I title this post: "Epic fails of the original poster"
There is definitely some missing information.
Bonecrusherr said:
There are some games that hyped a lot before released, but quickly sent into Abyss and then forgotten
Some games, especially new IP's need the hype otherwise they fly way under the radar and even if they are great will just get passed over because no one has heard of it. Yes it can backfire if the game doesn't live up, but you've heard of the game. Maybe even bought the game. The hype worked.
Bonecrusherr said:
There are lots of game that had promising gameplay, amazing graphics but some reason cancelled or became vaporware. The Crossing, Black Mesa Source, Warcraft Adventures, Starcraft: Ghost, Dungeon Keeper 3, Project Offset. What happened to them?
Warcraft Adventures and Starcraft Ghost were never released because those games did not live up to Blizzard's quality. So Blizzard pulled the plug on them. I don't think it is so horrible that a game company chooses not to release a game even though it's finished because it just isn't good. The company is trying to protect their brand name.
Gaz6231 said:
Bonecrusherr said:
Let's look, first Half-Life released on 1998, and the expansion Opposing Force released on exactly one year later - 1999. This means for an expansion pack, 1 year can be enough
Sure, if you have a low-maintenance engine and an entirely separate developer to make it for you.
Honestly, when will people stop bitching about Valve and get on with their lives.
Also stated in an interview here:http://gamasutra.com/view/news/31109/InDepth_Team_Fortress_2_Community_Contributors_FiveFigure_Payoffs.php
Valve only employees about 250 people. And how many projects do they work on at a time. Other developers have employees ranging in the thousands.
Bonecrusherr said:
Conclusion: "When It's Done" is not a good software engineering strategy...
It's worked perfectly for Blizzard.
Bonecrusherr said:
But this formula is not enough for some companies. Their greed and lust for money
I love when people fault companies for wanting to make money. Most of us work for for-profit companies. They are kind of required for us all to survive. People need to be employed to make money, to have a house and food and survive. Until a world the likes of which is described in Star Trek develops, just about every company is out to make money.
The beauty of DLC, and Expansions, and hell, Video Games in general, is that YOU, the consumer, makes the decision of what is worth the cost. You don't like what you are getting for your hard earned money? Don't buy it. Wait for it to go on sale, see if it is worth it then. Also, for those franchises that are known to do this. Just don't buy the game until the Game of the Year Edition comes out with all those DLC's included. Be an informed consumer. You've noticed these trends, now make them work for you.