likalaruku said:
This one was ChaosD1's complaint. Either he found the crafting annoying compared to MMOs with swift crafting like Ragnarok 2, or it's because he was playing in closed beta.
I think it's pretty good, and I generally hate MMO crafting. It's nothing that will sell the game all by itself, and it won't appeal to lunatics who liked the crafting in EQ2 or Aion, but it's pretty decent.
likalaruku said:
This one was Joe's complaint. I'm guessing it's one of those games that caps out at level 50 & goes into a mastery system. I avoid PvP, so I'll never know.
Yep, it caps at 50. Joe was rushing because he wanted to take the Angry Army out into 3 faction PvP. Rushing is entirely on him, although he's not wrong...the game does not cater to rushers. Zenimax Online have created something of a fragile experience that must be played in a particular way to get real enjoyment out of it. That's not entirely laudable.
likalaruku said:
I was unable to actually find anything on it having a cash shop. the complaints are about them having plans to implement one.
It doesn't have one, and as far as I'm aware there are no immediate plans to implement one. They likely have a plan for one for the inevitable FTP transition though.
likalaruku said:
Well, that's how it went for Joe's group. & his review is barely a week old.
That's NOT how it went for Joe's group, because you cannot buy anything tangible with real money other than a (bad) horse. Ironically, in many games you CAN buy power or in-game currency with money, including GW2, a game Joe gave 9/10 to. Now, I'm not shitting on GW2, it's a fine game in its own right. And if you handle cash/currency transactions well it can be a good way to undercut gold sellers. But there's a REASON TESO is swarming with gold farmers and bots, and it's because there's no other way to "buy yourself ahead". Joe was just venting his spleen. I was pretty disappointed in him when he went off on that tangent.
likalaruku said:
ChaosD1 has a hard time NOT comparing things to WoW, but the two guest reviewers also felt that it didn't play like ES & that the developers were trying to appeal to the WoW crowd with familiar game mechanics.
I view WoW as a high watermark for theme park MMOs, and I take comparisons to it pretty seriously. You better have something to show other than "Is an MMO" if you want that "WoW clone" label. TESO does little to nothing to ape WoW's game play conventions, and will likely be enraging for fans of WoW. If it merits comparisons to MMOs, it could be tangentially compared to SWTOR or TSW (huge focus on heavily voice acted story), DAoC or GW2 (open field 3 faction PvP), or VERY tangentially EQ (you don't see a lot of first person perspective in MMOs). But really it's not a lot like any of them. It's fairly unique in the MMO space. In terms of Elder Scrolls, it shares a location, general visual design, lore, the UI is VERY similar to Skyrim, the same "three stat" system, the same LMB swing/power strike basic combat, the same stealth system, the same "loot 500 crates in a 20 square foot room" attempt to add verisimilitude to the world (for good or ill), the same music, etc, etc, etc. I'll leave it to you to decide what it shares more in common with.
likalaruku said:
Since both the MMO & any ES game can be moded, it's kind of a mute point.
*moot
likalaruku said:
Personally, I can't stand to be in any area for more than 2-3 days. The very first thing I do when I enter a new zone is a good half hour of landscape photography.
Well, that's fine, but it's still not a design weakness. "Zones too big and too full of content" would be a strange stick to beat it with, since the opposite is a routine complaint for genre entries.
likalaruku said:
Yeah, I've read many a quote from Subscription Elitists who can't even fathom the idea of a goof FTP MMO or the worst PTP being worse than the best FTP. Worse yet, I often see that the ONLY reason they claim to be playing a game is BECAUSE it charges a subscription, like...."fun be damned, spending makes me feel good." There are some stubborn publishers & developers who would shut a game down before they'd switch to the FTP model.
There's been a few predatory free to play pricing models that have people feeling sour towards the business model, and older MMO fans remember a golden era where you got "everything" for your $15 and didn't run into pay walls everywhere. So there's a perception that $15 a month is a stamp of quality. It has its own problems though, most primarily barrier to entry and sharper fall-off after the free month, which usually leads to a FTP transition to boost profits.