I played the demo and knew I was never going to buy this game. Maybe now the developer will put out better quality games instead of quantity shooters.
Yes, because the market is not saturated with too many First-Person Shooters that try to play up the multiplayer all the time and then get abandoned after a month because Call of Duty, Battlefield, or Halo are still better.CM156 said:I heard the dick jokes were bad, but this? Do they get money every time they say that word? If so, can I get in on this?For.I.Am.Mad said:'You scared the dick off of me.' didn't help sales? Wow.
OT: I'm told it didn't have competive multiplayer. For an FPS game, that's not a good thing
Not to mention if any of those steps go wrong (well moreso than they already do anyway) you can't even acess the main menu to quit the game and have to ctl alt delete your way out. Hilarious isn't it? That was the first game with GFWL I got, and definately the last.AC10 said:Because using it is like thisrhizhim said:i really do not understand whats the problem with games for windows live.
can someone be so kind as to explain/rant about it?
1) Put in game disc
2) Enter serial key
3) This game requires Games For Windows Live! To be installed. Even though it's already installed, we're going to run the installer again to waste 3 minutes determining that GFWL doesn't need to be installed.
4) Launch game
5) Games for windows live pops up, blocking the intro movie
6) Please login!
7) Enter login
8) An update is required! I'm just going to download that for you, too bad if you don't want me to.
9) You know that update that took 5 minutes to get cause our servers suck? Yeah I need to restart the game for that.
10) Go to step 7, repeat at least 3 times.
11) Now that you've watched the unskippable intro 4 times, GFWL requires you to enter the serial key you already entered to install the damn game anyways. Please enter the key.
12) Key accepted, I'm just going to log you out for no damn reason.
13) Repeat step 7-9 again.
14) Okay, you can play now. Unless you want to play online, that would require decyphering our retarted email like invite system that flakes out all the time. Have fun!
And what multiplayer it did have had the "Online Pass" lockdown.rabidmidget said:The problem is that the game's main demographic has a large focus on competitive multiplayer, which Bulletstorm lacked.
I'd be in the same camp. The game seemed to attempt to have low-brow humour and then forced drama, there wasn't enough weight, you can't have it both ways. I couldn't find anything refreshing with the game. The humour, stylistic choices etc seemed to be little more than a poor paint job over a bog-standard shooter. It just didn't leave any impression on me.SyphonX said:I didn't think there was anything remarkable or refreshing about Bulletstorm. So I'm not going to agree with the "good game doesn't always mean good sales" logic. I thought the game was rather boring. It's like they couldn't decide if they wanted it to be a cover-shooter, or a fun, silly shooter. So they just cut it down the middle with a dull butter knife of mediocrity.