Altorin said:
rmb1983 said:
I wasn't ever really for or against the Persuasion mini-game, as it was interesting but really chipped at the Fourth Wall, but it really wasn't all that difficult to use. I was going to get into it, but since someone already has, the main point for advice is to cycle through the quarters and watch the NPC's facial expressions to get a good read on which two comment types they like, and which two they dislike. From there, you can plot your choices on the wheel to yield maximum benefit and minimum loss. Sometimes you have to take a medium hit to make a decent gain, or use a smaller gain to avoid a huge loss. Just remember that, and you should manage fine after tinkering with it a few times.
I'm sure the Persuade mini-game looks great on paper. It's sort of like Social Combat in some pen and paper RPGs. Match wits with a person, convince them to be your friend using jokes, coercion and just animal magnetism. But it was a horrible abortion in the game. For one, it's way too easy to bypass - either through bribes if you have the money or magic if you don't (A Fortify Speech/Charisma 100 Self, Charm 100 touch spell was stupidly easy to make and made the entire mini-game moot), and it just wasn't fun. Persuading every single person in the game was exactly the same - you opened it up, figured what they liked and disliked, and then played the little mini game and just watched the numbers.
Ideally, it should have been something like Samara's loyalty mission in ME2, but better. Find out what the person likes.. what they really like, and then drop lines about it in conversation with them. Not spin a pie chart around until you reach 100 points.
While I agree that the concept behind the mini-game is definitely one of those "Great in Theory, Awful in Practice" ideas, it was at least an interesting concept. However, it wasn't just that simple. Each NPC had a maximum disposition value you could reach via Persuasion and/or Bribes. The spell system, sadly, did allow you to cheapen the effort, but I personally ended up using it simply because the game pigeon-holes you into using it, in some cases (as certain NPCs require particular Disposition levels towards you for some information, quests, etc).
Like I said regarding the original topic: The game is definitely worth a good play. It does have a few flaws, but has a lot to offer, and is overall a great experience. It's not necessary for Skyrim, but will contain lore that'll hint at what Skyrim's lore will be like, and Skyrim is bound to make plenty of TES I - IV references.
I personally didn't find the Persuasion game all that trying, but it does get a little boring after using it as much as I did (ferreting out every single NPC I could Persuade just to be loved pretty much the world-over), and I happen to be a bit of a number cruncher, in games. I crave learning about a game's mechanics, what can I say?