Soviet Heavy said:
Zaik said:
Somonah said:
Michael Hirst said:
Awexsome said:
Context (seriously what double standart?)
aftohsix said:
Not sure why either to be honest. Certain games, which are perfectly good games, are played by people at the right moment in their lives and they achieve a "sacred cow" status to them.
Don't get me wrong. Half Life 2 is a fun game. It's not the best game I've ever played but it is a fun one. However I'm able to play it without the rose colored glasses so many other people have and see the flaws in it.
Half Life 2 isn't the only "sacred cow" thrown around here though. Stick around long enough and somebody will tell you Baldur's Gate is the greatest RPG of all time. I'm playing through it right now for the first time and though it's okay I am feeling as though I'm forcing myself to continue along with it.
Since I'm not one of the people who play Half Life 2 with the rose colored glasses I can't answer your question and since those people seem unwilling to answer it in any way other than to call you a dick or troll your thread I can't help you.
Except you who apparently answered in a honest way rather than pulling the troll car without taking in context what i just said. Because apparently the concept of Hype Aversion didnt cross their minds and i though that i made it clear that i havent played the game
tvtropes.org/pmwiki/pmwiki.php/Main/HypeAversion
I cant hate something i dont know but i can hate the people who mindlessly tell me to join them because resistance is futile.
By the way, isnt the fact that you dont have the rose colored glasses a good thing?? Because i dont want praise but instead i want someone to tell ME what set this game apart from the others (And not by TODAY standart, but when it was released) I will get into the business perspective later.
Gralian said:
Roughly speaking, it's to do with the variety. The enemy variety, the weapon variety, the environment variety.
Stop for a moment and think - how many modern shooters really throw all sorts of soldiers, vehicles and varied aliens at you? Just look at Half Life's roster - the three types of combine soldier, the gunships and cars, the various flavours of headcrab and zomboi, the striders, the barnacles, the antlions etc - the point being that you generally don't get such a mixed bag of antagonists coming at you with such varied design. It's really quite refreshing. After all, don't the Locust get a little dull after the hundredth encounter?
As for the guns, that speaks for itself. Not to mention innovative weapons like the grav gun, which is also a large reason for its popularity, as well as Half Life being one of the pioneers of the Havoc engine and physics based puzzles. People had immense fun watching dead enemies ragdoll when they died. I know i never get old of shooting a soldier and seeing him flop down off the cliff he was standing on, for example.
And the locations? Well, as far as i remember you go from city rooftops, to a trainyard, to an aqueduct, race through on a boat thing, end up in a creepy old town, back in the city, then on sandy beaches, then in a large prison facility etc. Environments change often and it's not like (going back to previous example) Gears whereby it's the same ruined cities every damn level.
I'd also say the fact the narrative is so nonexistant may be a factor. People want to know about the combine about the 3 hour war, what exactly the combine are and how they convert people as well as these weird aliens and how headcrabs work exactly. But none of that is ever explained. The example i'll use to back this up is Silent Hill 2. You don't know what the heck the creatures are or how they work or even where they came from, but they intrigue the hell out of you and you want to know more although you're never told anything concrete - it's only hinted at. Likewise in HL2 you see xray images of people who have turned combine, for example.
That said even back when it was a new release i did think the praise for it was excessive, much in the same way i think Portal praise is ridiculously excessive. But that doesn't stop me from enjoying it now and then.
Oh boy, i feared this one. Why you people ALWAYS compare this game with the current standard of FPS?? Because its easy to compare shit with a FPS of the past of any kind and not precisely HL2 (its kind of cheating you know)
It baffles me how going back to basics is considered a innovation today (Reverse Innovation??) See Serious Sam 3 or Rayman Origins (nice art btw)
The point is that you said HL2 has variety of enemies...........so? the FPS that came before it had the same lvl of colorful people to kill to the point that HAVING many exotic enemies and weapons was kind of a obligation back then. Like the game being in first person to BE classified as a First Person Shooter in the first place but again if you compare it to today's FPS then of course it looks like gold (then again, Painkiller had more colors)
Not going to question the Grav Gun and the Ragdoll physics if they trully came from this game. Its like questioning that Legacy of Kain: Soul Reaver DIDNT have a superior 3D platformer for the poligon era of Playstation or wasnt the first game to have dual 3D world environment for puzzle solving.
The location things seems also something standart from FPS from before, but dont know if it counts since those games have an episodic related stages that may or may not differ
The Silent Hill 2 comparation doesnt hold up (for me) because the monsters there are designed around the psyche of the person that is seing them. In other words they are designed around simbolism that represents a part of the main character and since this is a psychological survival horror i think it pretty much a minimum.
So what could be so innovative?? Its the fact that you can fuck around the "cutscenes" when other games have the power to take your freedom away?? I dont know, it seems like i am not doing any impact on their lives regardless if i take a piss on their coffees. It fells more like a ghost from System Shock 2 or Bioshock that plays when i reach a certain point and i cant interact with them. Then again, maybe HL2 needs to use the Star Wars kind of logic, where we just need to know just enough for the plot to make sense (it would be nice to know why other options like finding a cure for headcrabs or something doesnt work, it cience fiction after all so maybe there is a solution)
Skin said:
No need for this topic really. No game developers (except Valve) are going back to the HL formula, so all is well.
Except for Resistance 3 plot apparently but still, how can you be sure? How many people have actually taken notes from Valve? As i promised to "aftohsix" i will NOW talk about the bussiness perspective.
You see, i have a pretty basic understanding of the decisions of the producers of games and i think that a game that is SO GOOD as HL2 and Portal would get more riped off over the very few years that passed. After all, Doom was ripped off over and over with the many FPS that followed with their "own" identity, so games like Portal and HL2 should have become the standard for all the FPS to come. Why not? They didnt seem to care when the producers did it to Doom so may as well. Unless the ability to rip off the structure of a game was limited thanks to the rise of the internet, where people can call BULLSHIT more quickly than in the 90's
When i compared HL2 to Citizen Kane i actually mean it but the comparation of mine is around the hype that they got. They are both "criticaly aclaimed" and "innovative" for their time and i dare to say that in their respective mediums (games and movies) are better regarded than films/games of today.
Now, i know CK used the cinematography and lightning effects in a way that was "innovative" for a film but the producers AVOIDED using anything related to CK because this movie bombed at the box office and coping a formula that doesnt make money isnt going to pay for an island in the caribean nor even let you pay the entry fee for the Illuminaty.
So how about HL2?? i am pretty sure that it DIDNT bombed and it had good reviews so that means that everyone is going to copy the shit out of it, right?? ............ Aparently no and that is weird. They had NO REASON to NOT copy the winning formula of HL2. Did the producers though its just as generic as the other games?? Or was it because it came in the Orange Box with other games and couldnt point out what game was the source of success?? I dont know.
Well i guess that is all that i can remember for now. I will like to see the people that pulled the troll card to be serious this time.
Skin said:
Wait, what i am wrong about??
pilouuuu said:
........... Citizen Kane bombed at the box office when it came out. I am sorry, but check out the rest of this post
Vault101 said:
Lazy comment without taking in context what i said? no thanks
Grouchy Imp said:
*applaudes*
Well done, another joins the top below of this comment for not make any sence and not taking things in context just like the others
AC10 said:
What part of i havent played it you didnt understand??
wurrble182 said:
See my quote on Gralian here for the same moderm shooter problem