Actually its incredibly easy to pirate steam games.Faeanor post=7.73496.799251 said:It is possible, I know somebody who has a cracked version of the orange box. I'm guessing it takes a lot of work though.TsunamiWombat post=7.73496.799172 said:Piracy is the new Godwins Law!
Yeah it's kinda ironic- is it even POSSIBLE to pirate steam games?
I think Steam has well and truly swooped.tendo82 post=7.73496.797656 said:Leaving room for Apple to swoop in with iTunes.
Whine now, pay later.
How can you compare stealing space from a company(you're using a chair that should be for a paying customer) to downloading a game?(you're using data bought by someone else that that person decided to upload online for free)mtk2a post=7.73496.801866 said:Pirating games = sneaking into a movie theater.
Even if the movie is bad, you still snuck in the back when others had to pay.
Interesting anecdote: That's how I earned my TOGSolid nick.mtk2a post=7.73496.801866 said:Pirating games = sneaking into a movie theater.
Even if the movie is bad, you still snuck in the back when others had to pay.
Hey watch this:Jimmyjames post=7.73496.801133 said:This is SO not true. I know TONS of people that never buy games and music because "I can get it for free anyway".corroded post=7.73496.800559 said:Games that can hold their own get bought, regardless of piracy.
This is SO true. I know TONS of people that buy games and music because "They're good".corroded post=7.73496.800559 said:Games that can hold their own get bought, regardless of piracy.
Sure, no one is arguing that people buy games that are good. But it doesn't change the fact that lots of people pirate games whether they're exceptional or not. Example: I'm the ONLY one of my friends that bought "Orange Box". Three of my friends downloaded it, which sucks because we can't play TF online together.TOGSolid post=7.73496.804647 said:This is SO true. I know TONS of people that buy games and music because "They're good".
Except I can actually back that up with Galactic Civilizations 1 and 2 and Sins of a Solar Empire. All of which posted great sales and had 0 DRM.
Key phrase up there is "we can't play TF online together". Steam is a prime example of a service where any DRM/protection exists to make the pirated version of a product inferior to the genuinely purchased one. Sure, your friends can play Portal, but if they want to play TF2 and enjoy it the way legitimate customers do they're SOL until they fork over the money. I'm entirely in favor of things like that.Jimmyjames post=7.73496.804926 said:Sure, no one is arguing that people buy games that are good. But it doesn't change the fact that lots of people pirate games whether they're exceptional or not. Example: I'm the ONLY one of my friends that bought "Orange Box". Three of my friends downloaded it, which sucks because we can't play TF online together.TOGSolid post=7.73496.804647 said:This is SO true. I know TONS of people that buy games and music because "They're good".
Except I can actually back that up with Galactic Civilizations 1 and 2 and Sins of a Solar Empire. All of which posted great sales and had 0 DRM.
There's no excuse for pirating games, regardless of quality. Maybe companies overreact about it, but imagine how much better their sales would be (and therefore their resources for making BETTER GAMES) if everyone that pirated it bothered to actually purchase the game.
Pirating is a dick move, and no one here has changed my opinion.
You need to read the thread. I said I don't like the DRM. Therefore, I don't buy the game.SimuLord post=7.73496.805144 said:Meanwhile, with EA's DRM, the pirates not only get the game for free, they get a higher-quality product because there's nothing to break their computer (my wife bought Spore and SecuROM makes it impossible for her to use her CD-burning software to burn mixes of MP3s she rips from CDs she legitimately owns.) When you're pretty much requiring your customers to uninstall your product and then REINSTALL WINDOWS just to get control of their computer back, that's going too far.
Wait... so just because they wouldn't have otherwise payed for the game, it's OK to steal it? That doesn't make any rational sense. Why should they get to play it at all without paying for it? I wouldn't buy a Britney Spears album either, but does that give me the right to steal one? I can't afford a BMW, but that doesn't give me cause to go steal one of those, either.Zani post=7.73496.805235 said:Just because someone pirates a game copy, doesn't mean they would have bought it otherwise, so they aren't losing that much money when you think about it,...
Once again, you seem to think your friends represent the entire gaming community. They don't, not by a long shot, which is what I was basically getting at. Yes, there are assholes that pirate games and never buy it, but they are the minority. Most gamers do buy their games. Yes a lot of them pirate also, but in most piracy discussions, you'll see the vast majority talking about how they treat it like a demo.Jimmyjames post=7.73496.804926 said:Sure, no one is arguing that people buy games that are good. But it doesn't change the fact that lots of people pirate games whether they're exceptional or not. Example: I'm the ONLY one of my friends that bought "Orange Box". Three of my friends downloaded it, which sucks because we can't play TF online together.TOGSolid post=7.73496.804647 said:This is SO true. I know TONS of people that buy games and music because "They're good".
Except I can actually back that up with Galactic Civilizations 1 and 2 and Sins of a Solar Empire. All of which posted great sales and had 0 DRM.
There's no excuse for pirating games, regardless of quality. Maybe companies overreact about it, but imagine how much better their sales would be (and therefore their resources for making BETTER GAMES) if everyone that pirated it bothered to actually purchase the game.
Pirating is a dick move, and no one here has changed my opinion.
Demos these days suck. They're usually a 1.5 GB download for 10 minutes of gameplay that only illustrate exactly what they want you to see. It's just a sucker punch to get you to buy the game. I know more than a few guys who played the TFU demo and went "hey not bad" and then bought the game and were /facepalming the whole way through.If you want to try it out, download the demo. Almost every single game has one.
Agreed, if Developers really want to curb on piracy, release sizable demo's that give you a good feel for the gameplay, be sure not just to highlight your strengths but all aspects of the game. We'll respect you for it and even if we give your game a pass your not selling at a loss.TOGSolid post=7.73496.806540 said:Once again, you seem to think your friends represent the entire gaming community. They don't, not by a long shot, which is what I was basically getting at. Yes, there are assholes that pirate games and never buy it, but they are the minority. Most gamers do buy their games. Yes a lot of them pirate also, but in most piracy discussions, you'll see the vast majority talking about how they treat it like a demo.Jimmyjames post=7.73496.804926 said:Sure, no one is arguing that people buy games that are good. But it doesn't change the fact that lots of people pirate games whether they're exceptional or not. Example: I'm the ONLY one of my friends that bought "Orange Box". Three of my friends downloaded it, which sucks because we can't play TF online together.TOGSolid post=7.73496.804647 said:This is SO true. I know TONS of people that buy games and music because "They're good".
Except I can actually back that up with Galactic Civilizations 1 and 2 and Sins of a Solar Empire. All of which posted great sales and had 0 DRM.
There's no excuse for pirating games, regardless of quality. Maybe companies overreact about it, but imagine how much better their sales would be (and therefore their resources for making BETTER GAMES) if everyone that pirated it bothered to actually purchase the game.
Pirating is a dick move, and no one here has changed my opinion.
I totally admit I've pirated a few games, but I always buy the games I knew I'd want to keep playing.
http://img.photobucket.com/albums/v407/dracofyre/Picture007.jpg <--because I know someone will try and play a "oh you're just saying that" card. Those are all purchased games.
Demos these days suck. They're usually a 1.5 GB download for 10 minutes of gameplay that only illustrate exactly what they want you to see. It's just a sucker punch to get you to buy the game. I know more than a few guys who played the TFU demo and went "hey not bad" and then bought the game and were /facepalming the whole way through.If you want to try it out, download the demo. Almost every single game has one.
Don't need DRM for things like that. Why, back in the olden days we had these things called "CD-Keys" and unless they were verified with the online server as non-pirated keys, then they couldn't play online.Key phrase up there is "we can't play TF online together". Steam is a prime example of a service where any DRM/protection exists to make the pirated version of a product inferior to the genuinely purchased one. Sure, your friends can play Portal, but if they want to play TF2 and enjoy it the way legitimate customers do they're SOL until they fork over the money. I'm entirely in favor of things like that.
CDkeys can be cracked, there are programs that'll generate CDKeys for you. Really it's impossible to prevent games from being cracked. There is an elegant solution to any problem, it's just up to us to figure it out.Amnestic post=7.73496.811909 said:Don't need DRM for things like that. Why, back in the olden days we had these things called "CD-Keys" and unless they were verified with the online server as non-pirated keys, then they couldn't play online.Key phrase up there is "we can't play TF online together". Steam is a prime example of a service where any DRM/protection exists to make the pirated version of a product inferior to the genuinely purchased one. Sure, your friends can play Portal, but if they want to play TF2 and enjoy it the way legitimate customers do they're SOL until they fork over the money. I'm entirely in favor of things like that.
Warcraft 3, to my knowledge, has no issue with people playing online with pirated copies. That game is six years old. ;/ Shows how far we've needlessly come, ey?
You misunderstand the way CD Key authentication works. There is a master algorithm that generates the keys. Each time a disk is pressed and shipped the algorithm is run once, and it's result is added to a database that the publisher/developer maintains and is uploaded to the authentication server, as well as printed on a card to be shipped with the disk.TsunamiWombat post=7.73496.812303 said:CDkeys can be cracked, there are programs that'll generate CDKeys for you. Really it's impossible to prevent games from being cracked. There is an elegant solution to any problem, it's just up to us to figure it out.
So why isn't this done...now?ReepNeep post=7.73496.812643 said:You misunderstand the way CD Key authentication works. There is a master algorithm that generates the keys. Each time a disk is pressed and shipped the algorithm is run once, and it's result is added to a database that the publisher/developer maintains and is uploaded to the authentication server, as well as printed on a card to be shipped with the disk.TsunamiWombat post=7.73496.812303 said:CDkeys can be cracked, there are programs that'll generate CDKeys for you. Really it's impossible to prevent games from being cracked. There is an elegant solution to any problem, it's just up to us to figure it out.
Keygens you can download off of the net use the same algorithm and spit out a key that will get past the cd key check built into the software. When the program phones home to check the key however (in days past that was only when someone tried to play online as the check was usually run when the server browser was opened while more modern ones make the check during the installation process denying simple keygen users access to the program at all), it is checked against the database and will be determined to be bogus because an original disk was never shipped with that key. The program may then be disabled, the key may be blacklisted or any number of other things. The possible outcomes of these algorithms number in the hundreds of millions or more, so the probability of a keygen spitting out a genuinely legitimate key are absolutely miniscule.
CD Keys are very effective methods of stopping casual piracy among the technologically illiterate, which is all DRM or indeed any anti-piracy measure can ever hope to do. They are also far less irritating to legitimate customers than mandatory registration or the absolutely draconian '3 installs, we might give you more if you ask us nicely' securom bullshit that seems to be popular now.