Oswald D Grant said:
Cheeze_Pavilion said:
You need to actually list the ramifications and then argue why they may be justified in Sheepshead, but not in Eve.
He seems to think that the quantitative scale of the losses incurred actually makes a difference to whether the gameplay is legitimate or not.
If you have one game like say Defcon where you have a set of pieces at the start of the game and you form and betray alliances to cause other players to lose pieces while protecting your own, that's good and valid gameplay. If you had to take time to gain those pieces in the first place, then that's bad and invalid gameplay.
Not sure whether he considers only political moves resulting in loss of invested time to be invalid, or whether the same applies to military moves resulting in the loss of invested time.
I don't see why that's bad game play.
It also enhances the value... you toss away men/lives/resources freely if you don't have to work for them.
Working for stuffis only bad if you buy things too big for your income!
You don't buy swiss watches then walk through bad parts of town!
The same is true with Dreads,you can't take something incredibly hard to make then just toss it around.
Long term implications.
You get exactly what you set yourself up for.
I guess some people don't like the idea of having to take risks,but all of life is a risk.
Get a job? You may get fired,or generally or sexually harassed.
Get a house? It may be broken into,it may get burnt down,or tornado'd or any number of events.
Get a car? same deal!
If you and other people have to think before you act,and you consider that a bad thing,then shame on you. Go back to some deathmatch game where consequences last no longer than ten minutes.
Secondly,your opponent who may have more pieces,EARNED them!
Scamming ships and isk off people is earning them!
Alot of people disagree,but face it. Scamming is harder than it looks.
You
may have hurt people,but
they will make more money,or more ships.
They made a decision to trust you,that trust
may have been misplaced.
Do you think they won't learn their lesson? Sometimes you do them a favor if it's for a small amount of money. Sometimes lessons learned early are lessons learned easy.
The time invested is not necessarily lost either. although POSes are being killed,
Not one player trusted more isk to that corp than they could handle,they trusted him and he earned that trust. When they treated him badly,they made a very poor decision!
He said. "They are a bunch of faggots" And i believe if they had treated him right he wouldn't have done that.
He taught them a lesson,a very big lesson.
But really all in all,players still have their isk except the stuff they put into those
[bank accounts],if they trusted more than they could have lost it's their fault.
Most of the assets were in the CEO's personal accounts anyway,he did "Very little damage."
It's a very very small price to pay loot wise for nobody noticing his unhappiness and fixing that. For goodness sake,if he ripped them off because he was sick of the way he was being treated,
even as he was top brass that's...
That's just like a WoW guild master running off with gold and weapons. Only people actually worked for that stuff..... Just like WoW!
You have to be careful who you trust,and I'm sure they could have been set much,much farther back if they had more unsafe guild policies.
The real moral is you get what you dish out.
If you are[singularly or collectively] a jerk,people take your stuff when you give them access.
This is also why IRL companies protect their accounts as well,this happens there too.
EDIT:You also don't invest that time assuming you get to keep it for nothing. You have to work to keep it.