Elder Scrolls Online's Main Story Will Be a Solo Affair

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ultrachicken

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Dec 22, 2009
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I find it interesting how people are latching on to the solo part instead of the nonlinear structure. THAT'S what matters to me. If they can pull off the sense of exploration one gets from playing traditional TES games, then they've got my attention.
 

Zydrate

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This is a step in the right direction, to be quite honest. I've read a few complains talking about how they don't want their experience dampened by the whole "15 others in line" thing.
 

iblis666

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Sep 8, 2008
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so solo game with optional massive multiplayer, sounds good with me atleast you will have something to do
 

userwhoquitthesite

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draythefingerless said:
Blarg
8-Bit_Jack said:
honk
draythefingerless said:
wort
Yes. exactly. I'm glad we agree. Too bad we cant help arguing over minor terminology. We have no choice but to publish slightly different accounts of the gospel, and hope we can refrain from sectarian violence as we each spread the good word of the bad game
 

Killspre

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Reading this reminds me of the Yahtzee review on Conan that the point of an mmo is to be a small part in something bigger. Playing by yourself in an mmo is fine I do it plenty of times but design so you are suppose to makes me think the developers are retards and undermine the very meaning of Massively Multiplayer Online game.
 

Someone Depressing

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The problem I have with the game is not co-op story - infact, co-op with a few chums in Oblivion or Skyrim would be really good. You'd be doing 2-things, cutting down game-time, or doing the same thing more effectively.

The problem I have with this, IS THAT IT'S NOTHING LIKE TES AND MORE LIKE WOW'S RETARTED LITTLE INBRED BROTHER - just one of the many hundred, that is.

Well, it's a step in the right direction. A shaky, spazmatic step, but a step at best. But I'd probably like it if it was in 1st-person, had all of TES's staples (ie, theivery, assasinations, magic, NPC dialouge, ect), and didn't use the hot-bar-bullshit.
 

Notsomuch

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After we're done the '100% single player campaign' where we become the ultimate hero, we're still going to end up grouping up with others who also finished doing the exact same thing. Sure, it's great to be the douvakin, but it's diminished when at the end of the day so is everyone else. Single player stories aren't that great in MMO's since everyone else will also have that same story. The ticket to success is to develop a rich setting/back-story for the world, not for the players character, and leave things open for personal character development through role-playing as the story progresses through quests and events.
 

ScruffyMcBalls

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Apr 16, 2012
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Was anyone else just looking for another Elder Scrolls game that happened to have a co-op mode, rather than an MMO? Am I alone in this?
 

Legion

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Oct 2, 2008
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ScruffyMcBalls said:
Was anyone else just looking for another Elder Scrolls game that happened to have a co-op mode, rather than an MMO? Am I alone in this?
I want Skyrim with co-op. A thousand times more than this.
 

Doom972

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Dec 25, 2008
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I really don't understand what they want to do with this game. They already announced that the game will have WoW-like mechanics (hotkeys, cooldowns, etc.) and the teaser said "Salvation cannot come from one hero alone, but from many", which lead me to believe that teamwork will be an integral part of the game and that the player won't be "The Hero".

It seems that after bad feedback on the official forums, they either decided to change the core elements of the game (which is unlikely) or they decided to try to appeal to both TES fans and MMO fans. Which is impossible, IMO.
 

Thyunda

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May 4, 2009
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...100% solo? No. I don't like that. 100% team-based please. I don't like being a solo hero I have a short attention span and I get distracted easily without a team to yell at me for being useless. I like instanced missions. One of the few things Anarchy Online did right. I like the instanced dungeons in World of Warcraft.

But I hated doing them alone. I don't want a bloody solo main story I want to hang out with some buds and be an unstoppable quintet of awesome. Or quartet. Or sextet. Hah. Sextet. I'm so immature.

CAPTCHA: Eat out. Heh...this site is just TRYING to make a child of me.
 

The Scythian

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Oh my. They don't know their lore. You fight Dagoth Ur in Morrowind, not the Tribunal (unless you want to, or in the expansion).
 

Lunar Templar

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Zaik said:
So, what, they saw TOR falling to pieces already and thought, "That looks like a great idea!"
you stole my post!! give it back!! >.<

sides what dumb ass though '100% solo' and 'MMO' is a good idea? it defeats the point of the 'MM' part -.- idiots.

and people wonder why i think Bethesda is staffed with retards
 

Fearzone

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Dec 3, 2008
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Well that idea worked so well for Conan: Hyborean Adventures, and SW:TOR.

The people designing this need to understand why people pay subscriptions fees for MMOs. Hint: it isn't for a single player experience.
 

Tiamat666

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Dec 4, 2007
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Actually, having an MMO that I can play "single player" while talking with real people and perhaps trading items with them along the way, sounds pretty good to me.

One of the reasons I'm not into MMO's is that you need to meet up with people at some point to make progress, and I hate to have any pressure or needing to call people up when playing my games. I just want to play when I feel like it.
 

hatseflats

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Aug 22, 2011
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"Those are huge, global, epic things that you don't want to stand in line to do in an MMO," he said. "The last thing you want to do is to have the final confrontation with Mehrunes Dagon as he's stomping across the Imperial City, and you see 15 guys behind you waiting to kill him because they're on the same quest." The TES Online designers were hoping to hit that feeling of "You're awesome, you're the hero"
And this is why I don't like the latest TES games. Morrowind actually wasn't about "being awesome, being the hero", the protagonist was made a hero against his own will - sent on a mission he didn't want, singled out (later on) as the Nevarine while it remained unclear whether he really was... That was interesting.
This whole "hey protagonist, you're the hero, you have been chosen by the gods" thing is terribly boring.