Grouchy Imp said:
Ah, someone else who sided with the slavers? Yeah, that was an interesting moral choice.
I agree with you that all three sides of possible resolution should be explored, but the main campaign in Skyrim automatically sets the Dragonborn against the Thalmor, so how would a quest line to help the Thalmor retain Elsweyr work out? How could the Thalmor be persuaded to accept the aid of the Dragonborn after he/she tore apart their plans in Skyrim? Also, have you played the Broken Hearts DLC for Fallout:NV? It came up with a novel approach to inventory skimming, imposing a weight limit to carried gear heading into the campaign. Work that into your idea for a smuggling operation into Elsweyr and the caravaneer could impose say a 150 weight limit on his pack animals, allowing the player to bring some gear through but having to pick and choose which gear to take.
Part of me is excited by this idea, but another part of me thinks that if we put too much thought into this then whatever the DLC eventually is we'll end up being disappointed in it. Unless you're an undercover Bethesda dev and just haven't told me?
Nah, I am just a man who has brilliant concepts yet a shitty ability to communicate them through speech.
I don't know bout the Thalmor hating you on site, it may be possible that they just ignore you considering how you were not involved with their branch?
But, its the little details that matter:
A nice little addition would be Sand storms, seeing as how Elsweyr is desert, it would make the clearing inclement weather shout actually useful. These Sandstorms would very slowly damage you and clog your vision, but your the Dragonborn...you can get around that.
The dragons I mentioned? Make them have lightning breath instead of ice or fire. (Also there are two of them, make them twins, would be interesting)
Have several voice actors for Kahjiit considering how Skyrim currently has 2 voice actors for Kahjiit of each sex (Only for certain characters is this noticable)
Even then, extend some of the guilds to here. The College of Winterhold may have a sister outpost here or allow Jzargo to come home to help solve the problem (It would be hard to make him speak in Skyrim about this adventure though)
Maybe setting up a Dark Brotherhood branch here considering how Skyrim has the last branch in Tamriel?
I have piles of ideas but I don't want to keep this thread going forever.....