Evolve Will Have Lots of DLC

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Nazulu

They will not take our Fluids
Jun 5, 2008
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I don't know how annoyed I should be with this. How much will the game and the DLC be? And how early will this DLC come out? And then, how long will this timed DLC stay on the Xbone?
 

Strazdas

Robots will replace your job
May 28, 2011
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Rozalia1 said:
Strazdas said:
What we used to call expansions are now sequels
I can take issue with a lot you say, but I'm just going to home in on this.
You seem to wearing some glasses that obscure your vision. The industry didn't suddenly start making shoddy quick sequels, that has pretty much always been a thing, as has bad ports, and many other ills that are apparently new.

Hyper Ultra Street fighter Championship tournament HD dual-shock thunder special edition remix if you get what that is referring to should clue you in that such practices have always been a thing, they merely can deliver them in a more efficient manner is all.
It didnt suddenly start making shoddy sequels. some games got away with it. then more did, now it became industry standard. the industry didnt change overnight, it took years to do so. i never said it did though.

There were always problems in gaming industry. this is to be expected, the industry is one of the newest ones around. however this does not mean we should allow industry get away with actions that are clearly meant to extract as much money as possible for as little work as possible.

And yes, fighter and sport scene were pioneers of this update-sold-as-sequel strategy.

Gundam GP01 said:
Yeah, I'm gonna need a source for that.
second paragraph of this news item?

Riff Moonraker said:
Not to be a stickler, but there must be some other items missing from the picture, as I totaled those items up to be $271.28, not $1200 plus.... Still bad, still ridiculous, dont get me wrong... I am just supposing there was some other things offscreen that were added to that as well?
The image does not show all of the DLC (that would be a large image not fit for this forum). The game is called Trains Simulator 2013 and had over 170 DLC and growing.
appernetly they renamed it trains simulator 2014 and added even more DLCs now. also i seem to remember a 2012 version too. something is fishy with that game. actually i can find youtube videos of 2013 version but not the game itself. anyway, its the game i saw most DLCs with.




Riff Moonraker said:
All you have to do is preorder the game, and you get it free.
"all" i had to do is preorder the previuos aliens game too.... see how well that turned out to be....
 

seditary

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Aug 17, 2008
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Well a DLC policy like this makes me not buy it anywhere near launch and since this is a multiplayer game I will therefore never buy it.

Plus all their DLC is xbox one timed exclusive? Man Microsoft must be shelling out pretty pennies.

Battenberg said:
People are getting all riled up by this right off the bat and swearing off buying the game altogether. What if the core game is excellent and well worth £40, are you really not going to bother because there's also a load of optional DLC to buy?

I'm not a massive fan of this trend but at least you get a choice over what's worth your cash as opposed to, for example, a monthly subscription. It makes a lot more sense to judge the game itself by its own merits and keep the dlc as a separate consideration since it's a seoerate purchase.
To me it doesn't matter in the slightest how good the game is at release with a policy like this. Its a multiplayer only game which will by its very nature make me less likely to play it after DLC comes out unless I buy said DLC.
 

TiberiusEsuriens

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Jun 24, 2010
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Having weapon and character DLC, while stupid to some, doesn't inherently destroy a game. It certainly reduces options for other players, but people can still play the starter set themselves while teammates use new characters or even fight against a new monster. Having paid DLC for new maps is a complete recipe for disaster. It's proven time and time again that it just fractures communities too much.
 

Riff Moonraker

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Mar 18, 2010
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Strazdas said:
Rozalia1 said:
Strazdas said:
What we used to call expansions are now sequels
I can take issue with a lot you say, but I'm just going to home in on this.
You seem to wearing some glasses that obscure your vision. The industry didn't suddenly start making shoddy quick sequels, that has pretty much always been a thing, as has bad ports, and many other ills that are apparently new.

Hyper Ultra Street fighter Championship tournament HD dual-shock thunder special edition remix if you get what that is referring to should clue you in that such practices have always been a thing, they merely can deliver them in a more efficient manner is all.
It didnt suddenly start making shoddy sequels. some games got away with it. then more did, now it became industry standard. the industry didnt change overnight, it took years to do so. i never said it did though.

There were always problems in gaming industry. this is to be expected, the industry is one of the newest ones around. however this does not mean we should allow industry get away with actions that are clearly meant to extract as much money as possible for as little work as possible.

And yes, fighter and sport scene were pioneers of this update-sold-as-sequel strategy.

Gundam GP01 said:
Yeah, I'm gonna need a source for that.
second paragraph of this news item?

Riff Moonraker said:
Not to be a stickler, but there must be some other items missing from the picture, as I totaled those items up to be $271.28, not $1200 plus.... Still bad, still ridiculous, dont get me wrong... I am just supposing there was some other things offscreen that were added to that as well?
The image does not show all of the DLC (that would be a large image not fit for this forum). The game is called Trains Simulator 2013 and had over 170 DLC and growing.
appernetly they renamed it trains simulator 2014 and added even more DLCs now. also i seem to remember a 2012 version too. something is fishy with that game. actually i can find youtube videos of 2013 version but not the game itself. anyway, its the game i saw most DLCs with.




Riff Moonraker said:
All you have to do is preorder the game, and you get it free.
"all" i had to do is preorder the previuos aliens game too.... see how well that turned out to be....
Yeah, Colonial Marines did do a number on peoples faith in an Aliens game, but I have got to say that this one really looks like "the one"... Hell, for a chance to wander around on the Nostromo is worth it to me, even if the game DID suck!
 

tzimize

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Mar 1, 2010
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How about just using steam workshop and let the game live forever? Eh? EH?! Fucking vultures.
 

Strazdas

Robots will replace your job
May 28, 2011
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Riff Moonraker said:
Yeah, Colonial Marines did do a number on peoples faith in an Aliens game, but I have got to say that this one really looks like "the one"... Hell, for a chance to wander around on the Nostromo is worth it to me, even if the game DID suck!
The last one also looked like "The one" too.

preordering is a big nono for any game. buy the product when its released, sure, but dont pay money for a cat in a bag.
 

Tohuvabohu

Not entirely serious, maybe.
Mar 24, 2011
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Time to play Devil's Advocate here.

Pricing aside, a lot of people here think "DLC? Fuck this game!"


I think Evolve seems like an ideal game to add lots of DLC into.

The entire game revolves around a handful of key things. Most importantly are The Monsters, and the Hunters. Followed by the levels, and the creatures.

If Turtle Rock continually adds more of these elements, then the game could remain active for a very long time, without the need to ever release a sequel. Who knows what their long term plans for the game are. But they did mention they plan to keep it afloat for a long time. Whether or not this means they'll ever release a sequel for it is anyone's guess. But a game like this, which is centered around very specific key elements, could benefit a lot from additional content. More monsters, more characters, more levels, more wildlife. The idea of this sounds good to me.

I think if Turtle Rock wants to avoid the brunt of controversy here, they should follow a DLC plan similar to Payday 2. In which only one person needs to own the DLC, and other players may join in with that person to share in the fun. That would be fair for both sides, I think.

Steven Bogos said:
It's also worth noting that all Evolve DLC will have timed exclusivity on the Xbox One.
Except that. Fuck everything about that.
 

Rozalia1

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Mar 1, 2014
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Strazdas said:
It didnt suddenly start making shoddy sequels. some games got away with it. then more did, now it became industry standard. the industry didnt change overnight, it took years to do so. i never said it did though.

There were always problems in gaming industry. this is to be expected, the industry is one of the newest ones around. however this does not mean we should allow industry get away with actions that are clearly meant to extract as much money as possible for as little work as possible.

And yes, fighter and sport scene were pioneers of this update-sold-as-sequel strategy.
You should know that quick shoddy sequels aren't exclusive to gaming, they are in everything. The first game not being made to accommodate a sequel, and it having to be pumped out quick means they tend to suffer in both story and gameplay.
However not all series suffer from this, Gust pushes out yearly Atelier games and their quality is in no way lesser, and in fact Totori (2010) is worlds better than Rorona (2009) is.
Not that its a bad thing regardless, its like if they started pumping out yearly Yakuzas...would the quality decline...likely but you know its still a Yakuza game so I'd really not care.

The public cannot act as a cohesive unit in dealing with such things, they will as they always have let companies do such things.

You know how long they've done that, and its not just been them. Resident Evil for example had things like Dual Shock editions, and "X editions" (think that'd count), and I doubt it stops there.
Its been a thing forever and you're taking a stand like they are just know turning the wheel.
 

Jeremy Dawkins

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Oct 17, 2011
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Efrit_ said:
See, this is the dlc we should oppose, not what creative assembly is doing with alien: isolation. These people here are unashamed and willing to cut away their game, right infront of gamers, to make more money.
These guys are talking about making DLC AFTER release. Alien Isolation`s DLC was made BEFORE release. There is nothing wrong with supporting a game after release with new content.
 

Demonchaser27

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Mar 20, 2014
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So let me get this straight. "...made these modular pieces--the way the whole game fits together means we can make new maps, new environment types, new wildlife, new monsters and hunters, and all of that stuff just plugs into the game."

How could you not add anything you wanted in to the game before? That's bullshit and you know it, Chris. That's not how "game development" works. You can code in and build any content into the game when you want. What you mean to say is, "we know a lot of gamers don't understand how game engines work and how coding works, so we're going to lie about how 'hard' it was to give people the 'dlc modules they wanted' (whatever that fucking means) and how development actually works so that we can build it up to be this amazing service for the player."

Cut the bullshit, Chris. You just want to chop up your game into a DLC festival and make the player pay more than the fair share for next to nothing. "It's a business" and "it has to make sense" isn't an excuse. You don't need more than say $50 for your game per sale. You just WANT more than that from people. Stop pretending like your doing anybody a service or providing something that gamers want.

Terraria adds new maps, new environment types, new wildlife, new monsters and hunters, and all that "stuff" for free. And they didn't even have the funding you have, Chris. And, get this, the original price was $20.
 

zerragonoss

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Demonchaser27 said:
So let me get this straight. "...made these modular pieces--the way the whole game fits together means we can make new maps, new environment types, new wildlife, new monsters and hunters, and all of that stuff just plugs into the game."

How could you not add anything you wanted in to the game before? That's bullshit and you know it, Chris. That's not how "game development" works. You can code in and build any content into the game when you want. What you mean to say is, "we know a lot of gamers don't understand how game engines work and how coding works, so we're going to lie about how 'hard' it was to give people the 'dlc modules they wanted' (whatever that fucking means) and how development actually works so that we can build it up to be this amazing service for the player."

Cut the bullshit, Chris. You just want to chop up your game into a DLC festival and make the player pay more than the fair share for next to nothing. "It's a business" and "it has to make sense" isn't an excuse. You don't need more than say $50 for your game per sale. You just WANT more than that from people. Stop pretending like your doing anybody a service or providing something that gamers want.

Terraria adds new maps, new environment types, new wildlife, new monsters and hunters, and all that "stuff" for free. And they didn't even have the funding you have, Chris. And, get this, the original price was $20.
What in the world are you on about they did not say the pieces are already made just that the game is set up to add them, it taking more work to make more stuff is kinda exactly how game development works. Terria while a great game has what 2 maybe three major updates over the course of years, not excalty a well supported game and also how is it an example of content magically appearing when it takes said time for the content to show up.
 

Demonchaser27

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Mar 20, 2014
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zerragonoss said:
Demonchaser27 said:
So let me get this straight. "...made these modular pieces--the way the whole game fits together means we can make new maps, new environment types, new wildlife, new monsters and hunters, and all of that stuff just plugs into the game."

How could you not add anything you wanted in to the game before? That's bullshit and you know it, Chris. That's not how "game development" works. You can code in and build any content into the game when you want. What you mean to say is, "we know a lot of gamers don't understand how game engines work and how coding works, so we're going to lie about how 'hard' it was to give people the 'dlc modules they wanted' (whatever that fucking means) and how development actually works so that we can build it up to be this amazing service for the player."

Cut the bullshit, Chris. You just want to chop up your game into a DLC festival and make the player pay more than the fair share for next to nothing. "It's a business" and "it has to make sense" isn't an excuse. You don't need more than say $50 for your game per sale. You just WANT more than that from people. Stop pretending like your doing anybody a service or providing something that gamers want.

Terraria adds new maps, new environment types, new wildlife, new monsters and hunters, and all that "stuff" for free. And they didn't even have the funding you have, Chris. And, get this, the original price was $20.
What in the world are you on about they did not say the pieces are already made just that the game is set up to add them, it taking more work to make more stuff is kinda exactly how game development works. Terria while a great game has what 2 maybe three major updates over the course of years, not excalty a well supported game and also how is it an example of content magically appearing when it takes said time for the content to show up.
I'm on about the fact that he's "pretending" like it was any harder to add new content to Left 4 Dead then it is in Evolve. It's not. When you build a game you add content to it. That's just it. The ease and simplicity is all on the code and engine your using. And even then its not magically easier to add content to their game then it is to anyone else's. It's based on their knowledge of the engine or coding language their using. What Chris said makes very little sense. And I'm sorry but experience with this industry has taught me that people talking the way Chris does about DLC have no intentions of releasing anything related to a "finished product". Particularly because they have already decided they will have DLC, meaning they already plan to have content made and severed off as a seperate purchase. A lot of studios do it and it doesn't make it any more justified.

Not to mention Chris here is wording this as though its some wonderful thing for the community, which clearly, if EA and Ubisoft stories of late have anything to say about that, it isn't. This is no different than what EA has being doing with a lot of their games lately.

And my reference to Terraria is simply because its a perfect example of how you can release a great game, while making profit with a limited budget and still manage to give the players more. Mainly I said this because he said, "this is a business and it has to make sense" as though it couldn't be done any better. As though no other examples of it being done better existed. And Terraria's content IS support irrelevant of whether it took time to come out or not, as it came as patches for free. DLC is not support because they are demanding money from the user. Your not supporting the game, your supporting your wallet.
 

seditary

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Aug 17, 2008
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archiebawled said:
seditary said:
To me it doesn't matter in the slightest how good the game is at release with a policy like this. Its a multiplayer only game which will by its very nature make me less likely to play it after DLC comes out unless I buy said DLC.
How do you feel about the Payday approach to DLC: essentially, everybody gets to play on the maps, but if you didn't buy the DLC then you can only join games in that match, you can't start your own. The gun packs are optional, and can be safely ignored without impact on gameplay.
That seems pretty reasonable, its basically free for the majority of players, you just pay for control instead of access.
 

RealRT

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Efrit_ said:
See, this is the dlc we should oppose, not what creative assembly is doing with alien: isolation. These people here are unashamed and willing to cut away their game, right infront of gamers, to make more money.
Both are despicable. Alien: Isolation is despicable because whatever part of the game is available at launch should be in base game. Day-1 DLC is bullshit. This is even more bullshit. I'll never buy Evolve. Fuck them. Right in the eyesocket.
CAPTCHA: pound cake
 

MrHide-Patten

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Jun 10, 2009
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I've been spoilt by the likes of Warframe into getting new content for the game for FREE. A price tag on a multiplayer only title just pushed me away and this news is te poverbial final nail in the coffin.

Looked nice and intesting for what it was, but no.
 

nuba km

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Demonchaser27 said:
When they say they couldn't make new special infected for left 4 dead they don't mean to imply that they literally can't. What they mean is that in left 4 dead every map had been designed with all of the special infected in mind, hence why left 4 dead 2 maps are very different from left 4 dead 1 maps and why left 4 dead 1 map had many edits done to them before being released for left 4 dead 2. If they were to make a new special infected for left 4 dead then they would have to either A. make the special infected in a way that it doesn't force them to edit any of their maps which would limit their options as all of the current special infect fill in every role needed. B. make it but also edit every map for left 4 dead. Then it would either have to be a free update (for a lot more work than it would take to make a couple of maps) or they would be forced to split up their non dlc players with their dlc players or only allow the players with the dlc to spawn as the new special infected, which could play a vital role in the new map design, then what happens if 1 team doesn't have anyone with that dlc would they just have to work without said special infected. I am not saying it's not possible to make a new special infected for left 4 dead it just a lot of work as every piece in left 4 dead was designed with every other piece in mind.

Now let's look at evolve, 4 changeable playable characters (as long as you have 1 of every role) apparently there will be 17 of these at launch so 5x4x4x4 combination of playable characters. Now they can just release a new playable character and as long as it fits its role (medic, supporter, assault or tracker) it can easily slot into the game. What's that like, it's like a moba you can just release a new character of any role and as long as their balanced don't have to worry about editing everything else. Same goes for the monster (which their will apparently be 5 of at launch) just make sure it's balanced and it can act as a replacement. That's what they mean with modular pieces, the only piece modular in left 4 dead was the map and that's why they only released maps for left 4 dead.