CrazyCapnMorgan said:
A question before I hit the post button: can the gaming industry get back to that "90's era success"? As in, the quality of games? Killer Instinct, Secret of Mana, Final Fantasy 6 and 7 - the kind of games that not only had good aesthetics but good fidelity, as well? I've played games for over 20 years, and I've noticed that there's an aboslute decline in overall quality in games across the board. I mainly play RPGs but I do play other genres on occasion. Example - I've played RPGs and FPS's to death and to date the ones I keep going back to are Timesplitters, Chrono Trigger, Secret of Mana and Wild ARMs (to name a few). The games that were made then are, arguably, better than the ones being produced now - what reason(s) does the industry have for not going back to that kind of standard?
While there is no denying there are some classic games, I think we as gamers do have a tendency to over-inflate earlier generations. The 80s and 90s were not free of terrible games either, we've simply forgotten most of them.
1997 saw the release of Diablo, Mario Cart 64, Castlevania: Symphony of the Night, Star Wars: X-Wing vs Tie Fighter, Goldeneye 007, Final Fantasy 7, Fallout and Ultima Online. It also saw releases for Star Wars: Masters of Teras Kasi, Redneck Rampage, Spawn: The Eternal and The Crow: City of Angels.