The problem i have with both Oblivion and FO3 is that i dont feel the need to continue playing at any point of the game. Its the overall problem of games trying to be too much of a sandbox while, due to the fact they are singleplayer, the interaction with world is still limited to the scripted parts. I get out of the prison/vault and pretty much all im left is "Go save the world". But i dont want to, there is nothing wrong with the world as it is, i got out of cage, i want o just live along. There is no feel of threat or great reward that would push me those few steps towards becoming 'the hero' unless i start to actively look for it.
While BioWare games are in the end linear due to fact there is single story to follow, and all you can change are minor details, different ways to achieve the goal, they at least poke you in the back with a sharp stick making you want to go forward. Through story they manage to pressure you into following the path, while in both Oblivion and FO3 i just can delay the events ad infinitum.
While BioWare games are in the end linear due to fact there is single story to follow, and all you can change are minor details, different ways to achieve the goal, they at least poke you in the back with a sharp stick making you want to go forward. Through story they manage to pressure you into following the path, while in both Oblivion and FO3 i just can delay the events ad infinitum.