I used to play EVE. I'm on a break from it at the moment because I can't justify the expense currently. Also I wasn't enjoying it all that much, and I got sick of waiting for the developers to implement walking in stations, which was originally promised in 2008 and doesn't look like it's coming now until 2010. I'll probably sign up again once that feature goes online, and I get a job that can support my EVE habit.
So for starters, ignore the Yahtzee review. He didn't really get enough time with it to judge it thoroughly. I did.
The good bits:
1. When you do something like kill somebody there's a real sense of achievement.
2. Players can actually affect the outcome of things, politically, to a degree.
3. The backstory is excellent.
4. All players are forced to roleplay by the game design mechanics, whether they realise it or not, and whether they like it or not. So it's a heaven for RPers, at least on paper.
5. Death is meaningful, which means there is real risk, which means that you don't get players doing really really stupid shit all that often.
6. Skill training is genius and takes a small part of the grind out of "levelling up".
7. Intense difficulty curve locks out a lot of the 'omfgwoot' crowd.
8. It's kind of pretty, most of the time.
9. The market economics are fantastic, probably the best thing about the game.
10. You don't HAVE to shoot anything if you don't want to.
11. Combat and abilities are always getting rebalanced, so the lame people who don't understand the overarching RP-focused concept of the game and always go for the most powerful class/combinations are always getting penalised for their stupid trend-following power-gaming idiocy. The amount of joy this brings to the average player is so immense it cannot be quantified.
12. There's quite a lot of ways to get money in the game, but...
The bad bits:
1. ...all are boring. Sure, there may be no XP system but if you want more than the very basic toys you still have to grind for money which is needed for, amongst other things, buying skillbooks to train your character, so character advancement is still tied to grinding. Make no mistake there is grind with a capital GRIND in EVE.
2. The most powerful alliances and groups in the game are unquestionably the most immature and retarded.
3. Space flight is not realistically modelled. Dumbed-down physics, miniature astral bodies and an excess of nebula means that it feels more like you're underwater commanding submarines in a dirty fishbowl than in space. Space flight enthusiasts, look elsewhere.
4. The player-combat learning curve is completely soul-destroying. In fact all learning curves in the game are ludicrously steep, but PVP ridiculously so. You still still feel like a rank amateur after years of committed playing. If you're any kind of sore loser or you get easily frustrated don't even bother, stick to trading or something.
5. The dev team take ages to implement a lot of the stuff that they promise.
6. Most players don't know what roleplay is, or look down on it heavily (despite the fact that the game actually forces them to participate in it). Even most of the people who do RP don't really understand RP as a concept fully. This makes it really hard to stay in character, if you're into that sort of thing. You have to ignore a whole chunk of stuff just to keep the immersion going. And the RP alliances are all combat or production focused so good luck finding somewhere to RP if you want to avoid the worst of the incredible grind EVE has to offer.
7. You're pretty useless and ineffectual on your own, you really need a group to be strong and get to the game's juicier parts (the dangerous low/no security stuff). This encourages players to get together which is a good thing, however...
8. ...server-side, the game struggles to cope with the large fleets that you need for a viable existence in dangerous space.
9. It's buggy. Some small, niggling bugs have been around for years and will no doubt still be there when I return to the game.
10. Some ships truly have an attack of the fuglies. Very few ships look really cool.
11. The game's sense of scale is kind of botched. A battleship is a lot bigger than a cruiser but the size difference doesn't really hit home because both ships will stretch equal resolution textures across their surface, resulting in non-uniform window sizes and blurring on some of the bigger ships. What the battleship really needs is a greater amount/higher resolution of non-stretched textures to fill the equal surface. The stations are also far too small for the amount of ships that they're supposed to fit in their interior. These sound like small niggles but they all contribute to the "swimming in a fishbowl" effect mentioned earlier, which in turn makes you feel like you're not really flying a ship at all.
12. No first-person perspective, which would also have helped the aforementioned problem.
Anyway... yeah. It's not a bad game overall, but it's certainly not everything it could be. I'd still recommend it over WoW for the market and RP aspects alone, but it's not for everyone. It requires serious time investment to get anything out of it at all, so don't even consider it unless you've got lots of free time on your hands. Sure, if you're a busy person you can "set and forget" a lot of stuff but you still need to devote days of playtime to actually be able to do anything meaningful in those times when you can sit down and play the thing, because you need money and money takes time. Unless you buy ISK, but then there's the small problem of CCP catching you and taking it off you...
So for starters, ignore the Yahtzee review. He didn't really get enough time with it to judge it thoroughly. I did.
The good bits:
1. When you do something like kill somebody there's a real sense of achievement.
2. Players can actually affect the outcome of things, politically, to a degree.
3. The backstory is excellent.
4. All players are forced to roleplay by the game design mechanics, whether they realise it or not, and whether they like it or not. So it's a heaven for RPers, at least on paper.
5. Death is meaningful, which means there is real risk, which means that you don't get players doing really really stupid shit all that often.
6. Skill training is genius and takes a small part of the grind out of "levelling up".
7. Intense difficulty curve locks out a lot of the 'omfgwoot' crowd.
8. It's kind of pretty, most of the time.
9. The market economics are fantastic, probably the best thing about the game.
10. You don't HAVE to shoot anything if you don't want to.
11. Combat and abilities are always getting rebalanced, so the lame people who don't understand the overarching RP-focused concept of the game and always go for the most powerful class/combinations are always getting penalised for their stupid trend-following power-gaming idiocy. The amount of joy this brings to the average player is so immense it cannot be quantified.
12. There's quite a lot of ways to get money in the game, but...
The bad bits:
1. ...all are boring. Sure, there may be no XP system but if you want more than the very basic toys you still have to grind for money which is needed for, amongst other things, buying skillbooks to train your character, so character advancement is still tied to grinding. Make no mistake there is grind with a capital GRIND in EVE.
2. The most powerful alliances and groups in the game are unquestionably the most immature and retarded.
3. Space flight is not realistically modelled. Dumbed-down physics, miniature astral bodies and an excess of nebula means that it feels more like you're underwater commanding submarines in a dirty fishbowl than in space. Space flight enthusiasts, look elsewhere.
4. The player-combat learning curve is completely soul-destroying. In fact all learning curves in the game are ludicrously steep, but PVP ridiculously so. You still still feel like a rank amateur after years of committed playing. If you're any kind of sore loser or you get easily frustrated don't even bother, stick to trading or something.
5. The dev team take ages to implement a lot of the stuff that they promise.
6. Most players don't know what roleplay is, or look down on it heavily (despite the fact that the game actually forces them to participate in it). Even most of the people who do RP don't really understand RP as a concept fully. This makes it really hard to stay in character, if you're into that sort of thing. You have to ignore a whole chunk of stuff just to keep the immersion going. And the RP alliances are all combat or production focused so good luck finding somewhere to RP if you want to avoid the worst of the incredible grind EVE has to offer.
7. You're pretty useless and ineffectual on your own, you really need a group to be strong and get to the game's juicier parts (the dangerous low/no security stuff). This encourages players to get together which is a good thing, however...
8. ...server-side, the game struggles to cope with the large fleets that you need for a viable existence in dangerous space.
9. It's buggy. Some small, niggling bugs have been around for years and will no doubt still be there when I return to the game.
10. Some ships truly have an attack of the fuglies. Very few ships look really cool.
11. The game's sense of scale is kind of botched. A battleship is a lot bigger than a cruiser but the size difference doesn't really hit home because both ships will stretch equal resolution textures across their surface, resulting in non-uniform window sizes and blurring on some of the bigger ships. What the battleship really needs is a greater amount/higher resolution of non-stretched textures to fill the equal surface. The stations are also far too small for the amount of ships that they're supposed to fit in their interior. These sound like small niggles but they all contribute to the "swimming in a fishbowl" effect mentioned earlier, which in turn makes you feel like you're not really flying a ship at all.
12. No first-person perspective, which would also have helped the aforementioned problem.
Anyway... yeah. It's not a bad game overall, but it's certainly not everything it could be. I'd still recommend it over WoW for the market and RP aspects alone, but it's not for everyone. It requires serious time investment to get anything out of it at all, so don't even consider it unless you've got lots of free time on your hands. Sure, if you're a busy person you can "set and forget" a lot of stuff but you still need to devote days of playtime to actually be able to do anything meaningful in those times when you can sit down and play the thing, because you need money and money takes time. Unless you buy ISK, but then there's the small problem of CCP catching you and taking it off you...