So how do you know it's small? I didn't ask because I knew the answer, I asked because you pretended you did.ScorpSt said:I don't know how many do it.
Which is an incredibly stupid thing to say because it isn't the least bit true.Not what I said. I said that there were no patches for anything other than the most game breaking of bugs.
Let's see, Mass Effect 2 has been patched twice and had several DLCs. Fallout 3 had about 5 DLCs I think, and had I think three patches that actually fixed bugs as opposed to just adding achievements for those DLCS. One of those patches actually broke stuff for the PC version and was never fixed even though the stuff it broke came out prior to the first DLC.Have you seen the sheer volume of patches that developers are putting out these days? Not to mention how long after the development cycle they're being introduced. That's all paid for by DLC.
Unreal Tournament 3 and The Witcher for PC had no DLC and received several patches that not only fixed minor things, but actually rebuilt parts of the games that fans didn't like and added extensive amounts of content, for free. In the case of the Witcher, fans got lots of non-game content for free if they registered the game. Unreal Tournament 3's Titan Pack came out almost a year after its previous patch and during a time the base game was retailing for 11 dollars.
So I'm just wondering, where did this idea that DLC pays for patches come from?