Escapist Podcast: Escapist Podcast 003

Recommended Videos
Dec 14, 2009
15,526
0
0
Good stuff guys.

I have a question though, obviously you guys have lots of stuff to do, so when do you take time out to do the podcasts? Do you use up time you would have otherwise had free?
 

Susan Arendt

Nerd Queen
Jan 9, 2007
7,222
0
0
Daystar Clarion said:
Good stuff guys.

I have a question though, obviously you guys have lots of stuff to do, so when do you take time out to do the podcasts? Do you use up time you would have otherwise had free?
We get an hour less sleep each week now.
 
Dec 14, 2009
15,526
0
0
Susan Arendt said:
Daystar Clarion said:
Good stuff guys.

I have a question though, obviously you guys have lots of stuff to do, so when do you take time out to do the podcasts? Do you use up time you would have otherwise had free?
We get an hour less sleep each week now.
You mean one hour less of Minecraft time?

That's terrible D:
 

UNHchabo

New member
Dec 24, 2008
535
0
0
I think "Enter the Matrix", while far from a perfect game, is an amazing example of how to do movie tie-in games right.

It had two full-length campaigns that existed in the same world as the movie, following characters that only had minor roles in the movie. So sometimes you'd see the movie-protagonists in-game or in cutscenes, but they were able to provide a whole bunch of plot and character exposition that's only hinted at from the movie's main plot. It allows the game to expand the universe and give it more depth, without requiring that depth to cause the movie to be unfocused.
 

Bobrek

New member
Apr 14, 2009
3
0
0
I think the main constructive criticism I can give of this podcast as opposed to the "yahtzee/dude from anthony saves the world" one; is that most of the time you guys just agree on everything, which makes for a much less interesting listen than when you have two opposing view points. IE: Developer and a critic.

Listening to you all agree with each other might be OK ish, but it never really gives much of a chance for much extra thought on any subject.
 

delanofilms

New member
Apr 25, 2009
331
0
0
Broken. Just shows up as a white space.
EDIT: My apologies, my computer just voided its bowels.
 

Camaranth

New member
Feb 4, 2011
395
0
0
You have no idea how hard it is for me not to email pictures from my dissection lab (yeah its a cat)

Really enjoying these!
 

dfcrackhead

New member
Apr 14, 2009
1,402
0
0
cynicalsaint1 said:
I like big boobs, but I'll take flat-chested over fake any day ... and those, those are just disgusting looking. Like seriously, I'd be worried I'd chip a tooth or something on those things.
What? I don't understand

OT: New MoS sounds pretty neat
 

CrazyCapnMorgan

Is not insane, just crazy >:)
Jan 5, 2011
2,742
0
0
Like the new theme! Also, half kittehs aren't a good idea and my XBox dispensing ice cream should be the new update when Microsoft can manage that!

Susan Arendt said:
We get an hour less sleep each week now.
Solution - change the line-up every now and again like Extra Consideration? Would be nice having that kind of diversity in Podcasts, IMO. Plus, as Daystar mentioned, you can have your hour of Minecraft back with a changing line-up scenario; though, I think Russ should always be in the line-up. Something about doing Podcasts with the "boss" seems to be a good idea in my mind's eye.

A question before I hit the post button: can the gaming industry get back to that "90's era success"? As in, the quality of games? Killer Instinct, Secret of Mana, Final Fantasy 6 and 7 - the kind of games that not only had good aesthetics but good fidelity, as well? I've played games for over 20 years, and I've noticed that there's an aboslute decline in overall quality in games across the board. I mainly play RPGs but I do play other genres on occasion. Example - I've played RPGs and FPS's to death and to date the ones I keep going back to are Timesplitters, Chrono Trigger, Secret of Mana and Wild ARMs (to name a few). The games that were made then are, arguably, better than the ones being produced now - what reason(s) does the industry have for not going back to that kind of standard?
 

fun-with-a-gun

New member
Jul 30, 2009
174
0
0
Raynovac said:
Is there a way to download the podcast so that I can listen to them on my iPod?
Bump.

Also, I'm planning on listening to these as these are interesting topics but I can't be at my computer... If anyone could direct me to a downloadable version of the podcast that would be great. Thanks!
 

Impluse_101

New member
Jun 25, 2009
1,415
0
0
Steve Butts said:
Slycne said:
I give this podcast three and a half kittens on the kitten review scoring system.

You monster!
Half kitten?



SCP-529 is a small house cat (Felis catus) with grey tabby markings.

Parts of the animal to the rear of the end of the ribcage appear to be missing. The body terminates sharply as if sliced in two.

In spite of this, the animal has no health problems, and moves about as if its hindquarters were still in place. For example, walking takes place as usual, and some time after feeding the animal makes motions as if to void itself of waste matter.

The cross-section does not display the interior of the animal, but appears pure black to the eye, and absorbs all non-visible wavelengths of light. It is slightly yielding to the touch. Gentle stroking of this area sometimes yields a positive reaction (purring and so on) but more usually leads to the creature turning on the agent, claws at the ready. Those scratched have experienced no abnormalities.

It is not the case the hind regions are simply invisible - a cursory examination will show that there are no hindquarters. DNA testing has shown the animal to be female.
 

Slycne

Tank Ninja
Feb 19, 2006
3,422
0
0
CrazyCapnMorgan said:
A question before I hit the post button: can the gaming industry get back to that "90's era success"? As in, the quality of games? Killer Instinct, Secret of Mana, Final Fantasy 6 and 7 - the kind of games that not only had good aesthetics but good fidelity, as well? I've played games for over 20 years, and I've noticed that there's an aboslute decline in overall quality in games across the board. I mainly play RPGs but I do play other genres on occasion. Example - I've played RPGs and FPS's to death and to date the ones I keep going back to are Timesplitters, Chrono Trigger, Secret of Mana and Wild ARMs (to name a few). The games that were made then are, arguably, better than the ones being produced now - what reason(s) does the industry have for not going back to that kind of standard?
While there is no denying there are some classic games, I think we as gamers do have a tendency to over-inflate earlier generations. The 80s and 90s were not free of terrible games either, we've simply forgotten most of them.

1997 saw the release of Diablo, Mario Cart 64, Castlevania: Symphony of the Night, Star Wars: X-Wing vs Tie Fighter, Goldeneye 007, Final Fantasy 7, Fallout and Ultima Online. It also saw releases for Star Wars: Masters of Teras Kasi, Redneck Rampage, Spawn: The Eternal and The Crow: City of Angels.
 

CrazyCapnMorgan

Is not insane, just crazy >:)
Jan 5, 2011
2,742
0
0
Slycne said:
CrazyCapnMorgan said:
A question before I hit the post button: can the gaming industry get back to that "90's era success"? As in, the quality of games? Killer Instinct, Secret of Mana, Final Fantasy 6 and 7 - the kind of games that not only had good aesthetics but good fidelity, as well? I've played games for over 20 years, and I've noticed that there's an aboslute decline in overall quality in games across the board. I mainly play RPGs but I do play other genres on occasion. Example - I've played RPGs and FPS's to death and to date the ones I keep going back to are Timesplitters, Chrono Trigger, Secret of Mana and Wild ARMs (to name a few). The games that were made then are, arguably, better than the ones being produced now - what reason(s) does the industry have for not going back to that kind of standard?
While there is no denying there are some classic games, I think we as gamers do have a tendency to over-inflate earlier generations. The 80s and 90s were not free of terrible games either, we've simply forgotten most of them.

1997 saw the release of Diablo, Mario Cart 64, Castlevania: Symphony of the Night, Star Wars: X-Wing vs Tie Fighter, Goldeneye 007, Final Fantasy 7, Fallout and Ultima Online. It also saw releases for Star Wars: Masters of Teras Kasi, Redneck Rampage, Spawn: The Eternal and The Crow: City of Angels.
Too true is your statement of forgetting what was crap back then and I wish there was more mention of it to compare to today's crap games. Perhaps someone (looks at Extra Credits) could research it and point out what went wrong then and what is still going wrong now. I am aware of the terrible games that were made in that time, as I am the owner of Star Wars: Masters of Teras Kasi, but let's look at the games brought forth in our combined posts. In the industry today, it is my view that the quality that went into the good games back then is not the same quality that goes into the good games that are made now. Sure, some are running on a franchise of games birthed in the 90s (as Diablo and Duke Nukem prove this) but the games that stood out back then were ones that delved into relatively uncharted territories in games. The terrible games that were produced then are almost startlingly similar, production-wise at least, to the terrible games that are made now. There are some differences in this regard, as technology has improved, but it is still roughly the same kind of garbage, so to speak. It doesn't seem like the innovation, the creativity and the drive is there in the gaming industry anymore. As a console player I hate to admit this, but it seems the only ones in the gaming industry that has this level of innovation anymore is ValvE and even they. IMO, don't compare to what was done back then. Has the industry become so cost-driven and so focused on profit that it has gotten to the point that creativity and the like are cast to the wayside? Because being a consumer for 20+ years, I can almost safely say the ratio of good/creative to bad/garbage games has shifted from the good to the bad from in that timeframe.
 

bdcjacko

Gone Fonzy
Jun 9, 2010
2,371
0
0
Btw, where does that line "I reject your reality and substitute my own" come from?
 

Eri

The Light of Dawn
Feb 21, 2009
3,626
0
0
bdcjacko said:
Btw, where does that line "I reject your reality and substitute my own" come from?
Adam off Mythbusters. Alternatively, you could have just googled it. *A note, he didn't technically create it, but he's why it's popular.
 

MightyRabbit

New member
Feb 16, 2011
219
0
0
Uh, guys for all you 'brng bak Yazee!' types, he's done another podcast, just not for the Escapist. There was a link to it on his Twitter.

And I think the guys they've got doing this series of podcasts have a great back-and-forth, and it's nice to hear some discussion from non Yahtzee, Moviebob and Extra Credits guys (much as I love them) that's not Jim Sterling.
 

Revolutionary

Pub Club Am Broken
May 30, 2009
1,833
0
41
I actually am really disappointed with Brink I've racked up about 5 hours on my friends copy (Because I'm too cheap to buy my own copy)and I'm really not impressed. With a game that is as multiplayer oriented as Brink, you shouldn't really have to play it for that long. For example I remember playing my first game of COD in COD4 and becoming hooked within the first 15 minutes. Whereas MW2 and Black-Ops bored me to tears. Anyway multiplayer experience I'm looking forward to is Duke Nukem forever despite how insanely juvenile and immature it is. It just looks like stupid mindless fun, which is (Personally) what is needed after so many grey-Pallet shooters like Black-Ops, Bulletstorm, Battlefield BC2 and Killzone 3. That is all.