duty - Moon Landing'. And we should.
Just remember that, despite what you may think of Ubi, it does cost a lot of money and that is an issue.
Rock. Hard Place.