I like many single player first-person shooters, because you can set your own pace and play it how you want (bunny hop all over the place or act like you're really there, it's up to you), but I despise pretty much every multiplayer first person shooter on the market. Counter-Strike, Halo, Call of Duty, Day of Defeat: Source... Team Fortress 2 is one rare exception, but even that gets tiresome for me after an hour or so unless I'm playing with some good people. Multiplayer shooters fall into two main categories:
* Ridiculous gamey twitch-fests full of mouthy pre-teen pricks and/or cheaters. (Counter-Strike and Halo)
* Games that are somewhat realistic and try to encourage teamwork but fall down in a heap anyway because most people are idiots, dooming anything resembling tactical play to make it's only appearances in the game's trailer and the occasional realism squad match. (Day of Defeat: Source and Call of Duty are good examples)
The funny thing is, I'm always competent and usually above average when I play such games, but I can't stand them anyway.
I've seen Grand Theft Auto mentioned a few times. I love the series, but to those who don't enjoy it - I can see where you're coming from. Personally, a lot of it's appeal is the way I play it. GTA quite obviously appeals to the short-attention-span crowd (which isn't me because I'm uncommonly patient and value pacing, skill and finesse over ultra fast paced action) and doesn't seem to have much in the way of depth to it, but I still enjoy it because I play it differently to most people. I spend a lot of time exploring, doing sub-missions and the various mini-games, collecting stuff, calmly cruising around getting lost in the atmosphere, etc. in between actually doing the missions. Even though the gameplay isn't particularly engrossing the games' environments themselves are very atmospheric.
* Ridiculous gamey twitch-fests full of mouthy pre-teen pricks and/or cheaters. (Counter-Strike and Halo)
* Games that are somewhat realistic and try to encourage teamwork but fall down in a heap anyway because most people are idiots, dooming anything resembling tactical play to make it's only appearances in the game's trailer and the occasional realism squad match. (Day of Defeat: Source and Call of Duty are good examples)
The funny thing is, I'm always competent and usually above average when I play such games, but I can't stand them anyway.
I've seen Grand Theft Auto mentioned a few times. I love the series, but to those who don't enjoy it - I can see where you're coming from. Personally, a lot of it's appeal is the way I play it. GTA quite obviously appeals to the short-attention-span crowd (which isn't me because I'm uncommonly patient and value pacing, skill and finesse over ultra fast paced action) and doesn't seem to have much in the way of depth to it, but I still enjoy it because I play it differently to most people. I spend a lot of time exploring, doing sub-missions and the various mini-games, collecting stuff, calmly cruising around getting lost in the atmosphere, etc. in between actually doing the missions. Even though the gameplay isn't particularly engrossing the games' environments themselves are very atmospheric.