Elder Scrolls MMO confirmed, Details also, no screens

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Jynthor

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SajuukKhar said:
BloatedGuppy said:
Any 'three faction PvP' system is going to get at least cursory interest from me. DAoC is still far and away the best PvP MMO in history, and when you consider what a badly balanced mess it was it's hard not to give 90% of the credit to the simple existence of a third faction. It's an elegant solution to population disparity, and creates a stronger sense of tribalism than the more basic 2 factions.
guild Wars 2 is doing it, and probably better.
You're pretty big on the lore, do you have any idea which factions it will be?
There is a Dragon, Lion and something else. The Dragon could represent the Empire or Akavir maybe.
 

SajuukKhar

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Jynthor said:
You're pretty big on the lore, do you have any idea which factions it will be?
There is a Dragon, Lion and something else. The Dragon could represent the Empire or Akavir maybe.
The dragon, a bird of prey, and a lion

Interesting choices, I'm not much a 2nd Era man myself, it is a very ill-defined time.

I would suspect the dragon is the Empire though.

I do remember an Akaviri snake-man did rule for quite awhile in the second era, establishing martial law.
 

Ragsnstitches

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Ragsnstitches said:
*The director of the game worked with Mythic before and directed Dark Age of Camelot. (Metacritic score: 88... user score 95).

...

*3 separate factions are there for the choosing.
Coincidence?

Three party system didn't work so well in DAoC, I don't see why it's worth the risk to do it again.
 

BloatedGuppy

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Nasrin said:
Three party system didn't work so well in DAoC, I don't see why it's worth the risk to do it again.
....

..........

Really?

How did you find that it didn't work well?
 

SajuukKhar

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If the game took place in any part of the second era it would probably be in the Interregnum.

A time between the death of the Akaviri rulers and before the founding of the third empire by Tiber.

It was said to be basically a dark-age with the standards of living dropping dramatically.
 

toomuchnothing

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Ragsnstitches said:
Well, if they follow the TES formula you'll have:
*Natural skill progression rather then arbitrary point allocation.
*Potential for guilds to add a practical function to the world, not just clan gatherings and quest dispensers.
*High emphasis on independent exploration, not just party raids and grinding.
and most importantly, plenty of lore for the Players to etch out their own story within the world. TES is a very good framework for this.
I acknowledge those points but as you also pointed out this isn't even being made by Bethesda but by a sister developer founded by their parent company with no real release under their belt. I've been burned by too many games where a new developer takes over or branches off an IP without realizing what made it a success in the first place. Also I question how much I could get into a story in an MMO when the whole multiplayer aspect seems to be able to ruin any immersion.

Take for example in Skyrim where you decided to check out that cave in the middle of nowhere and came across a Necromancer abducting girls from the local town and then slowly learning by finding more of his journals that he was enslaving their spirits. I had no quest to kill him, or find the girls whereabouts or even be there but I pushed forward and I made sure he died (captured his soul in my black star for good measure). Now how likely would I be to do that same thing when I enter that cave and find exploring there as well? Its kinda of an extreme example but it happens in MMOs often enough, any SWTOR players run into a JediMasterBates while playing? Just a downside of MMOs in my experience.
 

Corven

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Well, as long as they don't shoehorn in the same old hot-key based system "to not scare off mmo fans" like bioware did with swtor I'll keep an eye out.

I'll just wait for my copy of game informer to come for more details.
 

Ragsnstitches

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toomuchnothing said:
Ragsnstitches said:
Well, if they follow the TES formula you'll have:
*Natural skill progression rather then arbitrary point allocation.
*Potential for guilds to add a practical function to the world, not just clan gatherings and quest dispensers.
*High emphasis on independent exploration, not just party raids and grinding.
and most importantly, plenty of lore for the Players to etch out their own story within the world. TES is a very good framework for this.
I acknowledge those points but as you also pointed out this isn't even being made by Bethesda but by a sister developer founded by their parent company with no real release under their belt. I've been burned by too many games where a new developer takes over or branches off an IP without realizing what made it a success in the first place. Also I question how much I could get into a story in an MMO when the whole multiplayer aspect seems to be able to ruin any immersion.

Take for example in Skyrim where you decided to check out that cave in the middle of nowhere and came across a Necromancer abducting girls from the local town and then slowly learning by finding more of his journals that he was enslaving their spirits. I had no quest to kill him, or find the girls whereabouts or even be there but I pushed forward and I made sure he died (captured his soul in my black star for good measure). Now how likely would I be to do that same thing when I enter that cave and find exploring there as well? Its kinda of an extreme example but it happens in MMOs often enough, any SWTOR players run into a JediMasterBates while playing? Just a downside of MMOs in my experience.
Well I said "IF". No guarantees at this point...

But there is mentions in the article of something about single player questing. Something tells me they understand the desire for the fans of the long running TES might not want their cave dwelling adventures or dungeon crawls to be interrupted by some obnoxious twit.
 

SajuukKhar

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I am kinda sad, since it is in the second Era we wont get to see Reman's divine birth from Nirn.
 

Ragsnstitches

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BloatedGuppy said:
Nasrin said:
Three party system didn't work so well in DAoC, I don't see why it's worth the risk to do it again.
....

..........

Really?

How did you find that it didn't work well?
It seemed to fragment the fan base more than anything, as not being able to communicate with 66% of other players tends to.

I hope I'm remembering that right, as I'm just pulling form my personal experience. It's been more than a decade, so forgive me if I'm mistaken on that count.
 

BloatedGuppy

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Nasrin said:
It seemed to fragment the fan base more than anything, as not being able to communicate with 66% of other players tends to.

I hope I'm remembering that right, as I'm just pulling form my personal experience. It's been more than a decade, so forgive me if I'm mistaken on that count.
Generally speaking, DAoC had the strongest sense of faction community in any MMO I've ever played. It wasn't even really close.

The biggest benefit to it, though, is it helped prevent the teeter totter effect that two faction system suffer from. Where one side gains critical momentum, and everyone starts faction switching to be on the winning side, leading to even more people bailing from the underdog, and down and down the spiral you go. In DAoC, the two weaker factions would often strike temporary truces/unofficial alliances, which allowed them to re-establish their footing and prevent entropy.

Generally speaking it's the most celebrated PvP focused MMO of all time. I could understand not liking it, say, if it wasn't your bag, but it "worked out" alright. It's about the only thing Mythic ever did that "worked out" on any level.
 

Ragsnstitches

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BloatedGuppy said:
Nasrin said:
It seemed to fragment the fan base more than anything, as not being able to communicate with 66% of other players tends to.

I hope I'm remembering that right, as I'm just pulling form my personal experience. It's been more than a decade, so forgive me if I'm mistaken on that count.
Generally speaking, DAoC had the strongest sense of faction community in any MMO I've ever played. It wasn't even really close.

The biggest benefit to it, though, is it helped prevent the teeter totter effect that two faction system suffer from. Where one side gains critical momentum, and everyone starts faction switching to be on the winning side, leading to even more people bailing from the underdog, and down and down the spiral you go. In DAoC, the two weaker factions would often strike temporary truces/unofficial alliances, which allowed them to re-establish their footing and prevent entropy.

Generally speaking it's the most celebrated PvP focused MMO of all time. I could understand not liking it, say, if it wasn't your bag, but it "worked out" alright. It's about the only thing Mythic ever did that "worked out" on any level.
It must have just been a personal preference issue then. I felt discouraged by the amount of perceived hostility in the world.

I should add, I've never been overly keen on PvP, so what you've said makes a lot of sense.
 

Rawne1980

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Ragsnstitches said:
*3 separate factions are there for the choosing.
Finally.

It's all i've wanted in an MMO since DAoC.

Now if they just do the PvP lakes right we'll be all good. Hours of scouting to lay an ambush.

Although in DAoC it was more like a week of bloody scouting but that had it's fun times.
 

Hal10k

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BloatedGuppy said:
The biggest benefit to it, though, is it helped prevent the teeter totter effect that two faction system suffer from. Where one side gains critical momentum, and everyone starts faction switching to be on the winning side, leading to even more people bailing from the underdog, and down and down the spiral you go. In DAoC, the two weaker factions would often strike temporary truces/unofficial alliances, which allowed them to re-establish their footing and prevent entropy.
So what you're saying is that George Orwell had the ideal PvP system worked out back in 1948.
 

SajuukKhar

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SmashLovesTitanQuest said:
Cant wait for the lore rape. Who wants to bet imperials will be able to stroll through Black Marsh like its nothing?
Considering 2nd Era Argonians had no hate for the Imperials.......

People who make comments like that are usually the people who dont know the lore.
 

Jynthor

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SmashLovesTitanQuest said:
DOAC was good in PvP, so I dont mind them making it like that.

But I am not to interested to be honest. If it has a subscription fee, I will probably not buy it.

Cant wait for the lore rape. Who wants to bet imperials will be able to stroll through Black Marsh like its nothing?
Can't believe I'm going to defend the TES MMO... But here goes.
In Skyrim nothing is exactly stopping the opposite either. You can march into Solitude as an Argonian in Stormcloak clothing without any problems. You might get a comment or two but that's where it ends.
 

SajuukKhar

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Well the lore masters have already found mythic symbolism that might explain any and all lore retcons.

Throw in a Dragon-break.
 

ohnoitsabear

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So long as this game is different from the standard fantasy MMO that seems to be so prevalent today, I will check it out.

That said, we know next to nothing about the game, so at this point we can't tell if it's going to be the greatest game ever, or complete shit. Hopefully, we'll get more info soon.