Extra Credits: No Redeeming Value

Recommended Videos

Dectilon

New member
Sep 20, 2007
1,044
0
0
I haven't actually played any of the GoW games, but I agree with your point that games must be held to the same standards of criticism as movies and books.

So far I haven't played a single game where I didn't think the story could've been presented in a better way. Be it the actual writing, acting or how said writing/acting is worked into the game. In GTA4 the acting and writing is alright (at least scene-for-scene) but what you actually do during missions or when not on missions has little to no effect on your character. And that's probably one of the most common problems in game storytelling.
 

Nannernade

New member
May 18, 2009
1,233
0
0
Amazing work guys, say what is that song at the end I think it sounds pretty good, I know it's the theme from Mario when he is in the underground level but mixing it up like that makes it sound kind of catchy. =o
 

Mana Fiend

New member
Jun 8, 2009
687
0
0
I really should play GoW 1 at some point; It's PS2, correct?

Your description of Greek tragedy was pretty much spot on. I'd also point out the links between Kratos and Heracles, who was arguably a rising hero (through his tasks) and then forced to kill his family by Hera. Ajax works just as well though, as you pointed out.

I would say that entering the head of Kratos is meant to show us how viseral his rage is against Zeus, but that's about the only defense I can come up with to defend it. You shouldn't really enter the head of a Greek hero, as half of what they serve is to teach us the faults of man. After all, there's usually a demigod of some kind, so if they can make those mistake, we bloody well better not!
 

flosy

New member
Feb 1, 2010
29
0
0
It hurt me to finish that game... I don't like being forced to beat to death the most likeable character on a giant anvil for no reason. At the end of the game I was screaming PLEASE JUST DIE CRATOS!!!
 

MowDownJoe

New member
Apr 8, 2009
464
0
0
squid5580 said:
Hiphophippo said:
MasterV said:
Wow...people actually play God of War for the storytelling...Seriously?
Every game I play I play for the story. Every single one.
That is just sooo wrong. Every game should be just start it up and let the slaughter begin until you hit the 10 hour mark and then it is over. How could that not be fun?
You better be joking, or I'm just going to facepalm.
 

ayanematrix

New member
Jul 22, 2010
32
0
0
Mstrswrd said:
My only problem with this theory is that the story was always meant to show that Kratos was not redeemable; at least, not truly (which is why I wasn't fond og GoW III's ending). In Jaffe's original idea for the series (which he revelaed in an interview), Kraots was basically going to become the "God-Killer," and was going to proceed on a rampage through the rest of the Mythologies of the world, starting with Norse mythology, if I remember correctly. Basically, he would have become so far removed from his original "Trying to be redeemed" self, but the concept of a truly evil character, one who gives no thought to his actions, and only does them because he deems it necessary to make himself feel better, would have, in a way, worked. It would have shown, instead, that one evil is less than another evil, and that the lesser of those two is the best choice.

Or it would have been a muderous muscley man running around comitting deicide. Either, really.


Now, for GoW II, Barlog had a different idea. In Barlog's God of War, at the end of the series, Kratos was to become Death personified; he was to become the Grim Reaper, with his Blades becoming sickles chained to his arms. Essentially, it would be (from what I can tell), both a reward and punishment: He has achieved a feat so great that reality itself made him into an absolute being (Death personified, something no-one, excluding him, can escape), but it is also a punishment, as he is now forever bound to this duty of being the Reaper, and can never find peace with himself. He would be bound to the chaotic nature that drove him to this in the first place, but would be undefeatable.

Neither ending inspires much in the way of empathy from the players, and the one from GoW III, well, "Critical Miss" did a comic about it which stated it better that I ever could.

No matter what, though, I still think the idea works; Kratos, from what I can tell, wasn't supposed to be redeemable. He was supposed to be on the right path in game 1, but by game 2, his insanity was supposed to be taking over; basically, because the gods didn't take away the memories. In GoW II, Kratos is to have snapped completely, not because he didn't get what he wanted, but because he no longer had, as you said, a goal. It was the goal that kept him sane, and without it, he fell to madness.

Simply put, in GoW 1 we control a sane, extraordinarily desperate, and unstable man. After that, we control a psychopath, one who has fallen into the depths of a broken psyche, and one who can never escape.

At least, that's how I see it.


I did enjoy the video though, else I wouldn't have written such a long response to it.
^^ This pretty much sums up what I thought of the series and it's storytelling in general.

Also, if you notice, nearly any sequel, good or bad, tends to follow this sort of progression. Thinking back, the same thing is currently happening with the horror game genre, which the previous Extra Credits talked about.
 

JamesStone

If it ain't broken, get to work
Jun 9, 2010
888
0
0
Yes, it`s true: Kratos is a murderer and a prick, but that`s what makes the story special: a anti-hero with a infinite amount of rage. I tought that you would talk about the ending in GOW 3, that I personally think that is touching.
 

Tipsy Giant

New member
May 10, 2010
1,133
0
0
sooperman said:
Having only ever heard about the GoW storyline from other people, I have to say I don't feel like playing the games anymore. That sort of potential lost in order to strengthen the combat of the game play and the craziness of the main character is mildly depressing.

Really strange to think about in such detail.

Tipsy Giant said:
Been following you guys since the first screwattack video, love it!
Which was called what, exactly? I searched "Extra Credits" and variations thereof on ScrewAttack, but I didn't find any of James Portnow or Daniel Floyds' work. :/
http://screwattack.com/user/Daniel-Floyd/videos

BOOM!
 

squid5580

Elite Member
Feb 20, 2008
5,106
0
41
MowDownJoe said:
squid5580 said:
Hiphophippo said:
MasterV said:
Wow...people actually play God of War for the storytelling...Seriously?
Every game I play I play for the story. Every single one.
That is just sooo wrong. Every game should be just start it up and let the slaughter begin until you hit the 10 hour mark and then it is over. How could that not be fun?
You better be joking, or I'm just going to facepalm.
I hope so too. Otherwise I am going to get brain damage facepalming myself.
 

chaos order

New member
Jan 27, 2010
764
0
0
to be honest i didnt like GOW. ive tried on multiple occasions to beat it, but i dont even make it out of athens before i go IM BORED.
 

MarsProbe

Circuitboard Seahorse
Dec 13, 2008
2,372
0
0
MowDownJoe said:
squid5580 said:
Hiphophippo said:
MasterV said:
Wow...people actually play God of War for the storytelling...Seriously?
Every game I play I play for the story. Every single one.
That is just sooo wrong. Every game should be just start it up and let the slaughter begin until you hit the 10 hour mark and then it is over. How could that not be fun?
You better be joking, or I'm just going to facepalm.
Indeed. If this was the template for all games in existence, there wouldn't be much variety. Consider the people who like, for example, golf or football sims - they won't be playing those games through any desire to participate in 10 hours of slaughter.

Then, even in those games that are composed mainly of ending the life of other living things, you can bet there will always be a reason you are doing so. While there as some games where the story isn't quite as important, you still need something there to drive you forward. The "story" of Bayonetta was hardly a masterpiece of narrative, but without any reason to be doing what you're doing, the cutting through of countless "angels" would soon have likely ended up being a rather directionless enterprise.
 

RowdyRodimus

New member
Apr 24, 2010
1,154
0
0
No offence intended but sometimes a cigar is just a cigar. Not everything is made with a deep message, sometimes something is done just because it looks cool and is fun. Now, I'm not saying that works with a deep meaning aren't important but a work without a deeper meaning than have fun being a god killer can be just as valid.

It's almost as if we are so upset that games might not be accepted by certain segments of the media as art that we try to make every game into something that it might not be intended to be so we can say "look at this, this is classical storytelling so it is art".
 

Michael Jaynes

New member
Mar 30, 2010
18
0
0
MasterV said:
Hiphophippo said:
MasterV said:
Wow...people actually play God of War for the storytelling...Seriously?
Every game I play I play for the story. Every single one.
Go watch a movie then, read a book. They tell better stories, 100% of the time. Whenever games try to tell stories, they fail spectacularly or, at the very best of cases, deliver a story that's passable enough to swallow. There ARE exceptions but that's what they are. Exceptions to the RULE. Disagree? Watch out for Other M, soon...very soon.
Did you pay any attention to the video? That's the point - there is potential for games to tell equal if not better stories than film and literature. I can think of several games off the top of my head whose stories I still remember more vividly than most of the films I've seen this year, with the exception of Scott Pilgrim and Inception. For example, Bioshock, Morrowind, Final Fantasy VI and VII, the first God of War (even before watching this video), Star Ocean II, etc. Because I was involved with the storyline on a more intrinsic level than simply reading or watching it unfold, it was more meaningful to me and has stuck with me.

I can only hope that developers don't have this same attitude of "let's never even bother with storylines in our games because what's the fucking point". If there's no point in attempting to have decent storytelling in your game, every game in each genre might as well be identical.
 

Casual Shinji

Should've gone before we left.
Legacy
Jul 18, 2009
20,519
5,335
118
Mana Fiend said:
I really should play GoW 1 at some point; It's PS2, correct?

Your description of Greek tragedy was pretty much spot on. I'd also point out the links between Kratos and Heracles, who was arguably a rising hero (through his tasks) and then forced to kill his family by Hera. Ajax works just as well though, as you pointed out.

I would say that entering the head of Kratos is meant to show us how viseral his rage is against Zeus, but that's about the only defense I can come up with to defend it. You shouldn't really enter the head of a Greek hero, as half of what they serve is to teach us the faults of man. After all, there's usually a demigod of some kind, so if they can make those mistake, we bloody well better not!
Another good discription of Greek tragedy is that every mortal man lives at the whim of the Gods. If Zeus, Apollo or Athena decided to fuck around with you, then there wasn't a damn thing you could do about it. Wich was basically the situation Kratos was in in the first game.

Kratos is very much a mad dog. The only difference is that in the first game he had a master - he actually respected the Gods and only hated Ares - and in the sequels he was a mad dog without a master.

This could've worked as a narritive if it was well handled.
 

WanderingFool

New member
Apr 9, 2009
3,991
0
0
My thoughts on the matter are that Kratos was seeking not so much redemption, but peace of mind. He thought the gods would remove the memories of him killing his family once he accomplished his task, but once he found out they wouldnt (or couldnt), he lost all hope, and attempted suicide. Now I think had they let Kratos just die there, it would have been the perfect end to the Greek Tragedy. But because they (and I should point out im talking about the devlopers) decided to instead have the gods save him and turn him into a god, they prevented the Tragedy's completetion.

Now because Kratos would never have the memories of killing his family erased, he had to try and distract himself, and because the gods were foolish (or stupid) enough to make him a god, he than abused his power. One way to look at it is that he is detroying and conquring the other god's worshipers because he is seeking some kind of retubution for them not helping him (by removing the memories). Another could be that he really doesnt care about anyone else, anymore. So when his powers are taken away, Kratos seeks revenge because A) he was taking a passive form of vengence against the other gods, by instead of killing them, taking their cities and worshipers B) seeking Zues' death because of some weird plot envolving a cycle where son kills father, and Kratos turns out to be Zues' son, and wants revenge for that reason C) because he is a mindless killing machine with little disregard for anyone but himself or his people (he still consideres the Spartan people his people).

And of course, GOW3 was just the part 2 to the GOW2 story of revenge, but they now allow Kratos some form of inner peace by the Muffin that was Pandora. So finally obtaining peace from the memories of killing his family, he kills himself so hope would leave his body and go to the world... or something like that.

So, Im not sure what the last two paragraphs contributed to what I was getting at, but basically, You say there is no redeeming qualities about Kratos or the story of God of War from 2 on, and that they fail to be a true Greek Tragedy. I think that GOW was the only one made for Greek Tragedy, and 2 & 3 were just sequals made for money, not say that they are bad, or that thats a bad thing. But I think its apparent to anybody who simply watches Kratos, to realize that after GOW1, he became a soulless husk, fueled by rage and hatred, and that the last bit in GOW3 where you are inside Kratos' mind and you find him inner peace, was just an awful bit, as its like saying everything Kratos did after becoming a god up until that point, is forgiven and everything is better now.

Lets just make it clear, After GOW1, Kratos is a Jerk. An awesome bloody badass jerk, but a jerk none of the less. Hell, Kratos was a jerk before GOW1 even started, ask the captain.

[sub]cookie if you get that last part![/sub]