Syzygy23 said:
I have to disagree with you here.
How many iterations of "Swing melee weapon" and "Shoot arrow/bolt" can there possibly BE?
You either swing the sword or you don't. You can block with it if you want, but the game gives you shields that are superior.
I was talking about how in Morrowind every single melee weapon was "press attack button, do damage". Axes, Maces, and Swords were all mechanically the exact same because none of them did anything special, they were all essentially the same melee weapon, just with a different damage number, and a different skin.
In Skyrim however, they gave axes the ability to cause bleed, maces the ability to ignore armor, and swords do bonus critical damage. There's a real mechanical difference to the weapon types in Skyrim, because weapon types actually DO something unique.
It is still the same "press attack button, do damage" as Morrowind, but this time its now "press attack button, do damage, and do bleed damage", or "press attack button, do damage, and do armor ignoring damage", or "press attack button, do damage, and do more critical damage"
Skyrim's weapons are more diverse, because picking between them actually gives you some effect the other weapons don't, whereas Morrowind's melee weapons were all essentially the same.
beastro said:
If people want certain armour to be good then they can actively edit it to match the progression of their gear as they progress like I do with custom armour in TES and FO games.
Novel ways to circumvent the progression are fine, but it shouldn't be the major factor in a game.
To put it in EQ terms, you could try to use Velious armour and its unique textures for as long as you possibly could, but they should eventually give way to you adopting Luclin gear and accepting its look.
That's a silly idea because it removes the entire concept of player choice, and forces everyone down the same linear armor progression.
Every high level character would be the same, with the same armor, and would lack any form of individuality. Choice, and uniqueness > armor tier systems.
beastro said:
If people don't like that, then the best MMO equivalent is in LOTRO where you have your gear that gives you stats and then can overlay aesthetic gear that affects your looks without interrupting the progression of the stat gear. The nearest one can get with that in a game like Skyrim is what I mentioned before, editing the armour to match the best of what you've found in the game so far.
Or how about people just smith their armor to higher levels? Thus giving them the same stats as higher tier armor, but the looks of lower tier armor.