My dear, from your very first post you've been needlessly hostile, something the OP mentioned at the very beginning that he didn't want in this thread. Of course, this is a free forum and you're entitled to do what you want with your posts, but the fact remains that he was looking for a decent discussion on the endings, and to try and add something to the conversations with his own thoughts. You, on the other hand, took three posts to even address his thoughts and instead just called him a liar from the start. That's not something that will ever get people to discuss things calmly with you. Furthermore, you continue to insist on being relatively hostile towards people who disagree even slightly with your opinion. It's not the worst I've seen, but it's pretty bad. You generalize those that think the ending was poor as idiots, and you've done the very thing that you've said you hated (making claims that take less than a minute to disprove). Your arguments have some validity to them, and I'll go through them and make my own claims in a minute, but I wanted to preface this with an attempt to let you know that you're being a tool, and if you want people to discuss things with you in a friendly manner you should treat them more kindly than you did. Anyway, on to the topic.Lily Venus said:Can I just say that I love it when the other side can't be bothered to try to provide a counterargument and instead squeals "GTFO troll"?
Lily Venus said:To hell with it, I'm just going to rip this apart to make it clear just how flawed the OP's line of thought it.
Which is why Leviathan was one of the top downloads the week it was released?DLC sales bombed compared to previous ones
Being one of the top downloads in the week it was released isn't difficult. I personally can't find any sales numbers, and maybe that's just me being shitty at using Google, so would you mind dropping me a reference link to where you got your numbers?Lily Venus said:Don't you mean Arrival?Second, compare Leviathan with the previous story driven DLC, Lair of the Shadow Broker.
It took me less than a minute to confirm that. You really couldn't spare the time?
Just because your experience with ending-bashers is negative doesn't mean you've met everyone who dislikes the ending, or even most of them. My experience with ending-bashers has been generally positive. Sure, you get the group that will make things hostile, but you also get the group on the other side that makes everything hostile by doing things like calling people liars without adding any context, or using the words "Entitled" and "Artistic Integrity" and whatnot liberally with little to no actual meaning. Frankly, my experience with the ending-defenders has been worse than with the bashers, simply because the majority of those I've talked to don't want to discuss is rationally, ignoring comments about the writing quality as "opinion" despite generous evidence to it being shitty and pulling stuff as ridiculous as the Indoctrination Theory out of their asses. I'm not by any means saying that you're like that, or that all of the Defenders are like that, but I am saying that those people are on both sides and neither one covers the entire group.Lily Venus said:The reason Mass Effect fans decided to leave the BSN was because ending-bashers decided that the BSN belonged to them and that every thread should be derailed into the topic they wanted to whine about. All of my experience with ending-bashers (heck, BioWare-bashers in general) make it obvious that they try to make an environment as hostile to actual fans as they can, simply so they can drive away everyone who disagrees with them and then proclaim that their opinion is the only opinion.BSN Mass Effect page suffered a massive withdrawl from members
As an ending-basher myself, I left the BSN because the ending was horrible and nothing meaningful was going to be changed about it. There was no point in arguing for the series that I had loved any more; those who made the game didn't care, and there was nothing left to discuss. The place is as toxic as it is right now because those who were arguing rationally left a long time ago when there were no results, leaving only those on both sides who are simply toxic people. Either way, however, they lost a ton of their most dedicated fans in the debacle.
The Cricuble isn't what we're talking about, or at least it's not what I consider to be a Deus Ex Machina in the course of the game (although if you take it in the course of the series then it could most certainly be seen that way). The Crucible is a MacGuffin, an item that drives the plot forward more than anything else. Those aren't bad things, although this could've been done so much better. MacGuffins are part of many excellent narratives, and when used right they add to the story instead of detracting from it. The Deus Ex Machina lies in the Catalyst himself, and it's clearly a poorly thought out one. This kid, who has never been seen before in the game, never been referred to, lives in the Citadel and apparently is the mastermind behind everything. He controls the Reapoers, he can stop them whenever he wants to. He is, essentially, a God as far as the Reapers are concerned, and he can apparently control everything in the galaxy by waving his hand. Sure, the Crucible opened up some additional options for him, but that's a sketchy reason at best to refuse to call him a Deus Ex Machina. It's essentially like finding a Genie in a bottle at the very last second of a story and wishing for your problems to go away. If you want another excellent example of a Deus Ex Machina in a science fiction universe, look at Peter Hamilton's Night's Dawn Trilogy. It's a similar situation, with a god character that is literally coming from a machine being introduced at the last minute to solve all the problems, which is exactly what happens in both situations.Lily Venus said:Beginning of game: "Shepard, you need this in order to resolve the conflict." End of game: "Shepard, you can use this to resolve the conflict."rushed Deus Ex Machina
There are many problems with the Catalyst as a character though. For one, he is essentially the Citadel, and is able to observe everything going on in the Citadel. So, knowing that, when Sovreign showed up in the first game why didn't he just open up the Citadel Relay himself to bring the rest of the Reapers in? Why did he even need Sovreign in the first place when he could observe the development of the Galaxy by himself? There are plenty more reasons that the Catalyst is both a Deus Ex Machina and an idiot, but most of those have been said already and I'm guessing you're tired of them.
True, but contrast that with other Reaper/Prothean tech that was left around. Beacons that ended up nearly scrambling Shepard's brain, derelict Reapers that managed to indoctrinate entire crews of people that were trying to control it, even EDI herself who posed the risk of turning against her creators and, in the end, did exactly that when she betrayed the Illusive Man. Hell, look at the Relay system and the Citadel, both of which were created with the express purpose of guiding civilization to make it as easy to destroy as possible. There are plenty of situations where technology left behind helped the galaxy, but in most if not all of those situations the users had a working understanding of the tech before they used it. Thanix cannons weren't super-highly advanced. The characters knew what they were and how they worked. The Reaper IFF was gained after knowing what it was and fighting through the Reaper itself to get to it. EDI was a huge risk that managed to pay off because Shepard took the time to earn her loyalty one way or another. The message here is more that technology acquired through no work of your own - and therefore having little understanding of it - is not a good thing. But when it's acquired through hard work, even if part of that work is "standing on the shoulders of giants", since you understand it you can use it.Lily Venus said:And how convenient that you overlook all of the benefits from the technology that galatic civilization inherited. Numerous valuable assets are gained from Reaper tech: Thanix cannons, the Reaper IFF, and EDI. Without the advanced technology gained from the previous cycles and the Reapers, galatic civilization would have had little chance against the Reapers.The galaxy time and time again met their demise by choosing to walk the layed road, instead of trying to construct theirs. By doing so, using the infrastructure given to them, they locked all other paths they could have taken, they were uplifted, they didn't evolve.
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We can also see the consequences of toying with technology we are not ready to handle. How could we be, if we weren't the ones who created it?
Lily Venus said:Yes, the uplifting of the krogan turned out badly. But let's look to another race that had been uplifted. This race turned out for the better due to their uplifting; in fact, they became one of the largest and most powerful races in the galaxy. As you learn on Thessia, the asari were uplifted by the Protheans. Worked out well for them, wouldn't you say?Uplifting, hey? What a familiar word.
Again, it's a matter of teaching versus gifting. The Krogan were handed all the weapons in the world and allowed to run free. The Asari were taught about those things and developed them themselves. They figured things out and understood the consequences of what they were being given because they were patiently taught about the technology, allowed to develop much of it themselves, where the Krogan were handed the keys to a car without any lessons on how to drive. That's where the uplifting, and not walking your own path, seems to doom a civilization.Lily Venus said:So in other words, it wasn't because they were uplifted, it was because they were stupid.The asari's uplifition was ultimately their doom. Even when the Reapers attacked, they refused to give the beacon to other races/letting them study it, and thanks to that Thessia fell. Yeah, ended up pretty well.
Lily Venus said:And here is the part where you demonstrate your complete and utter ignorance of Mass Effect 3.The fact that we all admit this shackled AI is flawed in its previous assesment and logic, but still use its solution spits on this concept.
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Because we were told we couldn't build our own path, that it was all a lie, that in the end, a greater being will have to decide what we can choose, what roads we can take. Destroy, Control, Synthesis, all the "successful" endings consist in taking the path the AI created, in following its logic, its reasoning, its perspectives in our evolution.
Destroy and Control are not the Catalyst's options. Destroy is the option that the rest of the galaxy took; Control is what the Illusive Man sought. The Catalyst's option is Synthesis - this is the only option it introduces, the only option where it doesn't refer to the people who have sought this option. In fact, the Catalyst explicitly tells you that Destroy is not a solution to its problem - nothing will prevent future generations from creating new synthetics. When you actually acknowledge its logic, its reasoning, and its perspectives, it becomes obvious that the option it provides to you - the option it wishes you to take - is the one option that provides a guaranteed solution to its problem. Synthesis.
The Catalyst decides everything in this situation. He lets you up on the platform, he decides what your options are. The Catalyst is the Citadel, and the RBG stations are a part of the Citadel. They might have only formed after the Crucible connected, but they are nevertheless a part of what the Catalyst decides you can do. They are, in the end, what he allows you to accomplish, since he could allow you to do anything at that moment. If he chose to he could stop the Reapers from attacking without you blowing up a glowing-red glass tube. He could hand over control of them to you without you being electrocuted. The only one he can't do without you is Synthesis, so really that's the only one that is partially your choice. I personally have problems with forced "evolution" like that, but that's just me. In every case, however, you're only allowed to choose those because he lets you, which is further proved by him decided to get all pissy when you put a bullet through his holographic face in the EC ending. If he doesn't want you to do something, you won't do it. You, in fact, were never told by others that something would be possible through the Crucible. Throughout the entire game, right up until the point where the Catalyst appears, you and the rest of the galaxy including the Reapers have no clue what the Crucible is going to do.Lily Venus said:Explain how the Reapers decide that Control would be possible. Explain how the Catalyst gives you the ability to shoot something. The Catalyst is telling you how you can carry out the options that you were told by others could be possible through the Crucible. The Catalyst does not decide "yes, you can do that"; the Catalyst tells you "yes, you can do that".You are delusioned if you think Control and Destroy aren't the Reapers' options. Control is only possible because the Reapers decided it would be possible. Destroy is only possible because the Catalyst decided you could blow up that energy lock. They are literally controlling your path.
Lily Venus said:Because a character who wants to help you, is willing to help you choose an option that it condemns, is your "nemesis".Then why should I let someone else, my enemy, my nemesis, my executor tell me which way to go?
You choose your own path all throughout Mass Effect. But you are never in a clearing where you can walk in whatever direction you choose. You are always presented with a set of doors you can choose to go through, and which doors you go through is up to you. Those doors are the options available to you, and whining and wishing there were more doors is not reason for more doors to appear.
Lack of victory with absolute freedom - the ability to make whatever choice you wish and still win the war, regardless of everything you'd been told previously - is not a total lack of freedom. You decide Shepard's path in the end. Merely because you do not have the option to walk through a wall does not change that fact.
While your points here are true to an extent, they end up boiling down to shitty writing on the part of the writers. They throw out all of the themes and options you were given throughout the series in order to have you walk through one of three doors. That's where the difference between this choice and all of the other choices in the games lie. Regardless of what happens after you choose Red, Blue or Green, during the scene you're only given three choices that don't change no matter what you did in any of the previous games. The highlights of all three games have come when you're given a few choices, but if you did things right you were given that extra choice to do something awesome. That presents itself in the first game when you can use your influence to save Wrex in what is the highlight of that game for many people. In the second one it comes in many places, but the highlight is the Suicide Mission, where if you've earned your squadmate's loyalty and make the right choices you can choose to save everyone. In the third game it comes during Mordin's sacrifice, where you're given more and more options based on what you've done in all the previous games. You can stop him or you can let him go. Or you can inform him of the danger, or you can hide what you did, and so on. All of those things come in to play, and all of those things are based on what you did beforehand. The ending gives you exactly three choices (four technically, if you could shooting the kid) every time, no matter what you did or how you acted. Three choices. If the choices were decent ones that felt earned then it wouldn't be bad, but they're not so they end up being an example of some really poor writing and not much more.Lily Venus said:Where's the mousetrap, then? A not-perfectly-happy ending? All of the options bring an end to the Reaper cycles, the entire point of the Crucible and the main goal of the series. There's no "jumping over walls" because there's no reason to assume there's anything on the other side of the walls, that there's no reason to believe that there are other options for the Crucible to bring an end to the cycles.What the endings represented were a reality where no one decided to even try to jump over it, and instead went around it, only to fall into a mousetrap.
Choice in Mass Effect was centered around the choices you made before. The aftereffects were all well and good, but when you were given a choice that you wouldn't have been otherwise had you done different things, that's what made the series feel great. The ending laughed in the face of that, and was worse off for it. The writer's made a whole bunch of poor decisions, and they all came back to bite them in the ass at the end of the series. The writing was demonstrably not good by generally accepted standards, with extraordinarily poor pacing, glaring plot holes, and what is both literally and figuratively a Deus Ex Machina popping out of nowhere at the end. OP managed to present another very well-written point - one that I had never heard before - to the argument, further strengthening that side.
At any rate, I'd love to discuss this further with you, but I'd like to do it rationally and calmly. I've got more I'd like to add, but this post is long enough as is and I'm damned hungry. Hopefully this is a decent addressing of your points, and if you see anything I got wrong please point it out. I wrote this fairly quickly, so I may have missed a few things.