Henriot said:
Ok, Jachwe, for the sake of the readers, let's shelve the "art" discussion. That wasn't the point of that sentence, and we can start a new topic to further that, but let's stay on track...
Melondrupe said:
What about when one's character doesn't advance, but gameplay success is highly dependent on the abilities of the character within a system that determines the values of actions based on formulas?
A prime example of this is Trapped Dead, in that game characters have different stats and only receive one weapon type or there are no pistol+1, pistol+2...pistol+8. There's a limit to the amount of damage a character can do with a weapon type and one must divvy the weapons according to the characters' strengths in order to gain greater effects.
I would say no then. If those stats (and therefore the formulas) changed throughout gameplay or you could continue those characters after a game with the stats changing between, I would. Might be it has the elements of an RPG (which is a slippery slope, so I'm treading lightly now), but by MY definition it wouldn't be an RPG.
"Rpg elements" is such a non-committal phrase, that people seem to use when describing something that's typically seen in rpgs. What I'm asking, does the D20 system and character stats not make D&D? Or any tabletop rpg? Given that the world of Dungeons and Dragons is just the context on top of the formulas and stats. The context allows the dungeon master or game designer to create a start and stop point as well as design the events that occur between the two points. If a group decided to play a short D&D scenario where their characters didn't level, would D&D for that session stop being an rpg? Is leveling so essential that the system and stats mean nothing despite their ability to function without levels and experience points.
If your definition can deny D&D when it can run just well without leveling, it's time to reconsider. RPGs ,without the core of formulas and values to plug into those functions, can't exist as a genre nor a game. Leveling depends on the existence of the core, not the other way around. That's what Trapped Dead is, the core mechanics without levels.
RedEyesBlackGamer said:
Fable 3. I beat it in 10 hours on the day I got it. I was mad and felt slighted. I played it a second time just to get my money's worth out of the game then I traded it in without looking back.
On RPGs, I don't consider ME to be an RPG and I don't care about "player agency" too much. Even D&D is just a glorified dungeon simulator most of the time.
Could you explain that further, as Dungeon Keeper (and maybe one psp game I can't remember the name of) is the only game I'd consider a dungeon simulator, as in you're running a dungeon. Are you saying the dungeon master is the only important component and that player characters and the mechanics of the game are just there.
The word simulator covers various sub-genres such as sports, non-arcade racing, managerial games and such.