Persona 4, although I think it may just be because I went ahead and finished 3 first, and 3's ending was depressing.
It was really satisfying but well, in my opinion ocarina of time was much more epic, I guess is for the cartoony part (no hard feelings). You do get the stab on the forehead too.iNfArEd said:Legend of Zelda: The Wind Waker.
Sword to the Forehead... FUCK YEAH!
Wasn't the Red Forest in the original S.T.A.L.K.E.R just as linear due to intense radiation?versoth said:Internet Kraken said:Really? I liked Red Forest in the second game more than the first.versoth said:Don't tell me, I haven't had the time to finish the Red Forest portionInternet Kraken said:Which is interesting, because S.T.A.L.K.E.R. CS has a terrible ending.versoth said:S.T.A.L.K.E.R. SHOC
There were 7.
the two 'real' endings were excellent. The 5 "false" endings were interesting, but didn't really "end" properly. Ended your character tho.
Bleh... I hate the Red Forest. It was fine in the first game, why does it have to suck so hard in the second?
Unfortunately, the game is about to take a dip in quality. Which is a shame, because I thought it was pretty good up until Limask.
It looks like a forest, and the map pretends that it's a forest, but it is really just as linear due to unclimbable hills replacing barbed wire. to ensure that there are fixed paths
It pretends to be something different when it really isn't (an open forest), and it makes using the map to find the quickest way to get anywhere difficult.
It is a good game, but for some reason the Faction Warfare portion is a bit broken. I have conquered all Freedom territories in the name of Duty, but they keep spawning at their base.
Cama Zots said:Yeah, completely agree with you there. He got what he deserved.Generator said:Inglourious Basterds ended perfectly. Literally, I've never been more satisfied with an ending because it ended just at the right time.
Actually, I was just happy that they ended right at the peak of the action. Instead of filling the last 20 minutes or so with useless information that no one cares about (like most movies do), this movie managed to bring it to a close right at the climax. Just perfect.QuirkyTambourine said:Agreed, I was expecting....something much different to happen.Generator said:Inglourious Basterds ended perfectly. Literally, I've never been more satisfied with an ending because it ended just at the right time.
Also I liked the ending of District 9, the movie was so well done that I'm alright with a sequel for it.
I thought the same thing about my weapon not running out of ammo (I had thousands of ammo boxes), but after fighting off a ridiculous number of Stalker reinforcements without a single bandit attempting to capture the base, I managed to waste all of my ammo.versoth said:I didn't have too much of a problem with the radiation, seeing as how you could just spam medpacks (which I had far too many of) to stay alive if you had to (oddly that strategy works for when you are inside the NPP)Internet Kraken said:Wasn't the Red Forest in the original S.T.A.L.K.E.R just as linear due to intense radiation?versoth said:Internet Kraken said:Really? I liked Red Forest in the second game more than the first.versoth said:Don't tell me, I haven't had the time to finish the Red Forest portionInternet Kraken said:Which is interesting, because S.T.A.L.K.E.R. CS has a terrible ending.versoth said:S.T.A.L.K.E.R. SHOC
There were 7.
the two 'real' endings were excellent. The 5 "false" endings were interesting, but didn't really "end" properly. Ended your character tho.
Bleh... I hate the Red Forest. It was fine in the first game, why does it have to suck so hard in the second?
Unfortunately, the game is about to take a dip in quality. Which is a shame, because I thought it was pretty good up until Limask.
It looks like a forest, and the map pretends that it's a forest, but it is really just as linear due to unclimbable hills replacing barbed wire. to ensure that there are fixed paths
It pretends to be something different when it really isn't (an open forest), and it makes using the map to find the quickest way to get anywhere difficult.
It is a good game, but for some reason the Faction Warfare portion is a bit broken. I have conquered all Freedom territories in the name of Duty, but they keep spawning at their base.
And yeah, the faction warfare is broken. I tried to conquer the zone with my bandit buddies, but no matter how many times I kicked the Stalker's out of their home base, no bandits would ever come to secure the fucking thing. They would say they were coming but they always seemed to be distracted by something. I ended up running out of ammo fighting off the constantl reinforcements.
My primary weapon is a Vintar, and it uses ammo that Duty sells IIRC (been a while) so I havent ever had ammo problems (helped that the vintar became common as dirt on the ground as soon as I found one), but I have the same problem with Duty not capturing the road between Argroprom and the Garbage.