Elder Scrolls with Crysis graphics

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Z of the Na'vi

Born with one kidney.
Apr 27, 2009
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I don't think the world is ready for the awesome.

Computers today would need something along the lines of Octa-cores to run shit like that.
 

Flying-Emu

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Oct 30, 2008
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orannis62 said:
Eh, to my admittedly uninformed eye, it looked mostly the same, bar the lack of loading between most districts in the Imperial City. Bethesda has a lock on the graphics, they should focus more on the animations.
Jesus Christ, the jumping animation in ESIV was painful.
 

Xanadu84

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Apr 9, 2008
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RocketPocket said:
I don't think the world is ready for the awesome.

Computers today would need something along the lines of Octa-cores to run shit like that.
I doubt it, the original Crysis could run on a single core processor, and it was also an open world game.
 

Woodsey

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Aug 9, 2009
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Shamgarr said:
Who really cares about graphics? They don't do anything to enhance my experience in a game. I know they're important to alot of people, but I'd rather have a development team focus on innovative gameplay and an excellent story before they worry about their graphics.
I always hear this argument, and still it fails to make any sense to me

No graphics = no game (bar that one where you play a blind monk).

To innovate gameplay the graphics need to keep up.

Batman: AA would have been pointless if the graphics were God-awful (or extremely simple) because there would have been no atmosphere, no sense of place; if that's the case then the game becomes redundant because the look, style and characters aren't portrayed well enough to reflect on what the developers want the game to play like.
 
Sep 14, 2009
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Donnyp said:
Too bad graphics are the least important thing to me in a game.
this.

if your that worried about the graphics then why are you playing these games?

the only time graphics has ever bothered me is when i sniped your freaking polygon head but the graphics are so bad it doesn't register the hit, thats the only time i ever really care

how about they....go to bioware school and learn how to fucking make stories and enhance the characters...x10000
 

halfeclipse

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Nov 8, 2008
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Honestly the difference isn't all that huge. Run it at max graphics and at a decent resolution and its already fairly close. Add on some of the graphical mods and its actually better.



Et3rnalLegend64 said:
orannis62 said:
Eh, to my admittedly uninformed eye, it looked mostly the same, bar the lack of loading between most districts in the Imperial City. Bethesda has a lock on the graphics, they should focus more on the animations.
Nah. What they should focus on is getting more than two people to voice for each race.
Or better yet some quality control on who voices what. The beggars are a great example, they'll go from sounding very cultured to sounding like their gargling gravel to sounding like their about to rip your face off and eat your kidneys. All in the space of 3 lines, all voice by 3 different people.
 

gigastrike

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Jul 13, 2008
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SantoUno said:
gigastrike said:
It looks exactly the same, which sucks because it must have taken forever to put together. Also, while the city is picture perfect, everything else is severely scaled down.
Are you serious? I thought the exact opposite. The beginning stunned me and I seriously thought it was nearly real, but then when it got to the Imperial City everything looked the same to me (although some of the lighting and shadow effects were much better).
What I meant was that the world outside of the city looked absolutely nothing like it does in the game. There should have been a huge bridge, but the only bridge in the entire video was tiny!
 

Onyx Oblivion

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Sep 9, 2008
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Et3rnalLegend64 said:
orannis62 said:
Eh, to my admittedly uninformed eye, it looked mostly the same, bar the lack of loading between most districts in the Imperial City. Bethesda has a lock on the graphics, they should focus more on the animations.
Nah. What they should focus on is getting more than two people to voice for each race.
They can do that now. They're fresh off the $$$$ from Fallout AND Oblivion.

OT: idk, i think the textures look kinda bleh.
 

brodie21

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Apr 6, 2009
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does anyone have a comment on how in both oblivion and fallout 3 when you killed someone sometimes their body would strech out an flop around?
 

brodie21

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Onyx Oblivion said:
Et3rnalLegend64 said:
orannis62 said:
Eh, to my admittedly uninformed eye, it looked mostly the same, bar the lack of loading between most districts in the Imperial City. Bethesda has a lock on the graphics, they should focus more on the animations.
Nah. What they should focus on is getting more than two people to voice for each race.
They can do that now. They're fresh off the $$$$ from Fallout AND Oblivion.

OT: idk, i think the textures look kinda bleh.
i think the textures look bleh because it was one guy working on it, imagine how it would look if you had a whole team working on it and an HDTV
 

mad benji89

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SultanP said:
It would be totally awesome if they did the next instalment with those graphics. BUT, I also think that their character animations would be even more annoying if you've got a lot of puppet people walking around in a stunning almost realistic environment.
very true they would stick out like sour thumbs
 

UnravThreads

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Aug 10, 2009
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I don't know how Bethesda got to be as popular as they did, but I'm glad they are.

Morrowind had a very poor (IMHO) combat system that wasn't friendly to new players, it's one reason I gave up with it. Sure, it had acceptable graphics and was huge, but I can't play a game where repeatedly slashing a rat results in my death. It also had the Same-Voice-Everywhere syndrome of later Bethesda games.

Oblivion had, to be honest, crap graphics. My characters had odd blue/green squares on their faces, most of the plate armor sets didn't have female models, texture pop-in was at a stupidly short range (even on maximum) so the ruins around you could look nice, but the mountain in front of you was an eye sore. I never had any reason to use a Horse, and I don't really plan to. Luckily the combat was "fixed" in a way, but the leveling was dumbed down immensely. And don't forget Same-Voice-Everywhere Syndrome.

Fallout 3 had much better graphics, better gameplay, a wealth of places to explore. But it suffered (IMHO) in regards to PCs. There were too few options on the Gene Projection thingy per page, so you were continually scrolling up and down. The hair was like Oblivions' - Plasticy, shiny and just wrong. It had Same-Voice-Everywhere but not as bad as it was in their previous games.

:)

Back to topic: Meh @ the video. Outside the city looked great, even if it was a bit too colourful. But inside the city? I didn't notice anything apart from the outer ring being one giant section.
 

Onyx Oblivion

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brodie21 said:
Onyx Oblivion said:
Et3rnalLegend64 said:
orannis62 said:
Eh, to my admittedly uninformed eye, it looked mostly the same, bar the lack of loading between most districts in the Imperial City. Bethesda has a lock on the graphics, they should focus more on the animations.
Nah. What they should focus on is getting more than two people to voice for each race.
They can do that now. They're fresh off the $$$$ from Fallout AND Oblivion.

OT: idk, i think the textures look kinda bleh.
i think the textures look bleh because it was one guy working on it, imagine how it would look if you had a whole team working on it and an HDTV
*drools*
 

SimuLord

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Aug 20, 2008
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Qarl's Texture Pack 3 does wonderful things for Oblivion's graphics. It also makes a PC cry the same way the Crytek engine does (4096x4096 texture file sizes will do that). Stonking beautiful, though. I had to uninstall it because the framerate was unacceptable and vanilla Oblivion's more than pretty enough.
 

NoNameMcgee

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Feb 24, 2009
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I would hope for lots of other improvements on Oblivion over the graphics first, but if they don't improve the graphics at all obviously that would suck. Seeing the next Elder Scrolls running on the Cryengine would be pretty damn cool.

This looked gorgeous, and I don't care what anyone in this thread says, this looks much better than Oblivion, and I played it maxed out with visual effect mods and texture mods. The inside of the Imperial City would have looked almost the same (texture quality) if it wasn't for Cryengine's amazing lighting and shadow effects and the gorgeous grass and foliage inside the city. I hated Oblivion's horribly overdone bloom (it has to be the most ugly lighting I have seen in a video game, even 3D games in the 90's had better lighting than Oblivion because at least they weren't excessively overdone and didn't hurt my eyes) and the Cryengine lighting blows that out of the water. Outside looked phenomenal all-round.