Enemy AI behaviours that piss you off

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Not G. Ivingname

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Nov 18, 2009
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When you have a character that most move to a certain spot to kick open door/get onto elevator/blast through a wall/make the door magically openable and said character gets stuck, it really makes my blood boil.
 

Ironman126

Dark DM Overlord
Apr 7, 2010
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SimuLord said:
Ironman126 said:
The god-like AI from Bad Company 2. One shot out of a silenced weapon at 200 meters and they know EXACTLY where you are. Hell, a silent knife kill and they know. It's like they have super-hearing and linked brains! I mean come on, Half-Life had better AI in 1998 than BBC2 does in 2010! What is the deal with that?!
Oblivion had a similar problem. One hit kill from 400 yards out with a bow and arrow? It's like you fired a Grand Bombard for all the good even 85% Chameleon and a 100 Sneak rating does you.
I think Fallout 3 also suffers from that. It wasn't nearly as bad, but a long range sniper round to the head while hidden means nothing if there is more than one hostile.

What really made BBC2 bad for me was the fact that they never fucking stop coming!
 

SimuLord

Whom Gods Annoy
Aug 20, 2008
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Ironman126 said:
SimuLord said:
Ironman126 said:
The god-like AI from Bad Company 2. One shot out of a silenced weapon at 200 meters and they know EXACTLY where you are. Hell, a silent knife kill and they know. It's like they have super-hearing and linked brains! I mean come on, Half-Life had better AI in 1998 than BBC2 does in 2010! What is the deal with that?!
Oblivion had a similar problem. One hit kill from 400 yards out with a bow and arrow? It's like you fired a Grand Bombard for all the good even 85% Chameleon and a 100 Sneak rating does you.
I think Fallout 3 also suffers from that. It wasn't nearly as bad, but a long range sniper round to the head while hidden means nothing if there is more than one hostile.

What really made BBC2 bad for me was the fact that they never fucking stop coming!
If Fallout 3 suffers from that I haven't experienced it. With >70 Sneak or so I can snipe the whole group of Raiders with those Mole Rat cages on the main road in the southern part of the map (there's what, five of 'em there?) without even going from [HIDDEN] to [CAUTION].
 

Draconicfeline

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Nov 11, 2010
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Ok in pokemon with the 'smarter' trainers, like the gym leaders and the elite four? I Hate it when I'm down to one pokemon with a sliver of health and no more items and I'm somehow managing to beat them up, and I'm a turn away from winning when they pull out a recovery item.
I hate it when they get smart.

Oh yeah. And the psychic guards in oblivion. And my characters inability to murder a person in their sleep in one hit.

Seriously, those guards.
Also, I ONLY STOLE A KEY!!! And then they kill me.
 

Master Kuja

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May 28, 2008
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Ironman126 said:
The god-like AI from Bad Company 2. One shot out of a silenced weapon at 200 meters and they know EXACTLY where you are. Hell, a silent knife kill and they know. It's like they have super-hearing and linked brains! I mean come on, Half-Life had better AI in 1998 than BBC2 does in 2010! What is the deal with that?!
Jesus tits don't get me started on the god awful AI in that game. Oh what's that? Silenced pistol perforating the back of your skull? Nope, every enemy in a thousand god damn miles heard it and now knows your exact location, also, precision accuracy throughout those one thousand miles, naturally.

It got to the point where I just started running in and hosing enemies down with LMG fire whenever I could, or failing that, rockets. It was a damn sight more effect than trying to fucking sneak.
 

timeadept

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Nov 23, 2009
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The MuthR FuthR said:
My entire team, in star wars battlefront singlelayer.
(counterproductive they are)
lmao i remember that game, i'd get a kill count over 200 on a 300 ticket map and still louse! I mean wtf was my AI team actually DOING? it didn't annoy me so much as it made me feel badass at the time, but really, is it too much to ask that my team stops playing with them selves long enough to actually shoot something?