Henriot said:
Yikes, I asked for that one, didn't I?
I'm going to get a little pedantic and point out most of what is said in these forums are opinion. I was presenting my opinion on the matter, see see whether any other readers might share that opinion. It was a low blow, I admit, to undermine your opinion, but I was just sharing the fact that your comments entertained me.
There is no such thing as a low blow on an opinion as long as you reason why you disagree with said opinion.
Yes most of the stuff in forums is just opinion everyone is entitled to. That is because they do not allow for an accurate answer to a question/problem at hand. If I would ask "What do you think is the best anime ever?" this question cannot be reasonably answered. Thus I know all following comments are opinions that I cannot reasonably argue with. But if someone asks "What defines a RPG?" I can reasonably answer the question because all I have to do is give a sound definition. A definition is a rule that applies to everthing within the scope of interest. If we talk about defining RPGs our scope are games. It would be silly to apply our definition to movies. How we reach the definition is dictated by our mehtod. I chose to look at a lot of games which we label as RPGs and find the single nominater that all have in common thus using inductive reasoning. Inductive reasoning being a reasonable way to reach conclusions I can hope people agree with me but I also leave the comfortable zone of "this is just my own personal opinion no one can reasonably critisize" by having used a scientific method which can be reaoned with. Everyone on this forum may now come at me and point out a seeming error and I have to reconsider my stance. Worse if the critisism is valid and I cannot save my own argument's coherence I am forced to abandon my stance and have to begin anew searching for a definition.
Henriot said:
Story arcs are not necessarily repeptitive. I'm talking about a game that might have a rail-roaded main quest with some side quests, if those side quests are not repeatable, how are they repeptitive? I mean, some games adopt a copy -> paste when it comes to side quests, but I feel safe in saying games try to give context to side quests (excluding those MMORPGs that you mentioned, which fall into their own little pocket).
I concur that questing is not something that does fit within the bounds of my definition. Quest is just another word for task. Every kind of game may have tasks. Questing being repetetive in World of Warcraft has nothing to do with World of Warcraft being a RPG. That was my mistake.
Henriot said:
Ah, and making the character stronger, I should have clarified that; the advancement has to affect the player avatar whereby it increases the avatar's abilities outside of equipment available. So, if your character advances/levels up, and the avatar has more health or can use a certain weapon more effectively, that's the RPG bit that I'm talking about.
Which is almost what I was saying. But the important part with my "staitical groth through repetitive action" definition I must add is that the statistical growth can always be aquired by repetitive action. I think Quake 4 is quite a good example for this. At one point in the game your character gets an increase of health and speed by having advanced in the game and completed a story arc.
Thus Quake 4 applies to your definition of an RPG by having
a) statistical growth of the player' avatar which aneks the character more able to deal with the challenges of the game
b) having gained that statistical growth by completing a story arc
Henriot said:
Well, your opening lines I found to be particularly interesting. Have you been listening to the podcast long? Do you realise that the 4 people in the room might have an inkling of what is going to be talked about, but don't have time to prep an essay on the matter [...] The idea that they should have been applying a scientific method to deduce "what defines an RPG" when right off the bat you can tell they each have their own take on it.
I do not exspect someone to write an essay beforhand but if the podcast starts with words like "here is an interesting question I think about all the time" I think at least one on the podcast had some well thought out argument but no.
I wish they would apply some scientific method because it is the way to go to reach a reasonable conclusion. I am not saying they need to deduce what defines a RPG I myself having used inductive reasoning. If you want your opinion to be taken serious you need to apply a method someone else can agree with. Method being an orderly fashion of doing things. Just going into a discussion and saying "Well I think RPGs are about choices expressing my set of values and the gameworld reacting to that" without reasoning how you came to this conclusion is not an orderly fashion of doing things. You are missing reason. The only reason I heard was... none. This whole podcast these four just talked about what they thought was a RPG, got rebutted within a second by one another.
Henriot said:
And to further answer your question, it was also your thesis on the media that I thought came off a little pretentious (and talking about the gaming culture as if you were not a part of it. Are you not an Escapist reader?). The idea that everyone is just a link in this chain of fools, that everyone is blindly following whatever the person above says just comes out sounding wrong when we're talking about a medium that already mixes and matches the best of all other artforms into one and makes the average reader/player sound like some drooling neanderthal. Bioware can spend as much as they want on the marketting of X Game being full of player agency and the next big RPG, and it may or may not be light on some of those RPG mechanics but if that is the RPG experience someone wants in a game, how is that wrong? Surely consumers will want to know more about a game other than that detail.
All humas are equal. Agree? Being equal means to not have such outstanding abilities as to rule all others by default. So humans have roughly the same physical and mental abilities at birth. Being extraordinary strong requires training und being educated requires studying. Humans seem to be socialy adapted in general.
So what am I saying? Everyone is dumb (having roughly same mental abilities) and will follow the flock (being social).
Games being the accumulation of all artforms is yet another lie we like to tell. We feel secure with such an argument. Let us take a step back and enjoy the madness:
If someone comes to us saying "you are playing games and games are ment for kids not adults" it gets immidiatly rebutted by "NO, GAMES ARE ART! DON'T YOU SEE? IT CLEARLY IS AN ACCUMULATION OF ALL FORMS OF ARTS WHICH MACKES IT ART!!! I CAN STILL ENJOY MY GAMES BUT IN AN ADULT WAY." *foam in your mouth*
Going back to buisness:
I have yet to see a solid argument why games are supposed to be an accumulation of artforms. They have visuals and sound like a movie plus the interactive element which many people say is unique to games. There existing such a thing as interactive arts it is not so unique anymore because there is more than one. But at least it is the interactive element which distinguishes it from movies.
Having some strong arguments against games being art because of its shortcomings to guide the audience through an aesthetic expirience and not having any strong argument that games are able to deliver an easthetic expirience which can be considered art is telling how low the pretige of games is within the world of arts. I know of no notable figure who has made a sound argument for the aesthetic expirience of games being art based on a legit theory of aesthetics. My argument is you can boast about how much games resemble the prestigious arts but as long as they do not have a serious backbone by a theory of aesthetics which confirms games delivering an expirience which contains the aesthetic expirience they are not art. Art of course being about the aesthtetic expirience and the aesthtetics being explained by a theory of aesthtetics.