Syzygy23 said:
SajuukKhar said:
Tdoodle said:
This was a fabulous post and you are a fabulous person.
Might be pushing it with the one spell = fifteen spells bit but otherwise can't agree more.
One of the biggest fallacies I see with gaming in general is people trying to say "well there were 10 weapons types in X games, but only 5 in this one, so its dumbed down/simplified", when in reality, those 5 weapons in the newer game, do more mechanically then the 10 weapons from past games did.
I have to disagree with you here.
How many iterations of "Swing melee weapon" and "Shoot arrow/bolt" can there possibly BE?
Well, there's "swing melee weapon at seven different speeds" (dagger, sword, axe, mace, greatsword, greataxe, hammer), affecting DPS versus alpha damage, plus a question of whether a weapon can do extra damage more often (through plain damage or DoT) or do more damage than normal to armored opponents, not to mention perks that can add "does insane extra damage from sneak attack" or "added critical effects" (though I think that applies to all weapons but daggers).
Just because the ultimate action is the same ("press button to swing weapon") doesn't mean the effect is always the same That's like reducing the entire Destruction line of spells to "throw magic damage thing" (after all, what's the difference between an Apprentice flame and a Master flame but the size of the fire?).
I don't know if bows and crossbows have separate mechanics yet, though.
You either swing the sword or you don't. You can block with it if you want, but the game gives you shields that are superior.
Actually, my favorite character currently favors a single knife for a fighting style. Partly for the 30x sneak damage, but also because half the Block perks apply to any type of blocking implement, including the Matrix dodge and powerbashing perks. Even if I screw up stealth, I can still win fights by knocking people off balance and taking advantage of the dagger's incredible attack speed.