It didnt suddenly start making shoddy sequels. some games got away with it. then more did, now it became industry standard. the industry didnt change overnight, it took years to do so. i never said it did though.Rozalia1 said:I can take issue with a lot you say, but I'm just going to home in on this.Strazdas said:What we used to call expansions are now sequels
You seem to wearing some glasses that obscure your vision. The industry didn't suddenly start making shoddy quick sequels, that has pretty much always been a thing, as has bad ports, and many other ills that are apparently new.
Hyper Ultra Street fighter Championship tournament HD dual-shock thunder special edition remix if you get what that is referring to should clue you in that such practices have always been a thing, they merely can deliver them in a more efficient manner is all.
second paragraph of this news item?Gundam GP01 said:Yeah, I'm gonna need a source for that.
The image does not show all of the DLC (that would be a large image not fit for this forum). The game is called Trains Simulator 2013 and had over 170 DLC and growing.Riff Moonraker said:Not to be a stickler, but there must be some other items missing from the picture, as I totaled those items up to be $271.28, not $1200 plus.... Still bad, still ridiculous, dont get me wrong... I am just supposing there was some other things offscreen that were added to that as well?
"all" i had to do is preorder the previuos aliens game too.... see how well that turned out to be....Riff Moonraker said:All you have to do is preorder the game, and you get it free.
To me it doesn't matter in the slightest how good the game is at release with a policy like this. Its a multiplayer only game which will by its very nature make me less likely to play it after DLC comes out unless I buy said DLC.Battenberg said:People are getting all riled up by this right off the bat and swearing off buying the game altogether. What if the core game is excellent and well worth £40, are you really not going to bother because there's also a load of optional DLC to buy?
I'm not a massive fan of this trend but at least you get a choice over what's worth your cash as opposed to, for example, a monthly subscription. It makes a lot more sense to judge the game itself by its own merits and keep the dlc as a separate consideration since it's a seoerate purchase.
Yeah, Colonial Marines did do a number on peoples faith in an Aliens game, but I have got to say that this one really looks like "the one"... Hell, for a chance to wander around on the Nostromo is worth it to me, even if the game DID suck!Strazdas said:It didnt suddenly start making shoddy sequels. some games got away with it. then more did, now it became industry standard. the industry didnt change overnight, it took years to do so. i never said it did though.Rozalia1 said:I can take issue with a lot you say, but I'm just going to home in on this.Strazdas said:What we used to call expansions are now sequels
You seem to wearing some glasses that obscure your vision. The industry didn't suddenly start making shoddy quick sequels, that has pretty much always been a thing, as has bad ports, and many other ills that are apparently new.
Hyper Ultra Street fighter Championship tournament HD dual-shock thunder special edition remix if you get what that is referring to should clue you in that such practices have always been a thing, they merely can deliver them in a more efficient manner is all.
There were always problems in gaming industry. this is to be expected, the industry is one of the newest ones around. however this does not mean we should allow industry get away with actions that are clearly meant to extract as much money as possible for as little work as possible.
And yes, fighter and sport scene were pioneers of this update-sold-as-sequel strategy.
second paragraph of this news item?Gundam GP01 said:Yeah, I'm gonna need a source for that.
The image does not show all of the DLC (that would be a large image not fit for this forum). The game is called Trains Simulator 2013 and had over 170 DLC and growing.Riff Moonraker said:Not to be a stickler, but there must be some other items missing from the picture, as I totaled those items up to be $271.28, not $1200 plus.... Still bad, still ridiculous, dont get me wrong... I am just supposing there was some other things offscreen that were added to that as well?
appernetly they renamed it trains simulator 2014 and added even more DLCs now. also i seem to remember a 2012 version too. something is fishy with that game. actually i can find youtube videos of 2013 version but not the game itself. anyway, its the game i saw most DLCs with.
"all" i had to do is preorder the previuos aliens game too.... see how well that turned out to be....Riff Moonraker said:All you have to do is preorder the game, and you get it free.
The last one also looked like "The one" too.Riff Moonraker said:Yeah, Colonial Marines did do a number on peoples faith in an Aliens game, but I have got to say that this one really looks like "the one"... Hell, for a chance to wander around on the Nostromo is worth it to me, even if the game DID suck!
Except that. Fuck everything about that.Steven Bogos said:It's also worth noting that all Evolve DLC will have timed exclusivity on the Xbox One.
You should know that quick shoddy sequels aren't exclusive to gaming, they are in everything. The first game not being made to accommodate a sequel, and it having to be pumped out quick means they tend to suffer in both story and gameplay.Strazdas said:It didnt suddenly start making shoddy sequels. some games got away with it. then more did, now it became industry standard. the industry didnt change overnight, it took years to do so. i never said it did though.
There were always problems in gaming industry. this is to be expected, the industry is one of the newest ones around. however this does not mean we should allow industry get away with actions that are clearly meant to extract as much money as possible for as little work as possible.
And yes, fighter and sport scene were pioneers of this update-sold-as-sequel strategy.
These guys are talking about making DLC AFTER release. Alien Isolation`s DLC was made BEFORE release. There is nothing wrong with supporting a game after release with new content.Efrit_ said:See, this is the dlc we should oppose, not what creative assembly is doing with alien: isolation. These people here are unashamed and willing to cut away their game, right infront of gamers, to make more money.
What in the world are you on about they did not say the pieces are already made just that the game is set up to add them, it taking more work to make more stuff is kinda exactly how game development works. Terria while a great game has what 2 maybe three major updates over the course of years, not excalty a well supported game and also how is it an example of content magically appearing when it takes said time for the content to show up.Demonchaser27 said:So let me get this straight. "...made these modular pieces--the way the whole game fits together means we can make new maps, new environment types, new wildlife, new monsters and hunters, and all of that stuff just plugs into the game."
How could you not add anything you wanted in to the game before? That's bullshit and you know it, Chris. That's not how "game development" works. You can code in and build any content into the game when you want. What you mean to say is, "we know a lot of gamers don't understand how game engines work and how coding works, so we're going to lie about how 'hard' it was to give people the 'dlc modules they wanted' (whatever that fucking means) and how development actually works so that we can build it up to be this amazing service for the player."
Cut the bullshit, Chris. You just want to chop up your game into a DLC festival and make the player pay more than the fair share for next to nothing. "It's a business" and "it has to make sense" isn't an excuse. You don't need more than say $50 for your game per sale. You just WANT more than that from people. Stop pretending like your doing anybody a service or providing something that gamers want.
Terraria adds new maps, new environment types, new wildlife, new monsters and hunters, and all that "stuff" for free. And they didn't even have the funding you have, Chris. And, get this, the original price was $20.
I'm on about the fact that he's "pretending" like it was any harder to add new content to Left 4 Dead then it is in Evolve. It's not. When you build a game you add content to it. That's just it. The ease and simplicity is all on the code and engine your using. And even then its not magically easier to add content to their game then it is to anyone else's. It's based on their knowledge of the engine or coding language their using. What Chris said makes very little sense. And I'm sorry but experience with this industry has taught me that people talking the way Chris does about DLC have no intentions of releasing anything related to a "finished product". Particularly because they have already decided they will have DLC, meaning they already plan to have content made and severed off as a seperate purchase. A lot of studios do it and it doesn't make it any more justified.zerragonoss said:What in the world are you on about they did not say the pieces are already made just that the game is set up to add them, it taking more work to make more stuff is kinda exactly how game development works. Terria while a great game has what 2 maybe three major updates over the course of years, not excalty a well supported game and also how is it an example of content magically appearing when it takes said time for the content to show up.Demonchaser27 said:So let me get this straight. "...made these modular pieces--the way the whole game fits together means we can make new maps, new environment types, new wildlife, new monsters and hunters, and all of that stuff just plugs into the game."
How could you not add anything you wanted in to the game before? That's bullshit and you know it, Chris. That's not how "game development" works. You can code in and build any content into the game when you want. What you mean to say is, "we know a lot of gamers don't understand how game engines work and how coding works, so we're going to lie about how 'hard' it was to give people the 'dlc modules they wanted' (whatever that fucking means) and how development actually works so that we can build it up to be this amazing service for the player."
Cut the bullshit, Chris. You just want to chop up your game into a DLC festival and make the player pay more than the fair share for next to nothing. "It's a business" and "it has to make sense" isn't an excuse. You don't need more than say $50 for your game per sale. You just WANT more than that from people. Stop pretending like your doing anybody a service or providing something that gamers want.
Terraria adds new maps, new environment types, new wildlife, new monsters and hunters, and all that "stuff" for free. And they didn't even have the funding you have, Chris. And, get this, the original price was $20.
That seems pretty reasonable, its basically free for the majority of players, you just pay for control instead of access.archiebawled said:How do you feel about the Payday approach to DLC: essentially, everybody gets to play on the maps, but if you didn't buy the DLC then you can only join games in that match, you can't start your own. The gun packs are optional, and can be safely ignored without impact on gameplay.seditary said:To me it doesn't matter in the slightest how good the game is at release with a policy like this. Its a multiplayer only game which will by its very nature make me less likely to play it after DLC comes out unless I buy said DLC.
Both are despicable. Alien: Isolation is despicable because whatever part of the game is available at launch should be in base game. Day-1 DLC is bullshit. This is even more bullshit. I'll never buy Evolve. Fuck them. Right in the eyesocket.Efrit_ said:See, this is the dlc we should oppose, not what creative assembly is doing with alien: isolation. These people here are unashamed and willing to cut away their game, right infront of gamers, to make more money.
When they say they couldn't make new special infected for left 4 dead they don't mean to imply that they literally can't. What they mean is that in left 4 dead every map had been designed with all of the special infected in mind, hence why left 4 dead 2 maps are very different from left 4 dead 1 maps and why left 4 dead 1 map had many edits done to them before being released for left 4 dead 2. If they were to make a new special infected for left 4 dead then they would have to either A. make the special infected in a way that it doesn't force them to edit any of their maps which would limit their options as all of the current special infect fill in every role needed. B. make it but also edit every map for left 4 dead. Then it would either have to be a free update (for a lot more work than it would take to make a couple of maps) or they would be forced to split up their non dlc players with their dlc players or only allow the players with the dlc to spawn as the new special infected, which could play a vital role in the new map design, then what happens if 1 team doesn't have anyone with that dlc would they just have to work without said special infected. I am not saying it's not possible to make a new special infected for left 4 dead it just a lot of work as every piece in left 4 dead was designed with every other piece in mind.Demonchaser27 said:snip