Epic: Bulletstorm "Didn't Make Money For Us"

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PrinceofPersia

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Sep 17, 2010
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I played the demo and knew I was never going to buy this game. Maybe now the developer will put out better quality games instead of quantity shooters.
 

shrekfan246

Not actually a Japanese pop star
May 26, 2011
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CM156 said:
For.I.Am.Mad said:
'You scared the dick off of me.' didn't help sales? Wow.
I heard the dick jokes were bad, but this? Do they get money every time they say that word? If so, can I get in on this?

OT: I'm told it didn't have competive multiplayer. For an FPS game, that's not a good thing
Yes, because the market is not saturated with too many First-Person Shooters that try to play up the multiplayer all the time and then get abandoned after a month because Call of Duty, Battlefield, or Halo are still better.

Just because it's a shooter doesn't mean it is required to have multiplayer. In fact, that is the exact mentality that game developers need to step away from. There's too much multiplayer focus in this day and age, and it's causing single-player games to suffer either because they don't sell as well or they get criticized and then the sequel gets a useless multiplayer tacked on that is never used. Homefront is a great example, as is Bioshock 2. Both were games that either played up the single-player story or had the legacy of a great story to improve upon, and both suffered because they tried putting more resources into multiplayer instead of actually developing a good, lasting narrative with engaging gameplay.

How good do you think Mass Effect would be if Bioware were forced to develop multiplayer for them simply "Because Gears of War has it"? If one game has a good multiplayer mode, then let them have it. Stop trying to steal the twitchy online-only shooter fans from them and actually develop your own unique tale, because nothing short of a miracle will make people stop playing CoD/Battlefield/Halo/TF2 and trying to one-up them isn't going to end well. It is exactly what every MMO has been trying to do since Blizzard hit the scene with WoW, and look how that has turned out.
 

archvile93

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Sep 2, 2009
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AC10 said:
rhizhim said:
i really do not understand whats the problem with games for windows live.
can someone be so kind as to explain/rant about it?
Because using it is like this

1) Put in game disc

2) Enter serial key

3) This game requires Games For Windows Live! To be installed. Even though it's already installed, we're going to run the installer again to waste 3 minutes determining that GFWL doesn't need to be installed.

4) Launch game

5) Games for windows live pops up, blocking the intro movie

6) Please login!

7) Enter login

8) An update is required! I'm just going to download that for you, too bad if you don't want me to.

9) You know that update that took 5 minutes to get cause our servers suck? Yeah I need to restart the game for that.

10) Go to step 7, repeat at least 3 times.

11) Now that you've watched the unskippable intro 4 times, GFWL requires you to enter the serial key you already entered to install the damn game anyways. Please enter the key.

12) Key accepted, I'm just going to log you out for no damn reason.

13) Repeat step 7-9 again.

14) Okay, you can play now. Unless you want to play online, that would require decyphering our retarted email like invite system that flakes out all the time. Have fun!
Not to mention if any of those steps go wrong (well moreso than they already do anyway) you can't even acess the main menu to quit the game and have to ctl alt delete your way out. Hilarious isn't it? That was the first game with GFWL I got, and definately the last.
 

Rednog

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Nov 3, 2008
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The game had its moments, I think I paid like $30 for it, blew through it, had a chuckle and never played it again. The multiplayer was horrendous, constant lag, people didn't even bother to complete the special point kills and ended up just having to redo stages over and over.
 

Baralak

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Dec 9, 2009
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I really loved Bulletstorm. Easily one of the best shooters I've played in years.
 

Sightless Wisdom

Resident Cynic
Jul 24, 2009
2,552
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I honestly loved the game. I thought it was a refreshing change from all the grey, boring "realistic" shooters on the market. The writing was funny in an absurdly offensive kind of way, the game played well enough that I never felt like the controls should have been doing something other than what they were... Overall it was definitely AAA content and I'm looking forward to the sequel.
 

ImprovizoR

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Dec 6, 2009
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I liked it. But I got it pretty cheap. It was a lot of fun. It tried some new things which is admirable. It was completely unrealistic and violent. It had a Painkiller feel to it, but it was also quite original in a way. I want to see the sequel, but for the love of all the hot women in the world, don't release it on GFWL.
 

Bloodstain

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Jun 20, 2009
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I like their commitment. I wish them best of luck.

Gah, the GDC is in my hometown, but it's too expensive for me. :/
 
May 5, 2010
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I didn't buy it because they decided to:
1. List all the "creative kills", thus sucking out all the creativity.
2. They made a game that was supposed to be about killing large amount of enemies creatively COVER BASED, thus making creative kills totally impractical.

Also, the demo didn't impress me.
 

Fanfic_warper

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Jan 24, 2011
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I loved this game and thought it was awesome. Everyone who I talked to said they enjoyed it and then reccomended Gears of War.

I tried that and found myself snoring ten minutes later.

Bulletstorm was great. I look forward to a sequel and will happily buy it should it come out.
 

GonzoGamer

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Apr 9, 2008
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rabidmidget said:
The problem is that the game's main demographic has a large focus on competitive multiplayer, which Bulletstorm lacked.
And what multiplayer it did have had the "Online Pass" lockdown.
As a rule, I don't buy games with that crap in it because when I didn't have money, I HAD to buy used. But thankfully that was before every console was online and we had to deal with crap like this.
I didn't buy Mortal Kombat for the same reason and when I do get it, I will buy it used anyway.
 

Master_Fubar23

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Jun 25, 2009
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Meh, I liked the game though it was short. If they do make a sequal they need to make it a decent length. I'm reeeeeeeeally getting tired of games that last 4-8 hrs. I mean really...why bother buying a game for 60 bucks when you can use gamefly and play anywhere from 1 to 20 games for 20 bucks in/for a month. Game devs need to understand even if your game is fun (yes I thought it was fun and amusing) it won't sell if it lacks either a long story AND/OR loooooooooooots of replay value(if the game is 4 hrs long I better want to fucking play it at least 4 more times).
 

Krantos

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Jun 30, 2009
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+1 Internets, gamers.

My faith in humanity rises a little bit. It's nice to know that juvenile pandering and frat-boy humor is not always successful.

To be fair, I didn't completely hate Bulletstorm. The gameplay was sort of fun, and the guns were solid. I just hated the framework. I like games that have a sense of humor, but not that kind. The characters were also intolerable. The only good thing about them was Jeni Hale's voice work.
 

KrabbiPatty

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Jan 16, 2008
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I never got around to buying it, but unless it was completely unlike the (XBox) demo I actually think it was a good game. Granted all I ever played was that Collapsed Building demo, but I found it fun and, to be honest, funny. I like dick jokes and shit jokes. I like blowing shit up. It seemed damn fun to me.

Now I'm probably going to go buy it actually, just to see the rest of it. I think people didn't give it a chance, but hey Cliffy B seemed to get behind the idea so maybe after Gears 3 (awesome!) comes out and Epic buys Canada to use as a weekend resort for their exects, he may be able to slide a Bulletstorm 2 through the back door.
 

Mr Somewhere

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Mar 9, 2011
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SyphonX said:
I didn't think there was anything remarkable or refreshing about Bulletstorm. So I'm not going to agree with the "good game doesn't always mean good sales" logic. I thought the game was rather boring. It's like they couldn't decide if they wanted it to be a cover-shooter, or a fun, silly shooter. So they just cut it down the middle with a dull butter knife of mediocrity.
I'd be in the same camp. The game seemed to attempt to have low-brow humour and then forced drama, there wasn't enough weight, you can't have it both ways. I couldn't find anything refreshing with the game. The humour, stylistic choices etc seemed to be little more than a poor paint job over a bog-standard shooter. It just didn't leave any impression on me.