Epic fails of PC gaming

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Zipa

batlh bIHeghjaj.
Dec 19, 2010
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Pirate Kitty said:
ash-brewster said:
Black Ops was one hell of a screw up on the devs part, it launched without multi core processor support, it assumed that everyone had only a single processor regardless of what they really had. Plus it set the graphics to maximum and AA to like 8X which caused a lot of people problems.

Its like they just didnt test the damn game on PC at all.
And it's STILL largely unplayble. I spent $89 on this game and I shall never pay for a Call of Duty game again.
I hear that it makes my computer struggle its arse off for some reason, and I just finished upgrading literally every component less than 3 months ago. No other game seems to have this kind of problem.
 

MulticolorCharizard

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Nov 14, 2010
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Pirate Kitty said:
MulticolorCharizard said:
Ports and multiplats are different things, Multiplats are developed simoultaneuosly for both consoles and PC's, ports ae when existant games are brought over to new consoles after they've been made.

While the PC Black Ops was something of a failure, if come to expect it because (To fuck about with a quote) Treyarch do PC's like washing machines do potato salad.

Consider the Modern Warfare games, when the IW engine is handled with care, it can far outshine consoles on the PC, the same goes with Gamebryo and the IdTech engines.
(Awesome quote, by the way XD )

I'm certain Black Ops is a port from the 360. There is no way n Earth a game developed for the PC could be that broken and, frankly, unplayable. Hell, most multiplat. games that feature on both consoles are made for the 360, then ported to the PS3 and given final touches. This is why non-exclusive PS3 games look inferior to their Microsoft powered cousins - they don't use the PS3's system properly, they are simply coded to function on the new console.
Black ops is a 360 port, that I conceed

Which on another note is fucking stupid, the 360 is the least powerful of all the consoles Black Ops was released for. Why do game dev's insist on making shit for the 360 first.

They should make it for the pc, fitted out with the most impressive visuals, models etc, then downgrade to the ps3, THEN go to the 360, and then the Wii if you're stupid enough to think a port to it from a top end PC game will work.
 

Bonecrusher

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Nov 20, 2009
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Danceofmasks said:
DLC isn't an epic fail.
If we look through the developers side, yes it is epic win for them. It is a very profitable thing.
But for the gamers side, it is a very painful thing. I feel like playing a free2play game with my 60-70 dollars cost game.
I don't want to give money for a thing that can be easily put inside the main game.
But sometimes you have to pay 5-10-15 dollars or more to play with your friends.
It is really a painful thing for the gamers.
 

Suicideking

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Oct 28, 2009
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I title this post: "Epic fails of the original poster"

There is definitely some missing information.

Bonecrusherr said:
There are some games that hyped a lot before released, but quickly sent into Abyss and then forgotten
Some games, especially new IP's need the hype otherwise they fly way under the radar and even if they are great will just get passed over because no one has heard of it. Yes it can backfire if the game doesn't live up, but you've heard of the game. Maybe even bought the game. The hype worked.

Bonecrusherr said:
There are lots of game that had promising gameplay, amazing graphics but some reason cancelled or became vaporware. The Crossing, Black Mesa Source, Warcraft Adventures, Starcraft: Ghost, Dungeon Keeper 3, Project Offset. What happened to them?
Warcraft Adventures and Starcraft Ghost were never released because those games did not live up to Blizzard's quality. So Blizzard pulled the plug on them. I don't think it is so horrible that a game company chooses not to release a game even though it's finished because it just isn't good. The company is trying to protect their brand name.

Gaz6231 said:
Bonecrusherr said:
Let's look, first Half-Life released on 1998, and the expansion Opposing Force released on exactly one year later - 1999. This means for an expansion pack, 1 year can be enough
Sure, if you have a low-maintenance engine and an entirely separate developer to make it for you.

Honestly, when will people stop bitching about Valve and get on with their lives.
Also stated in an interview here:http://gamasutra.com/view/news/31109/InDepth_Team_Fortress_2_Community_Contributors_FiveFigure_Payoffs.php

Valve only employees about 250 people. And how many projects do they work on at a time. Other developers have employees ranging in the thousands.

Bonecrusherr said:
Conclusion: "When It's Done" is not a good software engineering strategy...
It's worked perfectly for Blizzard.

Bonecrusherr said:
But this formula is not enough for some companies. Their greed and lust for money
I love when people fault companies for wanting to make money. Most of us work for for-profit companies. They are kind of required for us all to survive. People need to be employed to make money, to have a house and food and survive. Until a world the likes of which is described in Star Trek develops, just about every company is out to make money.

The beauty of DLC, and Expansions, and hell, Video Games in general, is that YOU, the consumer, makes the decision of what is worth the cost. You don't like what you are getting for your hard earned money? Don't buy it. Wait for it to go on sale, see if it is worth it then. Also, for those franchises that are known to do this. Just don't buy the game until the Game of the Year Edition comes out with all those DLC's included. Be an informed consumer. You've noticed these trends, now make them work for you.
 

Croaker42

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Pirate Kitty said:
Console to PC ports are just terrible.

Remember the days when there were dedicated developers making deep, evolving video games for the PC, and not just money hungry companies pumping out 360 made games and porting them to six different platforms?
This and exactly this.

Its not true for all ports but the majority are simply trash.
If you want to talk about a true PC gaming fail take a look all the shitty ports.


- DLC not so bad if done right. For example, all of the borderlands DLC felt like they really added something to the game over all. However Most DLC is total shit and not woth your money.
So yes DLC can be a good thing. Devs just need to find that line between bringing something new to the game (Something that should be DLC like new content) or something that should be a patch (like character/weapon skins).
 

Danceofmasks

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Jul 16, 2010
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Suicideking said:
The company is trying to protect their brand name
Yeah, if only other companies think that way.

How many people have played a bad port, and drew the conclusion that the company makes bad games?
Dragon Age: Origins on 360 ... just *shudder*
Bayonetta on PS3 ... ported by SEGA ... who had to frantically get Sony to fix it for them before releasing it in english. AND it was still way inferior.

You make a good game, and you want it to get as many sales as possible, but when people play bad ports it means future sales are going to suffer.
 

Nimcha

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Dec 6, 2010
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The thing I hate about DLC is when they come out a few days after a game's release (ie Dragon Age). It's like they purposely axed something from the game only to make it available seperately. It makes me rage.
 

Andantil

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May 10, 2009
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Controls in Deadspace on PC do not allow you to use arrow keys for movement, also block various other keys in that area for no apparent reason.

Supreme Commander 2.
 
Jun 11, 2008
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These are less PC fails and more dev specific and industry fails. As far as I know consoles have DLC as well but I could be wrong on that.
 

soapyshooter

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Jan 19, 2010
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DLC is such an epic fail. 99% of the time the price doesn't justify the content. I can honestly count the number of times paying for DLC was worth it using my right hand
 

Bonecrusher

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Nov 20, 2009
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Suicideking said:
I title this post: "Epic fails of the original poster"

There is definitely some missing information.

Some games, especially new IP's need the hype otherwise they fly way under the radar and even if they are great will just get passed over because no one has heard of it. Yes it can backfire if the game doesn't live up, but you've heard of the game. Maybe even bought the game. The hype worked.

Warcraft Adventures and Starcraft Ghost were never released because those games did not live up to Blizzard's quality. So Blizzard pulled the plug on them. I don't think it is so horrible that a game company chooses not to release a game even though it's finished because it just isn't good. The company is trying to protect their brand name.
- Yes, I can understand the hype procedure. Every company hypes and praises their products, I am not against this. But the thing I mentioned was about overhyping the games and telling "the best evar" but failing very badly. The most famous game about this is Daikatana, and I talked about this game.

- Yes, I know Warcraft Adventures and Starcraft Ghost were never released because those games did not live up to Blizzard's quality. Why should I have missing information about these games? I didn't denigrate these two games, they were just examples for "cancelled games". Aren't they cancelled games? Yes, So?

:)
 

AngelicSven

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Aug 24, 2010
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I don't think DLC is a failure, then again I've only bought Borderlands DLC cause it actually added stuff to the game and each one at least gave about 12 hours of new content with the exception of Mad Moxxi's Underdome. So, I guess that would be saying don't buy it if you don't deem it worth whatever they're asking for it. Also, why is 'DLC' a PC fail? I was under the impression that consoles had DLC through their respective online stores.