Nomanslander said:
Anyways, I hate Lara Craft. I hate everything she represents. I mean... when they created her, the developers pretty much thought "You know how Indiana Jones would have been more baddass? If he was a she and had stonking great tits and 90s "fuck the world in a nonchalant way" attitude. Yeah wouldn't that be better.
The below comments are regarding the very first Tomb Raider:
1. Lara's large breasts were initially an accident, when the guy programming the model for her accidentally added another '0' to her chest size. They decided to keep them like that as a joke. They did not anticipate that Lara's bust would be so heavily focused on.
2. Making a female Indiana Jones was the cleverest thing to do. It differentiated the two, as opposed to Tomb Raider being some sort of carbon copy.
3. Lara's attitude in the 1st game was perfect.
4. It was how the rest of the world perceived Lara Croft that you should be angry about, not the games. The first game is a classic. I still play it on the PC to this day. Way before Ico, Shadow of the Colossus and Dark Souls were telling stories largely through visuals, Tomb Raider did so.
I do, however, dislike pretty much all the sequels as THEY pretty much are what you said. But I believe your resentment is wrong. It's not the developers you should be angry at, but the gaming/ world press that decided to focus on her physic. When you look at early previews of the game when it was being released on the Sega Saturn first, there was no emphasis on Lara's bust or attitude, but the fact that the game was absolutely ground breaking at the time. Locations were massive, had clever puzzles, the controls, at the time, were better than most 3D games, and there was depth.
EDIT: OH, AND FOR ME...
It's, of course, pretty much every major Nintendo franchise.
I'm aware these guys have talent. But I want Mario, Zelda, Pokemon, games which are far too safe, unimaginative and mediocre as they are, to fail so that maybe they will squeeze out some new material. And before anyone suggests, no, a new way of controlling Mario, Zelda, etc isn't imaginative or innovative.
To compare, Sega were at their peak when they were failing i.e. the Dreamcast. The wiimote's were the offspring of Samba De Amigo's maraccas, you had games like Shenmue, Crazy Taxi, Monkey Ball (in the arcades), Jet Set Radio, Chu Chu Rocket, Seaman Phantasy Star Online... had it lasted longer, we would've seen a Dreamcast version of Gunvalkyrie where you used the pad to move and a lightgun to aim. that would've been interesting. And of course, they were first major home console to have online gaming.
The Saturn had games like Knights into Dreams, Virtua Fighter, and Burning Rangers too. In the space of a few years, Sega were more creative than Nintendo have been in about 2 decades. therefore, there's no excuse for what games Nintendo are releasing other than to squeeze as much milk out of safe franchises.